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    1. Q

      So bored, reiginite interest in Starmade

      Actually, that raises a certain (unrelated) issue I've been thinking about... Would it make sense for the game to be able to take advantage of multiple servers? For example; imagine a "meta-server" that keeps track of login, factions, chat, etc; which (dynamically) assigns areas of the...
    2. Q

      rail system

      While I support the idea of wenches; I think you might have meant "winch". ;)
    3. Q

      So bored, reiginite interest in Starmade

      Sometimes (now) I really do wish these forums had sane support for nested quotes. For a summary: I suggested an "economy update" where there's actual resources chains (e.g. asteroid mine -> refinery -> factory -> shop) ; and mentioned this could be a good first step to a quest system Thomas...
    4. Q

      So bored, reiginite interest in Starmade

      Imagine a faction of real players with a jump gate to a galaxy that's a very very long way from spawn; who mines raw resources (and has factories producing all the different types of blocks) in that very far away galaxy; and sells their blocks in the "spawn point galaxy"; and creates quests in...
    5. Q

      Multi-tick!

      Let me start by describing a problem... You dock at your factory and unload a lot of ores, etc; then go exploring (or collecting more ores) for a few hours while the factory does its thing. You return to the factory several hours later hoping it's finished processing everything you dropped off...
    6. Q

      Solutons to discourage gigantism?

      "Lag" is several completely different things: server CPU load, networking bandwidth, and client graphics. For server CPU load, a small number of huge things is lot better than huge number of small things. This is mostly because of collision detection (both for ships/turrets and for...
    7. Q

      Solutons to discourage gigantism?

      For most games, players are rewarded for their effort in some way. This "reward for effort" is extremely important; because without it people have few reasons to continue playing the game, get bored and move on to some other game much more quickly. For role playing games the "reward for effort"...
    8. Q

      Death cubes: Server side counter

      If that's the problem; then let these people form an "anti-ugly ship faction" and gang up on people with efficient ships. Then it becomes "biggest faction wins" rather than "best ship wins". Please note that I'm not against pretty ships (there really is some awesome/detailed ships out there)...
    9. Q

      Death cubes: Server side counter

      Except that I either wouldn't play on that server; or I'd build an efficient ship that is within the rules (but is still as efficient as possible, which means "not pretty", which means there's still going to be a plaque of morons whining about whatever shape it happens to end up as because they...
    10. Q

      Death cubes: Server side counter

      If only you had a clue... My ship is pure black; for the same reason that a soldier in a forest wears a green pattern, and a soldier in the snow wears white. It's not because I think black looks pretty; it makes me harder to notice and harder to target. Most of my ship is cube shaped; because...
    11. Q

      Death cubes: Server side counter

      Perhaps (although spheres can be worse than cubes for both turning speed and docking space required). ..but even then you're still looking at efficiency rather than aesthetics; and that was the main point of my original post. People can make all the silly rules they like (e.g. "every ship must...
    12. Q

      Death cubes: Server side counter

      No, and no, and also no. For smaller ships; the way power generators works means that long and skinny is more efficient than cube. For medium/larger ships; once you go beyond 1 million e/sec the power generator bonus becomes unimportant and a cube is more efficient. This is because it has the...
    13. Q

      Death cubes: Server side counter

      Some people care about efficient design more than aesthetics; and other people care about aesthetics more than efficient design. I am one of the former - my current ship is a black "cube like"thing. If you are one of the latter, then you can download a picture of Justin Beiber to look at while...
    14. Q

      Multiple Quickbars!

      This suggestion is fairly simple: I want little up/down arrows on the side of the quickbar that lets you select between several "quickbar layouts" (maybe about 4 of them?) and quickly switch between them. Why? Recent releases have increased the number of things I want in my quickbar. For...
    15. Q

      Turret Question

      No, I didn't forget - it's exactly why I wrote "2222 shield regen per second when under fire". ;)
    16. Q

      Turret Question

      For the smallest turret that will get the job done eventually, you only need to be able to do a tiny bit more damage than the enemy's shield regen. However, "eventually" might take days. For example, if the enemy has 123456 shield capacity and 2222 shield regen per second when under fire, and...
    17. Q

      So bored, reiginite interest in Starmade

      The other thing I'm hoping for is an "economy update"; where we get actual resource chains (e.g. resources going from mines to refineries to factories to shops); where players are able to (e.g.) make money mining, transporting goods, running a factory, etc. This would be the next stepping stone...
    18. Q

      AI

      Not necessarily. For example, you could have a single AI crew-person on the mother-ship using some sort of "radio controlled drone controller block" to control all the drones. Of course if bobby AI is removed and we're forced to rely on AI crew members; then the game must have a way to create...
    19. Q

      Ship Building: How Do You Design Your Ships?

      I start with an initial concept. From this I write a list of "things" (rooms, special features, etc); and some sketches. Next comes maths to estimate the size, volume and price. Usually (for large things) the goal is to scale the ship up so that the estimated price is about 2 billion credits...