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    1. Crimson-Artist

      Devblog 18th July, 2017 - End Goal Document Part 2

      but arnt we gonna be doing that in a way with planetary mining? I mean theres gonna have to be a heck of a lot of logistics involved with setting up mining colonies and transporting all the materials from one place to another. Optimally im expecting a kind of logistical transport network for my...
    2. Crimson-Artist

      Rantception

      Irony makes everything funnier. lol
    3. Crimson-Artist

      Chamber effects

      indeed it is possible to play the dev builds. just be warned you might want to create a separate starmade install for this as these builds are unstable and bad things could happen to your existing builds. open your launcher. find the build type drop down menu on the lower left hand side of the...
    4. Crimson-Artist

      Starmade memes

    5. Crimson-Artist

      How to ZOOM IN

      the oply real way to "zoom" in is to build a camera all the way in front of your ship and switch to it. Its not practical but it works.
    6. Crimson-Artist

      StarMade Dev Blog 17 November 2017

      Are support systems going to be added to the things that remote turrets can use? I just tested them and they cant use things like astrotech and salvage systems.
    7. Crimson-Artist

      StarMade Dev Blog 17 November 2017

      OMG its time for some real robots!
    8. Crimson-Artist

      Salvage Turrets

      theres other options to prevent the turret from damaging the asteroid while it mines. you could orient the cannon computer in another direction. The games AI can only see forward but will stupidly attempt to shoot at targets even if all of its weapons are facing other directions. link the...
    9. Crimson-Artist

      np. welcome to the community!

      np. welcome to the community!
    10. Crimson-Artist

      you can upload your creations by going to the "Community Content" tab and using the "Add...

      you can upload your creations by going to the "Community Content" tab and using the "Add Content" button. I don't think it shows up on phones.
    11. Crimson-Artist

      New Power DEV Thread

      While theres still no change to the stabilizer distance but i found something awesome in 0.200.134. Its (Almost) time my bois!!!!!!!!!!!
    12. Crimson-Artist

      Sketchfab Import Guide

      I've finally managed to create a updated texture bundle with all current textures in game as well as the Normal, Specular, and Emission Maps. I've also included a simple instruction guide on how to add these textures to your models. Get it here! im also planning on creating a tutorial video on...
    13. Crimson-Artist

      Power system adjustments.

      wasn't "Heat" in the original power proposal and was taken out cuz ppl complained? It feels like we've come full circle here IDK.
    14. Crimson-Artist

      Reactor Chamber effects

      Lancake I also noticed that the the FTL chambers doesnt hav an option for auto charging. Are you guys still working on that or is that no longer happening?
    15. Crimson-Artist

      Reactor Chamber effects

      Lancake just a question on chambers. Will effect computers still exist after this update? alot of the effects defensive abilities seems to now be done with chambers. im going on the assumption that the defensive effects will be replaced with chambers while the computers will still be used for...
    16. Crimson-Artist

      Ideas for system capture mechanics

      well more points to attack means that its harder for an attacker to take the whole system. AI fleets patrolling your system will be a thing but it wont mean a thing if an enemy fleet can just jump relatively undetected and blow up one station and suddenly the system is lost. more points of...
    17. Crimson-Artist

      Ideas for system capture mechanics

      The way id do it is to have a system where players need to set up at command center space stations in a system claim it. The more stations you set up the more influence over the system you will have. if someone wants to take over that system from you they have to destroy all of your command...
    18. Crimson-Artist

      New Power DEV Thread

      some of the chambers dont seem to be working yet/wonky so this is still very early in its implementation. hopefully us talking about this and bring up some points should help schine adjust the numbers. Right now im just annoyed that in order to see the chamber tree i have to revert a chamber...
    19. Crimson-Artist

      Starmade memes

      I guess that y starmade is made by a german guy.
    20. Crimson-Artist

      Devblog 2017 - 09 - 21

      will there be special station only chambers for scanning? for instance could there be a scanner tree that allows stations to periodically scan a system and send any relevant information to the players/factions map? In other words listening outposts so that players have a reason to build more...