its an interesting thought.
what do you do to about people who just dont make a faction, or to people who make an alt faction just to blow people up?
how do you combat the fact that a large faction with lots of players could be vastly outgunned by a small new 1 man faction? a lot of the "noob...
i agree with your sentiment, but this isnt an unlimited world and the technology that runs it isnt unlimited. theres tons of things we cant have with no limits.
currently fp is a crap mechanic to help decay unused factions, and thats about it. its been explored as a way to get people out of their hbs and fighting, but it never works out for long cause its just not a good system in the first place.
a system like you imagine is idealistic talk until you...
separated base systems (spaghetti) is unbalanced, and really doesnt make much sense design wise. other than that most of this stuff is fine. real life tanks and shit use spaced armor...
you still havent explained why a free floating turret is op compared to one with a few blocks making it touch...
qft. literally.
not really. he can make HIS game any way he likes, but some of the information we provide may help him get there, because he doesnt really see all of the unintended shit that happens through gameplay.
i could think of a lot of worse things.
everyone knows, and contributes...
sorry i probably didnt say that right.
you arent gonna force people to play nice, and artificial single purpose mechanics to force it will 100% be circumvented... but organic system to push for group play and not killing new players would be good. the ideal answers to this problem rely on...
this idea sounds nice, but wont work.
no server that punishes 1 man faction survives long, unless thats part of its pvp gimmick (even then.) the game isnt in a state where it has enough faction tools to force the issue, and there arent enough players on servers.
"dominant" factions dont...
most of this stuff sounds great but is idealistic and doesnt ACTUALLY HAPPEN. all these musts, and woulds, and shoulds... end up nots.
also, "spaghetti ships" arent any harder on a server from a technical standpoint than any other comparably complex ship. theyre just cheesy to fight against in pvp.
hey hey hey i specifically avoid this ship most of the time, i built exactly one just to show how it worked. hehwehwe
this was made up from thin air, because it was objectively wrong before you wrote it lol
yes but theyre still all over the place, and the most common thing every new player...
half that was lag and half that was you guys ships sucked
"easier" not "better"
theres your problem.
in fancy meta pvp ships self powered turrets are much smaller than non self powered turrets, cause they can only properly run 2m on each entity, as opposed to jamming a few hundred k...
they dont get it. they really think if they yell it enough times, itll be different.
if the systems were properly bstat weighted against each other, this is already a thing... your ship cant have more blocks than it has blocks, so it automatically balances itself. if someone wants...
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