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    1. Az14el

      StarMade v0.199.459 - Major Performance Upgrade

      had a fight between two 800k+ mass ships, each with well over 100 entities & dimensions ~1km, there was ramming. FPS wasn't great because it was two gigantic ships with loads of grindy turrets and thousands of projectiles, but worst lag during the fight would have been half to one second. Not...
    2. Az14el

      Best weapon type for mass destruction?

      "In One Shot" is a bad idea, many outputs, many distinct hit locations & good firing rate is mostly what makes a good "super weapon". There are bad ways to do this and good ways, putting many weapon outputs on logic would be a bad way, using many beam support turrets with staggered reload times...
    3. Az14el

      Light Vs Dark News

      my overarmored trash is spreading, wonder where RS got that anyway (not that i mind) totally got prettiest-dressed this time at least >.>
    4. Az14el

      Starmade just got 0wned...

      I thought that spoke volumes on its own tbh but didn't want to be the one to point it out lol u flamer nauv :u
    5. Az14el

      Allow AI to use radar jamming and cloaking

      can pretty much do that now with regular old fleet menu, you'll be able to tell whether or not your fleet is loaded by checking its status (engage range will be N/A for an unloaded vessel) and if you cause some damage to your probe before sending it out you can even get a notification ("<fleet...
    6. Az14el

      Allow AI to use radar jamming and cloaking

      Eventually sure, i think the current scanning/jamming dynamic is a bit shallow but I'd like to see AI capable of more advanced mechanics than "hold down all gun computers and orbit left". As scanning/jamming is now it'd be pretty obnoxious.
    7. Az14el

      Starmade being overtaken?

      Sorry that last part should have gone before the reply or something, i dunno im tired, that was more a general reply/clarification because i don't want people to think im just calling all prefab construction games bad.
    8. Az14el

      Starmade being overtaken?

      I dunno I'd say some important things to point out would be the engine it's developed on & the fact that it uses prefabs, two things that seperate it from starmade by quite a lot (they're still space sandboxes, but functionally this is a huge difference, block for block construction is day and...
    9. Az14el

      Crew Minus Crew

      yeah! screw that antisocial Lecic guy lets just lynch him tbh
    10. Az14el

      Starmade just got 0wned...

      *DJ Khaled Voice* Another one!
    11. Az14el

      Starmade being overtaken?

      uhh, yeah sure, that
    12. Az14el

      Starmade being overtaken?

      As Raisinbat pointed out there is fundamental difference between starmade and these games, you can pretty much consider them the "easy route" for building & simulation, and they will likely be finished in a far shorter time because of this. But short production time + small dev team is the open...
    13. Az14el

      Trinova Technologies: Join Today! (NFD-Trident Industries merger)

      Where is the giant mech that carries that rifle?
    14. Az14el

      [SALVAGE TEST] What's wrong with the numbers I've got?

      Sorry just a small bit from the salvage beam config, guess it's lacking context there Here's the full thing (without support entries, its pretty long) From starmade/data/config/blockbehaviourconfig.xml "<SalvageBeam> <BasicValues>...
    15. Az14el

      [SALVAGE TEST] What's wrong with the numbers I've got?

      <InitialTicks>10</InitialTicks> <!-- Ticks to do at the initial contact of beam with a block --> Think this one is the reason why 100 per group (200 salv power) isn't actually the ideal and its more like 91 per group (not arguing your 90 result, probably right, i've never bothered to do this...
    16. Az14el

      Salvage combinations?

      support effects modify the refiring rate, range & salv power, there is an "ideal" somewhere just under 200 salvage power per salvage beam due to its 10 initial ticks on contact with a new block (can check your salvage power per group in weapons menu), but im not sure exactly what that number is...
    17. Az14el

      Knights Belligerent

      geddafugoud :DDD
    18. Az14el

      Knights Belligerent

      I'm the OP and it was still on the front page ya dingus
    19. Az14el

      Knights Belligerent

    20. Az14el

      Titan>Frigate>Warhead>Titan, just have all 3 *thumbs up*

      Titan>Frigate>Warhead>Titan, just have all 3 *thumbs up*