Search results

    1. Q

      Sane UI Block Selection

      I agree. Actually; for adding storage block filters, it'd be awesome if we could just select the entire category (e.g. everything in the "hulls" category, or everything in the "blue hulls" sub-category, or everything in the "blue standard hull" sub-sub-category) rather than searching for all...
    2. Q

      Anyone playing "legit" ?

      I do both. For single-player I use admin commands and build huge ships. For multi-player servers, I play "legit" - I can't use commands to fill my inventory with goodies, I don't abuse the blueprint system (e.g. saving a cube of shields and buying it several times), etc. For the latest version...
    3. Q

      Sane UI Block Selection

      Yes - the poll is just a silly joke. In related news: Woot! 100% of people say Qweesdy is awesome (according to recent polls)!... :)
    4. Q

      weird question: How are planet names generated?

      Heh - they should stick with "safe" realistic names, like Uranus. :D
    5. Q

      Several Suggestions

      I think (I'm not sure and it may just be a rumour) that this is might be planned as part of a "shipyards" feature. Yes; more advanced (but not too advanced). I wouldn't want AI to become smarter than a player.. :) Yes please! This is already in the game (the PLANET_SIZE_MEAN and...
    6. Q

      Is This A Doom Cube?

      Sadly, I agree - it's no longer about whether the ship is a doom cube or not. :(
    7. Q

      Is This A Doom Cube?

      Erm;. I deliberately didn't mention the server name or the name/s of the people involved, because I was trying not to discredit the server. If mature adults were involved, the administrator would've either waited until after battle, or mentioned something beforehand (I've been using that same...
    8. Q

      Is This A Doom Cube?

      It breaks a footnote appended onto the rule, not the rule itself. I'm not sure which ship you were in. The first ship (a smaller ship with heat-seekers and salvagers, and radar jammer) got a hole blown in its back-end. And Mikeland is the only server, for any game, forum or community, that...
    9. Q

      Is This A Doom Cube?

      You were butt-hurt because you couldn't win in a fair fight and threatened to delete my ship. Naturally (like everyone else here) I didn't think the ship was against the rules, and didn't want to ruin a perfectly good perma-cloaker with hulls for no valid reason. Instead I chose to take pictures...
    10. Q

      Is This A Doom Cube?

      Heh - I'd like to tell you, but naming them wouldn't be all that professional. I'm sure if the administrator or the server owner wanted others to know which server it was, they would've replied to this post already ;)
    11. Q

      Is This A Doom Cube?

      Recently I was playing on a server, salvaging a pirate station minding my own business. An enemy faction found me and attacked. My ship is a perma-cloaking salvager, but has a few small "missile + pulse + punch" weapons on it. I retaliated. It turns out that one of the enemy players was a...
    12. Q

      Asteroid Size option?

      Um, in that case, instead of having groups of asteroids together, you'd just have lone asteroids floating in space by themselves (far from all the other asteroids). I thought you wanted something like an "asteroids field sector", where (e.g.) the sector is split up into 250m * 250m * 250m...
    13. Q

      How to have much more less planets, but bigger ?

      So far I've seen systems with 7 planets. I don't think there's anything in the server's config that effects the number of planets; however you can increase the sector size (so there's the same number of planets per system, but the system is much larger and those planets are further apart).
    14. Q

      Asteroid Size option?

      I'd like that too, but the sector load times and the collision detection would both be major problems.
    15. Q

      Sane UI Block Selection

      Yes, everything categorised and sorted like in the shop (for all 5 cases) using common "list preparation code"; and with a common "block selector dialog box widget thing" for 3 of the cases (where all 3 of those cases have identical requirements and the only difference between them would be the...
    16. Q

      Sane UI Block Selection

      The game's UI displays lists of blocks in several places: In the shop menu In the storage filter menu (when you're looking at the existing set of filters) In the storage filter menu (when you're adding a new block type to the filters) In the factory "item to produce" lists In the advanced build...
    17. Q

      Has there been any official news on steam since May?

      I wouldn't necessarily say "all 200 bugs need to be fixed". On one hand there's probably an additional 200 bugs that haven't been reported yet; and on the other hand it's not really necessary to fix some of the minor/trivial problems before release. Also, I suspect there are still some major...
    18. Q

      Galactic Travel Calculations!

      I agree :) Systems that contain nothing should cost a lot less faction points. I also think the "distance from galaxy centre" part should probably be nerfed in general (like about 15% of whatever it is now). Will they be hard to build (rather than just expensive) and hard to defend; and will...
    19. Q

      Galactic Travel Calculations!

      It only costs you faction points if you take control of the system that the station is in. This means that you can have a bridge of factioned stations/warp gates - you just can't prevent other players from claiming the systems you're relying on, and can't use scanners to get early warnings when...
    20. Q

      Galactic Travel Calculations!

      I want to do it (and I started on my private server as an experiment); partly because whoever builds it ends up controlling an entire galaxy. What I'm worried about now is how hard something like this will be to defend against enemy factions. For an example; for faction points, with only 2...