The removal of blocks is very CPU intensive. StarMade will grab what it can.
Looking at your Screen shots shows. That you are running 50-60% on one CPU Core and about 20-30% on the other three CPU Cores when at idle.
When you Salvage it goes to 80-90% CPU Core and about 60-80% on the other...
Place marker blocks on the planet plate and divide it into smaller pieces. Copy each piece and save as a template. Then add them to the ship piece by piece.
Beware that it can be used against you. I have taken down a few stations of people that had them next to each other. Taking shelter in a blind spot and then let one station blast the other to bits. The line of fire was such that while the other station was targeting me it hit the one i was...
That is the spirit. Less bitching about it and more elbow grease. Losing stuff never stopped me from getting out there.
He i put whole server populations on it good stuff.... Let us hear the drums of WAR.
Yes that is the game to them as well as to me. Shove any moral talk about it in some...
There is a bug where the game deletes Derelict Stations when you enter the sector for the second time. If you claimed it and docked ships to it then those are gone to including all storage. Only the turrets remain in case it was an ETA Derelict Station.
It is a very old StarMade bug. It...
Spawn by mass is exactly how StarMade spawns pirates. There is a wave system going from 1 to let say 10. At wave 5 your pretty much getting the max mass ships you set as Pirate.
You can test this yourself with the following command:
initiate_wave
DESCRIPTION: Initiates an enemy wave...
The Stat change does not work. So long blocks can be used on all things. Space Stations and Ships a like. What we need is a block that can ONLY be used on Stations. Else people will also use that super block on ships and then the advantage is lost.
The game can currently not differentiate...
Part of the problem is the complete uselessness of the old Derelict and Pirate Stations. You can swap them out for new stations on a new map.
What i would do is:
A Derelict Station as a Warp Gate. So there are Gates everywhere on the map. They then only need to be linked by people.
A Derelict...
He could run a hefty StarMade server with his hardware. It is not about how much GHz a processor or graphicscard has. Two quad core Xeon processors are more than enough "overkill" for a single player game. I run StarMade on a AMD Athlon II X2 240E 45w processor with the 750Ti and get 60 fps...
Nvidia GT 730 specifications
Nvidia has the GT 730 GDDR5 listed as max 25W. If it is to big for the slot then a GT 720 could be an option.
I am using the 750Ti myself because of it's low power use. But 60w is still to much for your 25w pci-e slot.
If you are brave then there are posts about...
The larger sector will be hard on the GT 520 from a render point. CPU wise since you even have eight cores it should not be an issue. The GT 520 does seam like an odd card to pair up to so much processor muscle. You dismissed Mr. Steam advice to update it. But even a cheap end graphic card like...
My theory on it and let me stress still a theory.
If a NPC ship gets shot a call for backup goes out. Just as if you were shooting a Pirate Station a call for backup goes out. But because the NPC fleet send in response has a travel time. "Pirates do not have a travel time they spawn from thin...
Your hardware is fine and should give you more than enough fps. The only weak point is the GT 520 which can not display some of StarMades more enhanced graphics. You should run the game with as little eye candy as possible.
Try playing with shadows off. And set asteroids to be small in the...
A player exists in the center sector of a 27 sector box. 3 by 3 by 3 sectors. There are two sides to the coin.
One side is that the size of the box equals the contents of the box. The bigger the sector the more chunks are in it. The more server resource it takes to load them. Times 27!
There...
The Chunk update caused all servers to have massive asteroids that lagged them apart. The asteroids setting was added to keep their size in check. In a single player game you can go pretty crazy with that setting.
You take your servers max ship and fleet size and put that in the smallest possible box with a little room for movement.
Anything bigger and it becomes personal preference which is just set it at whatever your happy with.
If your experimenting then start small and work your way to bigger...
The Salvage computer must have Salvage Modules linked to it in order to be listed there. Hit C to select the Salvage Computer and hit V to highlight any placed modules. You can also C select the computer and then place down the modules. They will then be linked automaticly.
Beware of the green...
I do not agree with Lancake's armor idea.
Let me explain why.
An armor block is a block with an X amount of health points. When it takes more damage then the block has listed then the block breaks. Anyone can understand that.
But this and the current armor % system makes the blocks rating...
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