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    1. Coyote27

      Technobabble for fun and profit!!

      Okay, that's a pretty reasonable thought process, and I understand now. I'd been optimizing my missiles for maximum range and speed, and not really thinking of more close-in use except for the odd missile/cannon direct fire rack. I do like oblique launchers, though, so I'll definitely consider...
    2. Coyote27

      Technobabble for fun and profit!!

      Those designations are pretty solid, though I would think a 750-block gun would have a far bigger projectile than 75mm. I'd call a cannon/ partial cannon / punch a "QF gun" (for quick-firing) - it's an obsolete British term, but it makes them distinct from full-on autocannons. Cannon/beam/x is a...
    3. Coyote27

      What have you done... (power system wtf)

      Because after a certain (quite low) threshold, they're more efficient than adding more shield and armor blocks. While they're not really absolutely required for a combat ship, they're also a no-brainer choice that doesn't come with much in the way of trade-offs or design choices, and don't...
    4. Coyote27

      What have you done... (power system wtf)

      As far as stabilizers, I'm not exactly clear on what they do mechanically and why they're needed, but they don't seem inherently terrible to me. I don't see a particular need to out them on one end of a ship and the reactor on the other and make the whole thing long and skinny, you could also...
    5. Coyote27

      Light Vs Dark News

      Be sure to set homebase protection. RIP Goblinis
    6. Coyote27

      StarMade v0.199.654 - Exploit fixes

      Aside from the hull's mass not being counted for ship systems that depend on mass, which is a relatively small gain and probably not very high on the list to fix, as far as I know docked hull works according to intended mechanics. There may be some critical property of it that I'm unaware of...
    7. Coyote27

      A Vaygr Officer's Testimony against the Vaygr Empire

      As someone who's admittedly new to Starmade, but not at all new to gaming in general or unfinished alpha/beta games in particular, I have to respectfully but strongly disagree with this sentiment. Gaming is, in essence, a social contract. As players, we have the responsibility to report bugs and...
    8. Coyote27

      Manual Control of Turrets

      Don't all turrets use unfocused fire as it is? This isn't as great as you think it is for point defense, because a waffle point defense is going to be missing with the majority of the waffle if not the whole thing. The turret can only aim one barrel and the others are generally going to be...
    9. Coyote27

      Turret options

      Doesn't "any" only attack hostiles anyway? Selected Target is the dangerous one, meaning that you need to turn your turret AI off unless going into battle.
    10. Coyote27

      Suggestion for missile slave on beams and cannons

      If we're talking about missiles and lock-on, I'd like to see the unslaved missile be a lock-on weapon as well - it might get some use that way. As it is, missile/cannon is much more practical as a dumbfire rocket due to the travel speed.
    11. Coyote27

      Suggestion for missile slave on beams and cannons

      Posting in support - I like the conceptual idea of a shotgun weapon, it just feels badly implemented at present but it could be done well.
    12. Coyote27

      Naddah is looking for Peole.

      Life comes at you fast.
    13. Coyote27

      Light vs Dark Server Redux

      Well that was simple, thanks.
    14. Coyote27

      Light vs Dark Server Redux

      -deleted-
    15. Coyote27

      The Sentinel Alliance's Public Server - All Welcome

      Duly noted! I've decided to move over to LvD anyhow, so I've sold Black Sun Syndicate and its holdings in the Zeta system to the Bogatyr Development Bank for an unreleased sum. Included are the Fa Jing Station construction project, one 600-ton Cottonmouth-class scavenger galleon with five...
    16. Coyote27

      The Sentinel Alliance's Public Server - All Welcome

      OHHH Well now I know. Thanks, that makes sense now. I didn't see this on the wiki or anything.
    17. Coyote27

      The Sentinel Alliance's Public Server - All Welcome

      I can confirm that the lost planets have not been destroyed or stripmined, and interestingly still retain their names. They're just no longer claimed by my faction. This is apparently not the result of PvP action. My faction's points have also gone drastically negative for no apparent reason.
    18. Coyote27

      The Sentinel Alliance's Public Server - All Welcome

      That's just it - they weren't stations, they were buried faction modules on planets. It'd take a lot of digging.
    19. Coyote27

      The Sentinel Alliance's Public Server - All Welcome

      Where'd all my faction territory go? Black Sun had several systems (a small zone around our home system Zeta) claimed by deep-buried faction blocks on planets, and another player finding and removing them all so quickly is highly unlikely. Did the admins arbitrarily pare back my territorial...
    20. Coyote27

      The Sentinel Alliance's Public Server - All Welcome

      That's why I asked for a clarification from the horses' mouth, since the rules that were stated do NOT claim this. Guilty as charged, though I need to learn somehow, and getting blasted to bits by a ship 100 times my size when there's nothing I can do doesn't seem particularly helpful as far...