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    1. Coyote27

      Starmade memes

    2. Coyote27

      A Radicaly New Approach for Viable Planets:

      Orbital bombardment, or weapons firing back from the planet into orbit, might have to go - but that's not a terrible thing in itself. You can still defend a planet with orbital space station weapon platforms on the space side, and on the ground side with ground turrets and mobile hover-tank...
    3. Coyote27

      At this point, will the devs listen to the playerbase even?

      I really don't know whether Schema himself is at fault here, if he reads the forums to any meaningful extent or relies completely on intermediaries. But the one thing that I definitely do know is that communication between him and us is essentially broken, and we can't expect him to listen to...
    4. Coyote27

      A Radicaly New Approach for Viable Planets:

      How would you handle having two factions homebased on the same planet if they go to war, then? If they can extend their homebase protection by claiming more hexes, one faction could box the other in and surround it with unkillable anti-astronaut turrets to make life hell for them. Whether a...
    5. Coyote27

      What makes a good faction?

      Having clear shared goals and clear communication is important. You don't all have to play the game in the same way, but make sure you're playing the same game. This is the main reason why my LvD faction, Nine Lives, fell apart - I'd brought in another player that I'd known for a while on...
    6. Coyote27

      A Radicaly New Approach for Viable Planets:

      A+ suggestion. This is a fundamentally better idea than anything else suggested to "fix planets", being an out-of-the-box approach that avoids so many problems that other ideas retained. I just hope Schine reads this and takes it seriously because it blows everything else out of the water.
    7. Coyote27

      Make Missile+cannon systems have a flak detonation equal to 1/2 their explosive radius

      Why not make a flak gun out of can/mis instead, since nobody uses shotguns? Mis/can is at least usable out of the box.
    8. Coyote27

      Move jump multi-charge under autocharge

      Oh, definitely. As things are right now it's very difficult to get even a basic level of interdiction, meaning that it's restricted to support ships and not viable on combat ships. The interdiction tree should start at level 0, it'd still have enough room to dedicate a support ship to it but...
    9. Coyote27

      New Power System, Did we get Nerfed?

      I hope you're aware that the new power's e/s is different from the old power's e/s. 2 million old power is maybe equivalent to 500k new power, though it's not an exact conversion as some systems will be more or less power-efficient than they used to be, and the power-consumption balance is open...
    10. Coyote27

      Something Nice

      I wasn't being negative at all...? Quite the opposite, actually.
    11. Coyote27

      Something Nice

      We still have hope to expand and improve the community. It'll mean a lot of difficult work, but most of the people who are left are a solid core to start from.
    12. Coyote27

      Slab-Display blocks.

      Diagonal displays would be even better. Diagonal and slab decorative computers too!
    13. Coyote27

      A knee jerk-reaction on knee jerk-reactions

      What gets me is the assumption that a player can only be interested in either RP or PvP. That's ludicrous and flat-out wrong in my experience, there's plenty of PvP players that also are interested in roleplaying elements or aesthetics in general. And as it's been mentioned many times before, a...
    14. Coyote27

      Factions Redefined

      Or, to put things in alternate but equivalent terms, factions could be divided into companies and countries which behave differently from each other and operate at different scales. Countries depend more on faction points and can claim territory (in fact, should benefit from doing so) and should...
    15. Coyote27

      How can we clean up collision mechanics?

      Entity collisions are the bane of all servers and the most horrifying eldritch wickedness that threatens our existence. What can we do to optimize collision mechanics to reduce lag? One thought is to limit turrets, or moving docked entities in general, from attempting to move into space...
    16. Coyote27

      Understanding stike7g5!

      Heh, you should see some of my old writing projects - I tended to make Lovecraft look like YA fiction, especially in verse. I've tried to tone things down a bit but it's actually difficult. Anyway, welcome to the dumpster fire, at least it's warm here.
    17. Coyote27

      Understanding stike7g5!

      Do you have any experience with actually moderating forums or chatrooms?
    18. Coyote27

      StarMade Dev Blog 17 November 2017

      95% of all the salt, frustration, and hard feelings in the Starmade community are due to information not being effectively communicated between the devs and the players/testers. If we want to make the game work, we have to actually sit down and discuss things like adults. If we have an issue or...
    19. Coyote27

      How many people are still build vs waiting for new power

      I'm building a little bit - mostly adding bits onto my homebase station on LvD, sometimes messing around with a new ship design or two that I inevitably get frustrated with and give up on. Not all that active, though, and when I am on the server I'm generally mining or just flying around...
    20. Coyote27

      StarMade Dev Blog 17 November 2017

      It wouldn't need to be any larger at all than current docked hull, it'd only need to be a little further forward. Same mass, same shape, just moved so it's outside the bubble instead of attached as a docked entity.