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    1. Crimson-Artist

      high/low signal detector with example use

      this is the RS-NOR latch that I used. The ORs r the inputs and the NOTs r the output. When an low OR receives a high signal then it will turn on the low NOT which will in turn off the both the High OR and NOT and vise versa.
    2. Crimson-Artist

      High speed rails systems

      its already possible to make a high speed rail system. I made a Turbo Lift, One button control the only problem is there is some instability with the system but it works.
    3. Crimson-Artist

      high/low signal detector with example use

      couldn't you just use a RS-NOR latch to prevent premature input press? thats what I would do
    4. Crimson-Artist

      I made a Turbo Lift, One button control

      i think whats causing the problem is that shootout rails can only have one direction change before they have to undock something. When all rails are changed into pickup rails then it resets the counter. The most stable version that i can see is one where all direction changes have the entire...
    5. Crimson-Artist

      I made a Turbo Lift, One button control

      i think i may have found a way to increase the stability of this. Shootout rails are designed to to launch something when it reaches the end of the line. If something is blocking the end of the line the shootout rail wont launch it and the docked entity will stop dead in its tracks. the...
    6. Crimson-Artist

      Render Porn

      I've managed to create a model for the sniper rifle! While it wasnt that hard to do, I can see now why we dont already have a 3d model for both the sniper rifle and rocket launcher. they will require some new animations.
    7. Crimson-Artist

      "/noclip"

      something I've always wanted since I started making videos. Being able to clip through objects without worrying about hitting something would be amazing for filming. Also a ship version of the invisibility command. the current one only makes the player invisible and only makes them not produce...
    8. Crimson-Artist

      Crimson Corp Fleet Dynamics

      sorry bout that. there was a period where i was too bored to build anything. Now that I got these released hopefully i can get back to work on my more larger projects. I have some more stuff thats finished and ready to be released. hopefully the next content release or so will include the next...
    9. Crimson-Artist

      Crimson Corp Fleet Dynamics

      Greetings yet again, Valued Consumer! Crimson-Artist here for another amazing catalog update! Its been requested more times then I care to mention here. But its time to bring out the new and improved Worldreaper! WorldReaper Class Super Harvester (T) Indicates the total stat including...
    10. Crimson-Artist

      Droppod-Cinder 1.0

      Cinder Class Drop pod Role: Boarding Missile Generation: V Mass: 27 L/H/W: 20m/9m/9m Power Regen: 1,095.2 e/sec Thrust: 88.9 Shields: 1,062 Regen: 22 s/sec Arsenal: 1 Pulse Drive Damage Pulse Damage: 500 Extra: Toggle-able Light Shield Forcefield armor activates when the the Cinder has...
    11. Crimson-Artist

      Freighter-Hephaestus - Integrated Cargo: Version 2.3

      Integrated 2 Medium Cargo Containers into the ship itself. dramatically increasing the amount of cargo it can carry. Installed a jump drive charger. Installed an Emergency Jump charger. When shields have dropped below 70% the charger will activate automatically enabling a jump to escape...
    12. Crimson-Artist

      Drone-Pickaxe - Rail Update: Version Mark-II

      Completely redesigned for rails. Role changed from drop pod to mining drone Role: Mining Drone, Small-scale Excavator Generation: V* (T)Mass: 69.9* (T)L/H/W: 27m/11m*/13m* Height changes when docked. Rail wings fold up and down. Power Regen: 2,416.8 e/sec* Thrust: 123.1* Rail Wings contain...
    13. Crimson-Artist

      Super Harvester WorldReaper - Rail Update: Version 2.5

      Replaced old docking system with new Rail system. As a result all turrets have been placed with their rail complaint versions. Revomed Pickaxe dock and replaced old SPV dock with a drone dock Comes equipped with the new Pickaxe Mark II mining drone Re-optimized weapon systems Added USDs Added...
    14. Crimson-Artist

      I made a Turbo Lift, One button control

      thats a rather interesting idea however thats still way more entities then i'd be comfortable dealing with. In a way the system is still viable the only thing that I would not do is keep it running continuously. As long as the car makes it to its destination before the master entity is unloaded...
    15. Crimson-Artist

      I made a Turbo Lift, One button control

      oh that patch. The last time i've tested my system was maybe January or February, can't remember but i definitely remember testing it way after that patch went live. the instability is still there unfortunately.
    16. Crimson-Artist

      Creating Salvo Fire

      they normally do however they now have the ability to send logic signals to connected activators that arnt touching them.
    17. Crimson-Artist

      I made a Turbo Lift, One button control

      which patch? the new pre-release? not yet. I hope its more stable. I basically concluded that stations and planetary bases would be the only thing that this would be safe on. I had more or less the exact same set up as you, I got the most stability when the shootout rails were automatically...
    18. Crimson-Artist

      I made a Turbo Lift, One button control

      I was actually experimenting with this a few months ago. Its really useful but i did find some rather sobering things about it. The system has some stability issues when it comes to loading and unloading sectors. It works just fine when the system is at rest but there is a degree of instability...
    19. Crimson-Artist

      StarMade Pre-Release v0.199.491

      Are you guys ready for battle mode animations!?