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    1. aRottenKomquat

      Warship Design Philosophy (RP Perspective)

      I do wish we could get a preview of how NPCs and crew will work, to give me some ideas on designing ships that won't be 100% worthless when that particular update lands.
    2. aRottenKomquat

      Implemented Block Consolidation

      Will this get rid of the paint system, or only the manufacture of multiple sizes of hull? I'd love if a plain hull block could be placed as cubes, tetras, heptas, etc, but I kind of think that completely getting rid of paint might be an oversimplification.
    3. aRottenKomquat

      Thoughts on sector size?

      In that case the wiki is wrong.
    4. aRottenKomquat

      Thoughts on sector size?

      Isn't the default sector size 5K?
    5. aRottenKomquat

      Thoughts on sector size?

      I'm not worried too much about server load. I've been building a new VMware game server to replace my current overloaded one (it isn't overloaded specifically by StarMade, it does a ton of things and they all add up), the only thing left to get is a CPU which I plan to buy next month. It will be...
    6. aRottenKomquat

      Thoughts on sector size?

      I wasn't aware warp gates had a maximum distance. Then again, I've never built a warp gate...
    7. aRottenKomquat

      Warship Design Philosophy (RP Perspective)

      The RP perspective is really hard for me. I try to include passages, a nice bridge with officer seats and status displays, conference rooms, crew quarters, cargo bays, and so on, but all that stuff is pretty much superfluous in the game's current state and the real-life engineer in me sees it as...
    8. aRottenKomquat

      Thoughts on sector size?

      I will probably be resetting my server when the NPC faction update hits, and I was thinking of altering the sector size. I've always left it on the default settings. I'm wondering what everyone else's opinion is of larger sector sizes? How does it tend to change the game, are there any major...
    9. aRottenKomquat

      New Damage Mechanics: 'Disabled' and 'Destroyed' Blocks, and AstroTech tweaks

      That's a good point. It won't matter in titan-vs-titan battles. But it could between smaller ships. I'm not sure. As an alternative, ignore the idea about disabled-vs-destroyed and negative HP, and focus more on AstroTech. Allow AstroTech to replace destroyed blocks (obviously the game needs to...
    10. aRottenKomquat

      Station Vulnerability Timers: An alternative to Standard and Reverse FP configs

      What if we switched to reverse FP and had a system allowing you to use FP to make stations invulnerable? Your homebase is still safe for free, but to make additional stations safe you need to build and place an expensive block which consumes FP to make that station safe as well. As a counter...
    11. aRottenKomquat

      New Damage Mechanics: 'Disabled' and 'Destroyed' Blocks, and AstroTech tweaks

      This is an attempt to make AstroTech Beams great again. Right now, blocks are destroyed when they reach 0 HP. I propose that some blocks become disabled instead, and only become destroyed when they reach a certain negative HP value. This is generally for systems blocks, not hull or armor. As...
    12. aRottenKomquat

      Dev Blog : December 6th

      I can't wait for this update. I'm taking a break from StarMade due to boredom but am excited to see how this changes the game. Maybe I'll finally have to figure out fleets!
    13. aRottenKomquat

      Brainstorm: Things to do on Planets

      Yeah, it goes without saying that the planet lag and physics glitch issues must be solved first. Once that's done, I hope planets can be much larger than the current ones. I also hope to see greater variance in sizes, with small planets being common and huge planets being rare. Which would make...
    14. aRottenKomquat

      Brainstorm: Things to do on Planets

      I like the thought of planets being important for NPCs. Perhaps NPC morale, reproduction rate, and task efficiency can be much, much higher for NPCs living on planets versus NPCs living in space? Except of course for any rare NPCs with a quality/culture that makes them prefer space. That makes...
    15. aRottenKomquat

      Brainstorm: Things to do on Planets

      What if you only had to worry about food, water, etc. for NPCs but not for your own player character? That would solve the early annoyance like in Minecraft of trying to rush to get a farm up so you don't starve, all while battling enemies and gathering resources and building a base. I always...
    16. aRottenKomquat

      Change pulse to a fun and useful system.

      That is an interesting alternative to the current pulse system. But having never used pulse primaries, I don't have much of an opinion on them.
    17. aRottenKomquat

      Brainstorm: Things to do on Planets

      This is a tangent from planets, but to expand upon missions/quests, what if there was a way for players to easily create them? So instead of all your quests being some randomly-generated thing done for an NPC, instead you might be doing quests to help your faction leaders, or to do work for...
    18. aRottenKomquat

      Brainstorm: Things to do on Planets

      I am still uncertain on both food and fuel. I think they could be great features if done right, but at the same time I always found Minecraft's hunger mechanic to be extremely annoying without contributing anything useful to the game, though that might be because I remember the Alpha days before...
    19. aRottenKomquat

      Brainstorm: Things to do on Planets

      So after that Suggestions thread about Planets: Discs or Balls got sidetracked to talking about Minecraft, that got me wondering about what features planets need to be unique and have more of a purpose in the game. Right now they're just salvager food, and anything you can do on a planet you can...
    20. aRottenKomquat

      Planets: Discs or Balls?

      All this talk about Minecraft reminds me of how badly I want StarMade planets to have a ton of things* to do on! Right now they're just meals for my salvager and gravity physics pits of doom for any smaller ships. *Properly defining "ton of things to do" is left as an exercise to the reader, or...