but arnt we gonna be doing that in a way with planetary mining? I mean theres gonna have to be a heck of a lot of logistics involved with setting up mining colonies and transporting all the materials from one place to another. Optimally im expecting a kind of logistical transport network for my...
indeed it is possible to play the dev builds. just be warned you might want to create a separate starmade install for this as these builds are unstable and bad things could happen to your existing builds.
open your launcher.
find the build type drop down menu on the lower left hand side of the...
Are support systems going to be added to the things that remote turrets can use? I just tested them and they cant use things like astrotech and salvage systems.
theres other options to prevent the turret from damaging the asteroid while it mines.
you could orient the cannon computer in another direction. The games AI can only see forward but will stupidly attempt to shoot at targets even if all of its weapons are facing other directions.
link the...
I've finally managed to create a updated texture bundle with all current textures in game as well as the Normal, Specular, and Emission Maps. I've also included a simple instruction guide on how to add these textures to your models.
Get it here!
im also planning on creating a tutorial video on...
Lancake I also noticed that the the FTL chambers doesnt hav an option for auto charging. Are you guys still working on that or is that no longer happening?
Lancake just a question on chambers. Will effect computers still exist after this update? alot of the effects defensive abilities seems to now be done with chambers. im going on the assumption that the defensive effects will be replaced with chambers while the computers will still be used for...
well more points to attack means that its harder for an attacker to take the whole system. AI fleets patrolling your system will be a thing but it wont mean a thing if an enemy fleet can just jump relatively undetected and blow up one station and suddenly the system is lost. more points of...
The way id do it is to have a system where players need to set up at command center space stations in a system claim it. The more stations you set up the more influence over the system you will have. if someone wants to take over that system from you they have to destroy all of your command...
some of the chambers dont seem to be working yet/wonky so this is still very early in its implementation. hopefully us talking about this and bring up some points should help schine adjust the numbers. Right now im just annoyed that in order to see the chamber tree i have to revert a chamber...
will there be special station only chambers for scanning? for instance could there be a scanner tree that allows stations to periodically scan a system and send any relevant information to the players/factions map? In other words listening outposts so that players have a reason to build more...
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