Efficient and sound? Yes. Textbook military.
Will the enemy ships keep attacking you? You betcha.
Will capturing the station make the turrets side with you? If memory serves, nope! Unless Schine changed things, they'll probably keep shooting at you and the newly captured station...
I'm glad you and the others like these. It's always nice to take a break from ships and try something out of the ordinary. Perhaps it's time I shared some of what I've learned.
Be warned; MASSIVE wall of text approaching...
Regarding the lava planet...
Regarding the Terran planet...
That lava planet was a lot of fun to build but I think it's time for a new test. Here's my newest Terran planet (WIP).
Roughly 500m in diameter with some basic topography. I'll be polishing this thing for a while to give it that "OMG... I really wanna land on that!" kind of look.
I slapped...
My second generation artificial planet. I'll be rebuilding this from scratch with a few new tricks I've recently learned from the experiment below.
My recent topography experiment. ...that backfired. ...in a good way.
A task force from the United Star Axis. Original designs inspired...
Thanks man, I appreciate that.
I figured I'd try something a little different for a change. While the concept of using a sphere is pretty simple, I find that actually building a sphere with StarMade's build helpers can be a bit tedious due to the loss of FPS when large build helpers are...
joshspaceboy ,
Did you experience a massive slow-down and freeze of your system while making the original sphere?
My i7 with 16Gigs of ram freezes when using helpers that large.
I found the problem with the tractor beam push angle...
To push straight forward, you have to have your beam output directly in front of the core. Having the output in any other position will cause it to push objects at an angle away from your ship.
Can you imagine the amount of resources needed to construct something like that in real life?
Were talking strip mining several hundred star systems. ...at a minimum.
You are correct with regard to ring worlds. However, gravity on/in dyson Spheres is a bit tricky unless you're using some kind of sci-fi artificial gravity generators.
Something large enough to surround a star will have substantial gravity on its own but it's difficult to say just how strong...
Gotcha. The words "subject to change" became etched into my keyboard, the instant I found out what your team was up to.
Now that I have the game running again, I'm lurking the hell out of the QF threads. I'll definitely be keeping an eye on the repository.
It's amazing how within a certain size threshold, just one meter in any dimension can make all the difference between something fitting and not fitting. I'm glad I could still keep it so compact since that is the key to my ability to build a carrier for these kinds of craft. I appreciate all...
I'm Whamming again... 😵
up, up, down, down, left, right, left, right, B, A START!!!
It's Starfighter season!!!
I'm redesigning (and in some cases, RE-redesigning) to be quickfire compliant. Here we go!
So I tooled around with my SF-37 model in QF and made a few changes.
My previous version was built prmarily with aesthetics in mind. As such, its thin frame cannot hold a reactor large enough for decent QF modded weapons and thrusters. ...not without throwing off the look I was going for...
I see... :oops:
You know, I find that this makes for some really nasty splash damage. A large enough missile can kill nearby astronauts or small units caught the blast radius. Could be useful for planetary assaults.
Ever since weapons 3.0 was released, I've been using pure cannon PD...
Thanks for thinking of me. For the most part, I'm doing well. Lately, I've been playing a lot of Warframe in between builds. Now that I finally have the Quickfire build running, I can try out some of the new dev goodies. Now I get to gut and rebuild everything I've ever made...
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