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    1. Energywelder

      Something I learned about the new power system

      In the newest piece of news they introduced these blocks which direct the new beam the reactor gives off to the stabilizer. These node blocks are very finnicky. If you have a chain of nodes meant to redirect the beam, they must be connect to both the node closer to the stabilizer and the node...
    2. Energywelder

      Variable block mass and construction price.

      jayman38 MeRobo then perhaps HP and armor should be variable as well, not saying that's a bad idea.
    3. Energywelder

      Variable block mass and construction price.

      I don't know how often this topic has come up, I didn't see anything similar in the post list, and the related posts don't show anything similar either, so here goes. I have a cube of Black adv armor, it masses .25 (.25 I dunno what units). I have a wedge of Black adv armor, it occupies 1/2 the...
    4. Energywelder

      Could Fighters Get a Buff?

      Actually the large SD's were only 1000m long, but yeah, somewhere 4m blocks. And even with default owned sector mining bonuses, gathering enough res for one wouldn't take more than . . . 12hr of mining? Maybe 6h of building stuff, less if you exceed the 10k factory I have running. And even those...
    5. Energywelder

      Could Fighters Get a Buff?

      That . . . is a good point. But, idk, those ships are way off the scale. Like, the motherships from ID4 were 16km across, and even though there were hundreds of fighters fighting them, they were the SM equivalent of like 20 blocks. Even if my suggestion came to fruition, I never expect that...
    6. Energywelder

      Could Fighters Get a Buff?

      And that's a legitimate tactic, but if the fighters are right behind the distracting missiles, and flak that doesn't hit a missile will hit them. And I believe it's already an AI option to target missiles, ships, or all. Although it would be nice to have the ability to select "small ships", not...
    7. Energywelder

      Could Fighters Get a Buff?

      Actually, it is my understanding that they understood they just crashed the shields, they now need to boogie, what better distraction than a nuke? And of course large ships have big guns, that's why they are there. I merely ponder the possibility of a maneuverable craft being able to get a...
    8. Energywelder

      Could Fighters Get a Buff?

      I hadn't heard warheads bypass shields now. In fact I was having conversations with several people who are better at this game on that very question and all stated warheads were useless. I even recently tested warheads on my station and watched (from very far away) the shockwave bounce off my...
    9. Energywelder

      Could Fighters Get a Buff?

      If you're building a ship large enough to need power aux, I don't think we're talking about the same size ship. Ah, but SM isn't in a realm of fantasy, where science does not apply, it's in a space opera setting where science has advanced so far we SHOULD have something better than nukes and...
    10. Energywelder

      Could Fighters Get a Buff?

      Only depending on what type of engine you're mounting. In SM we're mounting reactionless drives that convert electric power to viable amounts of thrust.
    11. Energywelder

      Could Fighters Get a Buff?

      Of course not, I'm not suggesting anyone would think it fair, but neither did the Yamato, Bismark, or Tirptitz. In fact, because the USN insists on exploiting bugs in the code, it has invested more than 100B$ in its fleet of at least 10 supercarriers and the first and second largest airforces in...
    12. Energywelder

      Could Fighters Get a Buff?

      Space fighters could realistically be mounting nuclear warheads for their armament.
    13. Energywelder

      Recognized by Council Additional fleet commands

      Wow, talk about coincidence, I love this whole thread, and it's a great idea, I was thinking to myself last night (after I finally figured out fleet mining, which still seems a bit buggy?) I wish I could tell them to focus on THIS asteroid and THAT asteroid. But I mention coincidence because a...
    14. Energywelder

      Could Fighters Get a Buff?

      It's been a very long time since I've posted on here last, it might actually be more than 2 years. It was also a suggested game change, and ironically, as most of my suggestions were shot down by the community, most of my suggestions have been, or are going to be, implemented. Jump Drives...
    15. Energywelder

      Thruster changes

      Nope, math has convinced me, I don't like how much thrusters have been nerfed. I was seriously looking forward to designing something bigger than a frigate that could have some acceleration. The destroyer I'm planning is going to be 200m long, and I wanted to design the whole fleet, admittedly...
    16. Energywelder

      Thruster changes

      I think it is a bit harsh, but it might justified. However, there is something we all need to remember, if we don't continue to attract new players, this game will slowly die, so we need to keep as many new players interested in the game as possible, until they at least pass the game on to others.
    17. Energywelder

      Thruster changes

      You make good points. It is arguably a good tactic to reference works of fiction, but I'll make allowances for Star Wars, LOL. I feel that linear dampening is annoying, and that fix someone suggested earlier seems to work. I set it down from .09 to .01, can't wait to see what that does. I think...
    18. Energywelder

      Thruster changes

      I like the idea of unlimited speed in space, but there is a big issue with that. People who play the game on computers or devices with low power processors will be unable to handle ships zipping by at 50,000 km/h, which people would be able to hit in a limitless universe. I have no doubt that...
    19. Energywelder

      StarMade 0.155 (Fixes and Optimization)

      You know what? I don't care about whatever anyone else has to say in this thread unless they're agreeing with me. I have a very special craptop, with a 2.6Ghz processor, but it's dual core, which when I first bought the thing, I thought was good. But too few programs that I really like are...
    20. Energywelder

      Tools for making pixel shapes.

      I use these programs to create the domes at the front of my mushroom ships, as I like them to be so close to perfect that they\'re pretty, however, when I try to render the blueprints on some of the online sites listed here, they lock up, and the downloaded programs are not what I\'m looking...