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    1. Q

      Has anyone heard of Masterspace?

      The library it uses for voxels (PolyVox) is a C++ library, so I'd expect the game is written in C++. Note: Out of curiosity, I tried the demo version. It was insanely buggy (crashing within 5 minutes, even if you're just standing on a hill doing nothing). I didn't want to pay just to find out...
    2. Q

      Galactic Travel Calculations!

      I started thinking about having a station near a wormhole on the edge of one galaxy, with another station near a wormhole on the closest edge of the next galaxy; with warp gates between the stations so that people can move relatively quickly to the next galaxy. With this in mind, I did some...
    3. Q

      Need help bring StarMade Attention to my Community. Lots of Questions.

      Quite the opposite - I've played on most of the best servers. The thing is, the better a server is the more people use it, and the more players there are the faster the server gets choked with old players that left, old factions that died, old blueprints nobody wants and old ships and stations...
    4. Q

      Need help bring StarMade Attention to my Community. Lots of Questions.

      Um, if you do "ALLOW_UPLOAD_FROM_LOCAL_BLUEPRINTS = false" they can't upload. If you reset the universe, everything is reset. This includes all player info, all faction info, etc. If you "just copy the blueprints over" then you've screwed up the blueprint permissions. For example, a ship that...
    5. Q

      Need help bring StarMade Attention to my Community. Lots of Questions.

      The part that I do understand is that these new players will spend several weeks working on amazing creations; then (due to either bugs or a new update with new features) you will have no choice but to reset the universe. When that happens all of these new players will be worried about losing...
    6. Q

      Need help bring StarMade Attention to my Community. Lots of Questions.

      WORLD only determines the directory name the game uses for the universe's data. This is mostly useful for resetting the universe (which is necessary sometimes - e.g. when awesome new things like galaxies and wormholes are added). For this reason I'd at least add a version number to it...
    7. Q

      Has there been any official news on steam since May?

      If I was deliberately trying to develop the most evil piece of software in the world, I'd probably try to merge a root-kit with a spambot and end up with an intrusive piece of pure evil that constantly rams adverts into the user's face (just like Steam).
    8. Q

      Bug tracker: Clean up

      It's was just one of the many different problems that happen once and disappear (which most people don't report most of the time).
    9. Q

      Bug tracker: Clean up

      For Issue #1045 , I don't have access to the source code and therefore can't do anything more. Please note that this bug report indicates 2 bugs. The first bug is trying to create a hash set with a negative number of elements. This is like asking for a basket containing a negative number of...
    10. Q

      An Analysis of Operating Systems to run StarMade

      There's about 100 different Linux distributions (see http://distrowatch.com/ ). If you test one each day, by the time you reach the end of the list so much would've changed in the first distributions you tested that you'd have to test them again.
    11. Q

      Stars Collide: The new Universe Arrives!

      Tip: use a tiny (3 block) ship to fly through the wormholes. That way (when you're repeatedly unable to prevent being sucked back into the wormhole you just exited) you can delete your ship's core to stop your galactic tour.
    12. Q

      Ship design

      What I think is irrelevant. What matters is what you think (it's your ship!). For reference, what I think (which is irrelevant) is... As a very rough estimate, I'd assume it'll be around 18 million blocks. For the blueprint system, the average "price per block" typically works out to around...
    13. Q

      Starmade, meet Tesla.

      Um.. Water can be used like a battery - essentially, you store the energy used during the conversion from water to hydrogen+oxygen and then reclaim that same energy back later (minus the efficiency loses) by converting the hydrogen+oxygen into water. You can't use water as a fuel source.
    14. Q

      Starmade, meet Tesla.

      I tested it. The jump drive on a large ship (with the number of jump drive modules recommended by the structure tab for the ship's size) takes the same amount of time to charge as the jump drive on a small ship (with the number of jump drive modules recommended by the structure tab for the...
    15. Q

      Starmade, meet Tesla.

      Maybe; but it's been in the game ever since I can remember and while they did fix some extreme exploits (allowing docked power cells to overlap) I doubt the basic idea will ever be prohibited. I also personally like the idea of allowing power cells, as it makes ship building more...
    16. Q

      Starmade, meet Tesla.

      If someone has a huge titan; then they just use it for everything. There's no incentive (after the initial purchase) to use anything else for anything else. The end result is that (for multi-player at least) you end up with an "arms race" where each faction strives to acquire the largest ships...
    17. Q

      The ultimate drone R&D thread

      You don't put turrets on perma-cloakers (it defeats the purpose of cloaking). You also don't use them as battleships (they're scouts not warriors). The basic idea is to find out the intruder's capabilities so you can make a good decision about what type of ship/s to send to deal with it. In...
    18. Q

      Starmade, meet Tesla.

      While it may or may not be needed for realism; fuel is definitely needed for game balance - it's the only disadvantage for huge ships that makes sense. There's also other advantages; like making the economy more interesting, creating a whole new class of special purpose ships (fuel miner, fuel...
    19. Q

      The ultimate drone R&D thread

      My ideal first responder ship would be a perma-cloaker equipped with jump drive and scanner (and maybe some missiles in case the intruder is small and easily disposed of); so that I can check out the intruder/s and follow them (while reporting everything back to the other faction members)...
    20. Q

      Countering the Death Cube

      Wow, they must have a massive bridge if there's 4 to 5 thousand crew members in it!