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    1. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Once again, you are balancing around an incomplete system. This will come back to haunt you. 1. First; That's a cop out. Second, you're basically admitting that you are in fact, balancing around an incomplete system. Keep doing this and you may end up reinventing the wheel again when the...
    2. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      A few weeks? Seems I missed an update while I was out of town. I'll give it a try. Is there anything that can be done about the joystick/gamepad issue or is that a Schine issue? Only Schine can be the judge of that. QF does not have the ability to properly address exploits on an...
    3. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      At the QF level, no, it doesn't need to be complex. Your team is not developing the game so no matter what you do, exploits will exist until those who are developing the game address them. Crew might help with the space vs spam governance issue but I really think you guys should have a more...
    4. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      You guys are really pushing my Typing skills to the limit. Though I appreciate the return to constructive discussion. I hope you also see this as constructive and not an attack on your efforts. Regarding 20-30% more resources: At my example scale, more systems is the more effective way...
    5. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      That's not what I observe. Adv. armor has low hitpoints per block. Just as you can wear away a single block with a CC over time, if you use a powerful enough beam weapon, you can overcome the armor's damage resistance to eliminate the first block's hitpoints. The first block layer breaks...
    6. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Regarding beams: Are you sure it's a bug? The reason I ask is because all my tests with beams produce consistent results so I was under the impression that they are working as intended. If I had to make a guess as to why they are so effective vs armor, I'd say it likely happens when the...
    7. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      When you say: "stabilizers that must be placed close don't seem to have any point to their existence", then offer an alternative to the original idea, What exactly is there to take out of context? Regardless of what you say here, you saw and pointed out a legitimate problem with that idea...
    8. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Actually, you're the one missing the point. When I say "independent, undocumented tests", I'm referring to tests done independently of Schine's and QF's work and not part of their official records or config notes. As such, it is arrogant and closed-minded to assume that anything that is not...
    9. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Pointless? That's a rather closed minded response. ...Especially since the team seemed unsure of how to handle thrust and were largely oblivious to the fact that their config at the time made smaller ships handle like a drunken brick. It's rather arrogant and presumptuous to think that...
    10. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Like it or not, there is quite a bit of truth in these statements. Example; on Discord, when I offered constructive feedback AND my own observations for thrust configs, the majority of the initial responses I got were pretty damn ignorant; including some kid talking shit and bragging about why...
    11. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Regarding "strictly a survival concern"; Not really. These NPC uints do nothing but clutter up the system; both gameplay-wise and RAM/HDD-wise. My experience has been that they serve no purpose with regard to balance testing except to disrupt it. ...both in single player and...
    12. Dr. Whammy

      Happiness System for the new Population Update

      While I do agree that there are too many "knobs and buttons" on some features, I must admit that your response suggests that you are only looking at this situation from a competititve/PVP point of view. Regardless of anyone's preferred playstyle, the fact remains that the "rebalancing" process...
    13. Dr. Whammy

      Planet Devbuild Help

      Hmmm... That's bigger than I had anticipated... Looks like I'll need to design a larger orbital ring.
    14. Dr. Whammy

      Klawxx - Shipyard | W.I.P. News & Screenshots

      Here's wishing you a hearty welcome back and congratulations on a new chapter of your career. I hope your family is staying strong in these rough times.
    15. Dr. Whammy

      Happiness System for the new Population Update

      Are you saying you don't want actual game content? You know; something else to do besides... - Mine (with broken mining bonuses) - Build (with quickfire's broken blockspam system) - Spawn a blueprint (in the middle of nowhere, with no nearby base or shipyard) - PVP (with broken weapons) -...
    16. Dr. Whammy

      Happiness System for the new Population Update

      Severely needed. Tax rates are a much easier way to pull this off. Higher rates will give you more credits but make your population less happy. Lower rates grant less credits but keep them happy. There should also be a wider use for credits in general; as right now, only NPC shops have a...
    17. Dr. Whammy

      i need to find that ship!!!!

      Ahh, the good old days; when the world was flat and Starm-Ade was a lot simpler. A few thoughts... 1) That ship looks to be pre-rails. There is a good chance that most of its blocks are considered legacy and thus, unusable. Major refits abound. 2) Provided the ship takes a while to...
    18. Dr. Whammy

      Merry Christmas.

      Merry Christmas.
    19. Dr. Whammy

      What happened to Starmade?

      No. Vanilla penalizes you for having stabilizers too close. I have several builds where I have 2-3x more stabilizers than power blocks, just to maintain 100% stability. QF eliminates stability restrictions altogether. Now one can fill their ship completely with 50% reactors and 50%...
    20. Dr. Whammy

      What happened to Starmade?

      Given the current config, I can agree with this somewhat. Reason: The QF speed and rotation curve has made large craft less able to avoid bombs, draw a bead on agile opponents and intercept distant enemies. Strategy and AI fleets will no doubt, be used to counter (and exploit) this weakness...