One of the key things that has plagued this game for years is a severe lack of content.
Schine has repeatedly chosen to rewrite basic fundamentals of the game rather than expand on what we already had. If some kind of content was introduced into StarMade besides mining asteroids and shooting...
I'm still here. I must admit; this place is a ghost town. ...Especially now.
I don't know about you guys, but I'm going to keep on building. The new QF weapons are actually rather interesting once you know how they work.
Feedback/Request.
1) Please turn NPC faction spawning off in new server.cfg files by default. All they do is clog up the galaxy and get in the way of everything. It's kind of annoying (infuriating) to have to hunt in the config file to manually turn these guys off for every update...
When it comes to quickfire, 3 words should always come to mind; "Subject To Change"
My advice; If you want to use quickfire and not lose your mind, don't invest in "fleet-wide" refits or you'll just end up RE-refitting it all when they change their minds on something and break all your...
Missile/Missile (Bomb) things to know:
- Unguided: You need to point directly at the target. There is no gimbal, aim assist or anything like that to help you.
- No propulsion. The projectile relies entirely on the inertia generated by your ship's movement in order to move. Effective use...
So it's true then; AI does use line of sight now. That explains what I've been seeing lately.
Regarding "conditional" weapons; Are you referring to "retaliatory" turrets, connected to a sensor that detects when your shields fall below a certain percentage?
If so, I'd be interested in hearing...
It's logic operated. AI would fire as soon as the main missile detaches and potentially damage the launching ship. ...especially now that the arming time is 1.5 seconds.
It's a shame they got rid of push effect. THAT would have been a game fun to play with.
Wow. In before I could even post...
Damn dude,
Are you guys secretly planning your anti-drone strategies against me specifically?
Keptick Heeeeeaaalp!!! :ROFLMAO:
Also, it's just 2 shots now. I've been upgrading. ;)
At 150 meters, (and I'm guessing 20k-30k mass when finished) you may want to consider the following.
1) Even with the recent mass reduction of armor in QF, the thickness of armor you're considering is going to drop your speed and turn rate by a substantial amount. I found 15k mass intolerably...
It is. ;)
In order to be able to "Nuke" your enemies, one must first design and build a nuke. If you do it right, you can stack one explosion after another and "drill" your way through a stationary target.
Just don't let the U.N. or the U.E.G. find out what you're doing...
Edit: You can...
Good to know. Personally, I found that whole mechanic overly restrictive; especially for certain aesthetic builds. I won't miss it.
That's pretty reassuring. However, I can see that being a problem in certain circumstances; jump inhibitors for example.
Reason: Unlike most chambers; which...
Some of the power 2.0 stuff is out dated but I'll give you the basic rundown on power 2.0 under Quickfire.
1) Reactors no longer have to be a certain shape or size. However, they must be one big contiguous group to function correctly. The denser that group is (cube for example) the better...
Here's something that might help.
There is a widely available tool that allows you to practice building at a small scale, albeit on a 2-dimensional plane.
Windows Paint
Start a new Windows Paint Picture, zoom in as far as it will let you and then draw by placing the pixels individually or...
Cool.
I figured volley was hard-coded but with the change you made, CC weapons now fire continuously. While it's not as baddass sounding as a quad barrel Gatling firing 2400 rounds/min sequentially, it is functionally identical in taking down missiles. For that, I am thankful.
One thing to...
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