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    1. petlahk

      A Manifesto on the Relationship Between Fighters, Titans and AI

      If you haven't already seen this. Here's my take on it. The main bit is the AI bit,, that other bit I put in without much thought, and without knowledge that the HP system is already fully planned. http://starmadedock.net/threads/ai-command-ship-death-suggestions.4890/
    2. petlahk

      An analysis of the relationship between planets, faction interactions and resource acquisition.

      That would be great if we are doomed to stick with the current system, though Kep's system seems all around more fun. I haven't read through all 4 pages to make sure nothing like what i'm about to post has been posted, though I did read through the first. First, i'd like to ask a question, with...
    3. petlahk

      AI Command, Ship Death Suggestions

      Cyber Those are actually really good ideas, though presets would probably more likely as they do less to turn it into a first-person RTS. On the topic of fighters though, there should also be an option in there that does something along the lines of command them to either attack other drones...
    4. petlahk

      AI Command, Ship Death Suggestions

      Honestly, The classifications are simply for the purposes of having slightly different roles/groups for your AI's. For instance you might set your 'fighter' class to attack other 'bombers' and 'fighters', while your bomber class may be carrying missiles, or systems more suited to taking down...
    5. petlahk

      AI Command, Ship Death Suggestions

      Only part of it is calling drones back. There's an entire system that I described there.
    6. petlahk

      AI Command, Ship Death Suggestions

      AI Commands -Geared toward and increased viability in using drones and AI's -AI Commands -AI Communication -AI Classes The basic Idea is to have an increased viability in using drones, and smaller ships against larger ships. While there is already some viability to using drones in...
    7. petlahk

      Personal Sectors for Battlemode?

      I'm wondering how one would set up personal sectors with infinite shops for Battlemode.
    8. petlahk

      Disabling Faction Base Indistructability

      Alright, I may be able to work around it in what I want to do, or just ignore it, although it would be nice to have it gone completely. Thanks for the feedback.
    9. petlahk

      Disabling Faction Base Indistructability

      Turrets, Shields, and other prevention's within the server setup to make it hard to get overpowered ship quickly. That is one way to do it that I was thinking about, however it requires and awful lot of management. I wonder if you could trick the server into thinking that the faction already...
    10. petlahk

      Disabling Faction Base Indistructability

      I may be beating a dead horse here, but I'm really wondering if it is possible to, either through vanilla or plugins, remove the indestructibility from faction bases, or completely disable their creation. I would prefer to do this on a server without completely removing the faction block, or...
    11. petlahk

      StarDrift [Closed down]

      How do you import/export?
    12. petlahk

      StarDrift [Closed down]

      I'm not upset about the reset at all.
    13. petlahk

      StarDrift [Closed down]

      Ummmm, if anyone is paying attention to this thread still, I can't log in. 8/2/2014 11:55 central
    14. petlahk

      Random Space Aliens

      I understand, I\'m sorry for yet another duplicate post. I\'ll try to remember to check in the future.
    15. petlahk

      Random Space Aliens

      Thanks, sorry ill fix that
    16. petlahk

      Random Space Aliens

      So, I was on a server exploring planets today, and i got to thinking about how the life on the planets was all the same for each planet type. I then thought about the noticeable lack of space creatures. I got to thinking, how could you add random space creatures without too much effort? My idea...