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    1. Shaker

      New Forum Rank: Mentor

      Havent seen either of them on the forums And isnt everyone trying to improve their knowledge of the game?
    2. Shaker

      StarMade v0.199.646 - Build Mode

      logged in, all ship weapons/computers had all modules set to 0, logged out ,cleared cache and logged back in after 3minutes and all is fine. finally got the ion working, the clearing of the cache and reloading the sector seems to be the current fix. another "bug" ive seen is the colored...
    3. Shaker

      StarMade v0.199.646 - Build Mode

      Also adding thrust to a ship was giving a negative value to max speed, reload sector/relogged and then it gave the proper amount
    4. Shaker

      StarMade v0.199.646 - Build Mode

      Cargo on factories/shop/shipyard wasnt highlighting in the new style. Had a bunch of problems with trying to make a ion weapon and ion defense on a ship aswell, first it couldnt find the modules, so i reloaded the sector, then adding to the block counts it would change the newly added blocks to...
    5. Shaker

      Devblog 18th July, 2017 - End Goal Document Part 2

      Will you be able to limit a server to 1 galaxy? Could a faction points cost be used to offer "homebase" protection on other stations? Incentive for players to group up. Starmade-australia is using a reverse faction point system (gain additional points per system owned) and so far more enjoy it...
    6. Shaker

      i make sure all of mine are asymmetrical !

      i make sure all of mine are asymmetrical !
    7. Shaker

      Devblog 11th July 2017 - End Goal Document Part 1

      what game? build a ship, look at it, build another... The past month has been pretty slow with the devblogs just repeating info we already knew, just something to read to tide us over for another week. Personally, this just looks like a filler, like most of this months devblogs, so my guess is...
    8. Shaker

      Prerelease Up

      How far away are we looking at? What about the planets and universal reset update?
    9. Shaker

      Head's up on the next dev blog

      End goal? Didnt they say somewhere its gonna take another 5 years?
    10. Shaker

      Devblog 27th June 2017

      Personally im not expecting anything major till the end of the year, is the next build just the new advanced build tools? Or are the planets and universe reset in the same build?
    11. Shaker

      Why is building in singleplayer so boring ?

      Id suggest blend both, have small ships in MP for the cruise around the block. or in the multiplayer aspect be on a discord channel, there is an unofficial discord and probably others aswell (im on starmade australia and the unofficial). Chatting to others while in SP so you get the best of both...
    12. Shaker

      Devblog 18th June 2017

      Please dont make it a shipyard only option. Also as mentioned by Lone_Puppy above, the NPC factions ships are faction locked while in overheat, is it possible to fix that state so they are salvageable? Currently players dont bother with fighting them as there is no reward for the effort. My...
    13. Shaker

      StarMade Ship Systems 2.0

      The usual PD turret is built to be small and extremely basic, thats why most if not all, wont go to the scale of adding multiple computers when each computer is only supporting 1 block worth of cannons. 24 turrets is a nice number to aim for, but id personally aim for at least 5-8 per side. But...
    14. Shaker

      Plead to developers.

      Dude, just move to empyrion like everyone else. Only the fanboys are left here
    15. Shaker

      Universe Enhancement: Tougher Pirates in Void Space

      If only the wave difficulty worked... Think pirates stations will be gone when the fleshed out npc factions arrive, could still use the pirates as a random space event
    16. Shaker

      StarMade Ship Systems 2.0

      I think the issue here, is some people cant build turrets and some exploit the hell out of it. thus everyone should get nerfed. Turrets get balanced with mass enhancers which need power and use up block count. AI accuracy is also another factor, aswell as ship mass. The larger/slower a ship is...
    17. Shaker

      Crew as a way to limit turret/drone spam, encourage warfare, and induce maintenance costs

      Every ship needs a pilot? Pretty much destroys any faction smaller than the big factions on your server. The AI drone/fleets help balance small vs large factions, the current meta just abuses this setup and ruins it for those who dont have the player numbers.
    18. Shaker

      Discontent among the ranks...

      Mate, your got 5 more years of this before it gets to release stage. Just save up for Call of duty 9
    19. Shaker

      UEG naval forces show case

      Alot better, keep going with the smaller details on the hull. Its all about breaking up the general shape of your ship, but if RP/looks doesnt worry you then keep the hull as is.
    20. Shaker

      UEG naval forces show case

      Wolverines527 the aux power numbers still dont look right, you should be able to get more out of them. do you have all your aux power connected in 1 big group? They work better in groups of 10,000