how do you plan on proving this claim?
...
semi related, if youre interested in learning and spreading information and not just arguing over semantics... whyd you include "close to the worst" then try to argue about how something else isnt worse lol
spaghetti is a performance hit. its bad...
this is called a bandaid solution. trying to discourage something from being used instead of addressing the problems with the reason its used in the first place.
also
"Implying that encouraging denser ships will somehow magically alleviate exposed block face performance hits is nonsensical...
i think you are trying really hard to speak for everyone else in your effort to push your opinion. i think there are TONS of examples of ships composed of separate operational entities.
i have on several occasions hopped into a docked entity to use as a ship once my main ship was disabled...
the thing youre talking about isnt in any way spaghetti, its an entirely different issue of the game rendering non exposed blocks if theyre on separate entities. it doesnt know theyre not really exposed and draws them anyway.
i said servers; you called me wrong but then agreed its not harder...
wouldnt it be cool if there were a reason to make ships look cool, and the combat performance of a ship went UP when it used some blocks we now consider decorative? that way, itd erase a lot of the perceptive fear of ugly ships being dangerous, or pretty ships being weak.
thered still be ugly...
good argument. problem i see is that the current fp implementation is placeholder trash that doesnt really work, even with its "config options." lots of more engaging systems have been suggested to replace it, and while they definitely might be disruptive to the one man faction playstyle...
personally i have no issue with this scenario at all. i dont think theres anything wrong with encountering problems, adversity, etc, in my games. i enjoy it. i can understand why some people think otherwise.
i see youve correlated ugly with problematic again. interesting how you do that all...
100% shield sharing wont fix docked hull, but it will lessen the benefit some...
i always wondered why they thought it was a good idea to have shields not cover turrets till they drop.
they already dont come off when they overheat. the problem is when the docker is shot.
except this is wrong, and it doesnt become pointless.
**** Edited by alterintel to be less inflammatory ****
if the game ever gets more popular, im all for incentivizing larger factions and penalizing 1 man factions because i think itd be good for gameplay... but a "faction" isnt necessarily an empire or a government (in fact they almost never are), and could certainly be a 1 person entity, using...
i encourage you to test both of these statements.
have you used ships that take advantage of this in pvp or are you just theorizing about stuff other people have already done?
nothing you wrote here, except possibly "Design is not limited by ship shape or design." is exclusive to detached turrets. i can do every single one of those things with an attached one as well. you also listed them being less laggy in a post where youre pointing out how you think theyre...
ithi has good points. weve both played on servers with inverse fp and spamming claim stations is SUPER easy to do. almost all of this stuff can be "countered" with limitations but then you have an ever growing list of "you cant do thats" that creep into other areas of gameplay, just to fend off...
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