Thanks for listing that other build Forsyth . The appropriate build version did not appear to be listed under any of QF's documents or discord.
I tried another fresh game install for ver. 202-96 without adding the configs and got nothing but errors.
I tried 202-87; stable but still had the old...
I had been using a much older version, then I updated when I saw new configs listed on github. After applying the configs, the above changes were what I received. Just to be sure, I backed up the game to another folder and used the launcher to download and install the latest version. 202-96...
This is a prime example of why people question QF so harshly.
I've just provided you with a screenshot of the shield stats from your team's most recent QF configs applied to a fresh download of StarMade's latest build; ver. 202-96. I've also told you that at least some of your QF discord info...
That's the problem that's been causing our disagreements. You can't "calculate" how someone else is going to build a ship. Likewise, you shouldn't use calculations to dictate how someone else builds. We all build for different styles and different purposes. Example, the original...
For gits and shiggles, I backed up my StarMade install to another folder then completely reinstalled the game from scratch (now ver.202-96) and added only my blueprints, player skin, keyboard config and the QF configs.
Starting a new universe, the reduction in capacitors still exists but I made...
Did you guys ever post a list of all current QF settings? ...Or at a minimum; a note of what configs go with what StarMade build? At present, this info does not appear to be on QF's discord or repository. What info does exist (including the opening post of this thread) appears out of date...
Yeah... After all the crazy designs I've come up with over the past 6 years, I'm not interested in suddenly being restricted to only one build/play style.
It's times like these that I am glad I started saving all my SM installs (before and after QF) to completely separate folders as a backup...
Actually, you weren't part of that particular discussion. Just so we're clear; your aforementioned tester was actually the one who originally cited 40k mass as the "standard". On the other hand, I do find it ironic that you acknowledge the negative effect large ships have on a multi-player...
The argument stands on the simple fact that QF's response to anything questioning, or criticizing their idea of balance is met with the same phrase... "working as intended". You consistently see this here and on Discord.
I can point you to one particular Discord chat where I gave feedback and...
There's a reason for that.
QF and their supporters made it clear that they did not want any feedback that conflicts with their chosen path for the game; even if that feedback is constructive or raw-data-based.
Not everyone is going to stick around after that's been made known.
Ok. I have to ask; why the hell do you guys HATE shields so much?
Every major update, you guys seem to do something that either...
1) increases the power cost of shields
2) lowers their capacity
3) slows their regen...
Seriously; Not everyone cares to be an EVE online armor tanker. ...and...
UPDATE:
I took the liberty of reloading the game with the latest QF config. I'll admit, I was pretty hard on them in my above post due to what I had been seeing on the discord and their thread. With that said I'm pleasantly surprised by their current build; as the weapons do seem a lot more...
You've just identified a key reason I've not been a big fan of this experiment of theirs.
The system essentially forces you to build and play in only one way; lest you get wrecked by the META. The funny thing is; (as you've pointed out) even if you build/play according to their prescribed...
My take based on my participation/observation of QF threads and their discord in the past.
- Average player ship mass was (at the time) 40,000.
- The average PVP player (supposedly) builds their ships with a 33%, thrust 33%, shield 33% weapon setup.
- As such, it is a lot harder to shield...
Depending on how much area coverage you need, there are a few options for turrets.
- If you're flying a relatively nimble craft and simply want the computer to do the aiming for you, you can build a turret using only one turret axis. This type is incredibly easy to conceal and can be made to...
To expand on MeRobo 's info;
Certain decorative items such as metal bars (corner type) light bars (corner type) and triangular grates will not mirror correctly on the Y (Width/Height) axis when pasting them as part of a template or placing manually. You may also experience issues with this...
Normally, when you have a template loaded and ready to paste, it will rotate on the Z (Length/Width) axis of your build without the need to hold a key. Holding the control key will make it rotate on the Y (Width/Height) axis.
Preparation at the "copy" stage may be needed with your...
My obligatory plandemic isolation/lock-down, build.
Guess this is my way of hoping we'll get some kind of update before I reach retirement age...
Guardian Class
- Manufacturer: Nexus Inc.
- Type: Heavy Escort
- Role: System Defense, Fleet Escort
- Armament: Guided Missiles, Point Defense...
Looks like current events have brought out people's true colors, from top to bottom (some for the better and some for worse) and "survival mode" is now a reality that can't be ignored.
Think you can win this game? Time to find out what you're made of.
Everyone stay safe, keep your wits...
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