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    1. Az14el

      Griefer Interceptor - Maneuverable little beam git (finished version this time)

      Had a work in progress BP uploaded somehow, was missing some important systems & a chain drive now should(tm) be corrected
    2. Az14el

      Light Vs Dark News

      looks better this way
    3. Az14el

      Griefer Interceptor 1.2

      *Bit of a lag warning; this 1k ship used inappropriately or just when it feels like it can cause a shitstorm of collisions coming apart. Use "Activate all docked AI" and don't ever stay still in combat to minimize this, ask server owners if enclosed docked hull is acceptable.* stats(ish)- -48k...
    4. Az14el

      Elucidator Ion Frigate - Elucidator Ion Frigate Mk IV

      Update for useability & modernisation Chain drive works! Fixed some bugs in chaff deployment (i think) Bars reorganized some other stuff probably~
    5. Az14el

      Interested in a baby-sized server ?

      damn rip me
    6. Az14el

      Interested in a baby-sized server ?

      Define :D
    7. Az14el

      Interested in a baby-sized server ?

      I quite like the 3k cap purely because they're quick to build, 5k wouldn't hurt for me but I can understand sticking with your guns here, there are a plenitude of good reasons to go bigger but considering all of them would just defeat the whole point. Sector sizes should definitely be buffed...
    8. Az14el

      Balancing systems in a same vessel 1v1 pvp scenario

      Actually landing those hits can be really hard when such a small opponent only has to move a few meters away from its original position to dodge a shot (where as a larger ship has to move much further and likely at a slower rate of accelleration in order to clear the area) Superior dps uptime...
    9. Az14el

      Interested in a baby-sized server ?

      Definitely an interesting thought and one i've thrown around a bit myself (even hosted once or twice for short whiles) If it garnered some interest I'd surely be down to spend some time there, I doubt major config edits would be needed to facilitate perfectly good small ship combat. Power...
    10. Az14el

      "Heat Boxes" and Crew - Why it Works

      there's like 4 sides or something silly like that now, jeez guy
    11. Az14el

      Best Missile Circus you've seen in-game?

      herp de derp
    12. Az14el

      "Heat Boxes" and Crew - Why it Works

      Imminent opinions, abandon all hope ye who read past here A good heat system may introduce mechanics like venting, cooling & system performance relative to their position, layout and size compared to the ships capability (in whatever form it may be) to vent/cool/repurpose excess heat, and other...
    13. Az14el

      "Heat Boxes" and Crew - Why it Works

      "Real PvPers can win in beautiful ships" is something you hear in some way or another a whole damn lot, and you can kinda get behind it until you see those same people lose and instead of accepting it, make excuses based on purely subjective opinions like "i would have won if your ship used as...
    14. Az14el

      CraftAU shutting down.

      "We're not going to announce it, we're not going to announce when we are going to announce it, and we are not going to announce a strategy about announcing it or about when we are going to announce it either, or about the announcement strategy surrounding the announcement of the strategy." some...
    15. Az14el

      Buff warhead damage/radius poll [Remastered]

      Good idea we should all be able to onehit JinM's stuff whenever we want, thanks JinM yis but what if buff because thread? weapons do it "better" right now because a) not many people are willing to redo a laggy amount of warheads and b) warheads are physically slow at chewing through things...
    16. Az14el

      Buff warhead damage/radius poll [Remastered]

      They can still totally be used in an arguably dirty manner (bombing someones stuff with neutral entities so they don't get any notification) But in regular use if you take a full warhead swarm to the face in your titan it's probably your fault, I've seen proper swarm defence take out over 200 of...
    17. Az14el

      Quick dev update

      based, this one in particular has been such a pain in the a, even after swapping most of my drone ships to single entity ones it still prevents me from making use of fleets for moving my player piloted ships around (which is super nice when it's not a rail parts risk!), remember it rearing its...
    18. Az14el

      How exactly do slaved weapons affect damage?

      Yeah, it did have an unintended 50% system HP bonus, but that's been removed, now pierce is shite compared to PT even without the ridiculous shield dmg penalty for cannons & beams :'( Maybe if that armor were THAT worth ignoring. maybe.. Yep, slave & effect blocks past 100% will be non functional
    19. Az14el

      No kidding the power system is broke just realized why!

      well yeah, that's pretty much true, more per hit damage = much faster armor phase but like, that whole phase is a joke in actual combat, purely into personal opinion now so sorry, but i don't really respect a big armor bar much it is a weird change from my perspective that should be revisited...
    20. Az14el

      How exactly do slaved weapons affect damage?

      100% is the max on slaves and effects, technically each weapon module in a given system (main, slave or effect) adds 10 dps for 100 power/sec Secondaries generally let you mess with the damage per hit (i want this 45 block/450 dps weapon to do 150-160 damage per hit so it can bust through hull...