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    1. Bench

      StarMade Active Development Timeline

      Updated from latest release : [ now in-game ][ Fleets ] FLEET MECHANICS Optimize fleet mechanics and finalize additional mechanics for NPC usage (this will continue to be revised over the next few weeks for player fleets) [ now in-game ][ Factions ] BASIC NPC FACTION GENERATION Basic...
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      Dev Blog : December 6th

      Yes at a later date we will be revising the way factions work in relation to claiming territory etc to something that's a bit more approachable for both single player and multiplayer. Our desire is to create a system that makes it a bit more balanced between NPCs and players.
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      Dank's Thread

      Sound will still take some time to implement purely based on the fact that there isn't a sound engine in game yet, or one that actually does what we need it to do to support our vision for all sound could be and the immersion it could bring. Similarly to the NPC update, it could take a couple...
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      I'm scared for Starmade

      This is probably most accurate. Criss highlighted it well above as well. Our development focus is generally driven by what we want to add in next. These next few updates need to start with the NPC Faction generation going in, as it's the foundation that everything else gets built upon in terms...
    5. Bench

      Dev Blog : December 6th

      Pretty much. There's very large plans for the game and in the end you'll be able to play it a number of ways. But we never wanted the universe to sit idle while you played. For us one of the things we like about StarMade is that it isn't your typical approach to a game that features you as a...
    6. Bench

      Dev Blog : December 6th

      named folder + adding them in the npcSpawnConfig.xml
    7. Bench

      Dev Blog : December 6th

      What do you mean? Don't quite understand.
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      Dev Blog : December 6th

      Good thing we did then! Guide to NPC faction directory structure In the npcFactions folder you will find... The "npcConfigDefault.xml" has all the default config values for a npcFaction. The "npcSpawnConfig.xml" handles the selecting and spawning of factions for the server. Each of the...
    9. Bench

      Dev Blog : December 6th

      You've probably been sitting around twiddling your thumbs in anticipation for the next release, savouring any piece of news or updates you get about it. So here's a Dev Blog to help take away those hunger pains, at least for a little while. While we had anticipated the Faction Update to be...
    10. Bench

      Planets: Discs or Balls?

      New planets is already being worked on. We have no plans to go back to disc planets.
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      NPC Faction Update Video

      Correct
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      NPC Faction Update Video

      There will be some way to easily package and share a "faction" pack There will be some way to easily package and share a "faction" pack Citizens will be explored at a later point, for now the focus is just getting this aspect of gameplay functionality added in. To a degree it does, because...
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      Are there any plans on making lava or water blocks "flow"?

      That's something we'd like to explore at some point, however considering a vast amount of the game takes place in space and so the whole gravity thing gets weird with flowing liquids, we probably won't be until Beta, you have a good year at least.
    14. Bench

      Dev Blog : October 21st 2016

      That will be something we have to explore. Something we'll have to consider. Possibly. More so, if you approach an area that they're already active their ships would load in. We're talking about approaching beyond your own loading range, but as you enter into that range they would load with...
    15. Bench

      Dev Blog : October 21st 2016

      Both NPC and player factions would be able to use fleets to mine, expanding on the existing fleet mining ability
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      Dev Blog : October 21st 2016

      I hear the concerns from some people and its stuff we've discussed as a development team as things to note prior to starting development of this project. Here's some aspects worth noting are currently in our plans... - NPC factions, like player controlled factions, will need to gather...
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      Dev Blog : October 21st 2016

      Revision of the UI to do with the map is planned for some point
    18. Bench

      Dev Blog : October 21st 2016

      Yes
    19. Bench

      Dev Blog : October 21st 2016

      We're back with another Dev Blog to give you an update on how we're tracking. There's been some great releases thus far, and I for one can say I've very much been enjoying all the new Display Module updates. However as much as logic updates are great, one of the most exciting additions recently...