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    1. jstenholt

      Shield Help

      You mean weapons 2.0 mashed with power 2.0? Remember the sliders? Those were truly the darkest times.
    2. jstenholt

      Shield Help

      I hope you're right, my dude. It's really pointless to talk about new shield play at all before the weapon update, so I'll continue to (mostly) hold my tongue until all the pieces are in place.
    3. jstenholt

      Shield Help

      Being too complex to make it function outside of massive blocks of systems is a poor reason to keep it as it is now. The new shield mechanics are the only point of Power 2.0 that I really just can't seem to get on board with, there has to be a better way.
    4. jstenholt

      Dank's Thread

      Holy dicks, finish that sound engine already so we can actually have this in game.
    5. jstenholt

      Kupu's thread

      BOI, WHAT THE HELL?
    6. jstenholt

      Paint Tools

      Plus this has been suggested many times.
    7. jstenholt

      Not Garbage Resource Mechanics

      Recognized already. Recognized - Raw Resources used in Shipyard BP Construction
    8. jstenholt

      Brainstorm This: Crew Chambers (no crew)

      Maybe I missed something above, but I think the main obstacle would be scalability. How do you prevent abuse of scale, also, how does this effect fighter-sized ships, anything too small to have much more than a cockpit? Edit: I like this idea from what you've said so far, I'm nitpicking...
    9. jstenholt

      Pre-Release Stab.Intergrity Update Dev Thread

      I might be wrong, but to me this appears to be a really simple solution to most™ of the issues with stabilizers. Can't wait for it to be explained in full.
    10. jstenholt

      Make Missile+cannon systems have a flak detonation equal to 1/2 their explosive radius

      Yeah, I like the idea of flak, but Missile/Cannons are fun and have their purpose already, narrow as it may be.
    11. jstenholt

      Make Rail Rotators configurable in the same way as Rail Speed Controllers

      This is a great suggestion. The only problem is how it would completely ruin previously constructed rail creations.
    12. jstenholt

      Why is META such a disagreement?

      I just want to make sure that OP doesn't think "meta" is actually an acronym.
    13. jstenholt

      Prerelease v0.200.250

      You all make me sad. Except Schema, who is a shining light atop my world.
    14. jstenholt

      Balance weapon stats to only require a few system blocks

      I actually really like the idea of weapon damage being more based on power than on number of blocks. I'm not sure if the scaling could be done, but I'd be interested if Schema did this. Not that I consider it likely, or even semi-likely.
    15. jstenholt

      May we have a dev blog please?

      I for one prefer to live in blissfully willful ignorance.
    16. jstenholt

      Criss' Thread

      Criss has summoned the Skylord.
    17. jstenholt

      Casual's perspective of the forum war

      It is absolutely inescapable if you want to use the SMD to, you know, learn about and engage with Starmade and its community. I want to be here, I want Starmade to be the best that it can be. It is impossible to escape the fucking drama without escaping Starmade entirely.
    18. jstenholt

      Casual's perspective of the forum war

      Inescapable? Do you not know that Google is a thing?
    19. jstenholt

      Casual's perspective of the forum war

      I agree with OP. As a 4+ year veteran this shit has gone from an amusing sidebar to an extremely embarrassing, inescapable nightmare. I don't want to rant about rants but the damage both parties are doing to what little community we have here is downright self-destructive.
    20. jstenholt

      The_Owl's Ships.

      Wow, you've improved immeasurable. I love these recent ships. Great stuff.