I agree that sound on Linux doesn't seem to work though I know it did sometime within the past few months. I hardly ever play on Linux but I do have a Lubuntu 16.04 box I switch to when Windows 10 updates decides to bring my main PC down for 12 hours at a time.
I've only had issues with this on smaller, more compact designs. I like to label doors to assist with navigation, but sometimes there isn't room for a full display block. A slab would get the job done and still leave enough room for someone to walk by. A good example is narrow 2-block wide...
I think it would be cool if it was a physical keycard the visitor had to carry, and the keycard would expire/decay based on either time or number of uses. Single-use keycards could be fun, or you could give a day-pass to your visitor. It also would make espionage and subterfuge more interesting...
The idea is simple: Allow Display Blocks in slab form. So we can have modern thin 1/4-thickness LCD displays everywhere instead of ancient giant late 90's-era CRTs taking up all our interior space.
I like it. What I would change though is keep all the current lights, and add one new light that is crafted by combining a red, green, and blue light in a factory to make a new color-changeable RGB light which can be configured via logic/display blocks.
That's a good point. The AI may still try to shoot at you if you're jamming, but in my experience most pirates will either completely ignore you or hit you so rarely that mild shielding and a radar jammer make you effectively invulnerable.
The cloak's power drain is based on the mass of the ship so the vessel has to be very light with high power generation to stay permanently cloaked. Most of my cloak designs are not even armed, shielded, or armored, because that simply adds too much mass to make the cloak viable. I like to use...
I've noticed them multiply before. Right as a sector full of asteroids loads, sometimes one of the asteroids will explode into 3 - 4 identical ones. I haven't noticed any performance problems from it though.
I doubt there's any logic spam, the players on my server typically don't do anything fancy. And no ECC RAM on the current system, it's a consumer-grade system with an AMD FX-8350 and 32 GB DDR3.
I do most of my building in shipyards, and I agree the effect is terrible. It makes it hard to see what I'm working on and artificially darkens everything so navigating the hologram is difficult.
Okay, "crash" is the wrong word, it's really more unresponsive. The console usually looks normal and the server shows up in the server list. But connection requests always time out. Also when this happens the console does not respond to commands and I have to do "CTRL-C" to kill it instead of a...
It seems the last couple updates have really hurt the dedicated server's stability. I have a VM with 8 allocated CPU cores and 12 GB allocated RAM (11G allocated to the JVM) and the server crashes all the time, generally 2 - 3 times daily if it's active. Though I operate a public server...
That could be expanded on quite a bit. Suppose you just link this "percentage" block to various other blocks, and the percentage indicates how many of those blocks should be enabled. Now you can easily scale down systems for power savings, and you could have someone play as an engineer who...
This is a separate issue, but the first thing that comes to mind to me as far as turrets actually hitting stuff is do a line-of-sight calculation. My planet homebase is being swarmed by pirates, but all my turrets are shooting at the ground while trying to shoot pirates on the other side of the...
Yes, that's an option and that's what I had to do, but I think it would be a convenient option for cases like this. Fortunately this ship is ugly and simple so it was a quick fix.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.