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    1. Dr. Whammy

      Cannons are utterly broken, a PSA

      I don't know if they ever addressed this but the previous quickfire configs had basic hull and all other non-armor blocks set to quite literally "0" armor. This allows even the smallest cannon array to penetrate like a railgun despite having the damage output of a squirt gun. As such, a...
    2. Dr. Whammy

      Increased logic control of gravity

      I've been asking for this for several years so I can continue my research in artificial planet construction. Instead, all we get is a broken gravity chamber system that only works on stations. Oi Vey :rolleyes:
    3. Dr. Whammy

      Moving docked entities between ships

      Did you remember to faction everything? ...and I mean faction EVERYTHING. Faction your carrier, your station and your fighters. I find that using pickup points to dock an entity from a different faction than the parent entity (or when working with un-factioned entites) will lock the new...
    4. Dr. Whammy

      Doc Industries Shipyard

      You are entirely too good at this. I see you're another fan of the "little guys". Nice. I'll have to keep an eye on you. :)(y)
    5. Dr. Whammy

      Landing on planets?

      Go to your installation folder and open "server.cfg". Search for the line: "COLLISION_DAMAGE_THRESHOLD = 2.0 //Threshold of Impulse that does damage (the lower, the less force is needed for damage)" Try raising your threshold so it's not so sensitive.
    6. Dr. Whammy

      Introducing The United Star Axis

      The Whammy is still alive and still "mildly" addicted to Starmade. However, I find that my style of building no longer fits the direction this game is headed. As a result, I've taken this time to begin my own mod to allow for greater creative freedom and more realistic builds and play...
    7. Dr. Whammy

      AI Turrets stop firing at selected target

      It will actually be 2 years in about a month and some change. Given that Schine's last relevant update on the status of this game was in January of this year, I don't see them ever fixing this. Kinda sad.
    8. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      I tried using stealth chambers on my "neutron star" project but they didn't work. The original plan was to create a man-made spacial anomaly (neutron star, black hole, quasar, pulsar, etc.), make it impervious to standard sensors, give it gravitational effects and make it radiate particle...
    9. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Looks good so far. I like their classic look. Because of their large size, you might want to add a "bolts and panels". look or similar for detailing for the finished product. You certainly have the room...
    10. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      I think that's an AI bug. I find that my larger turrets often fire off axis. The larger the turret, and the longer it fires, the more off center it gets. Example: This missile turret will aim more than 70 degrees off center and then stop firing because it can no longer "see" the target. I...
    11. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Under the latest config; Technically "No", but in practice, "sometimes"... Though this is most likely a bug. The "new" MM combo is essentially a repeat of the old missile/damage pulse combo from weapons 2.0 AKA "nuke" It is guided and extremely powerful for its size but also very slow. At...
    12. Dr. Whammy

      Spawn in planet core - if not ships than me

      The current Dodecahedron planets are kinda bugged. As such, gravity may pull you toward the planet core before all the planet segments load. If a planet segment spawns around you while you are falling, you may have gotten caught inside a lava pocket; which will kill you. In the past, I've...
    13. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Hard-coded huh? That's unfortunate. Did you guys decide whether or not you're going to leave bombs and heat seekers out from now on? Yeah, I read that Schine made it so that cannons and beams are using a linear effect to calculate penetration and block damage. Meanwhile, missiles dump all...
    14. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      You didn't answer the question. If you don't have an answer, that's fine but I'm trying to help find a solution. I'm not interested in more cherry-picked tangents. Edited to add: Looking back, a lot of what you said doesn't make any sense to me. I know most of your reply was meant...
    15. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Regarding bombs: Under the new config, the base speed of missiles is just 250 m/sec; much slower than most options we've seen in the past. If you made bombs into a dumb fire rocket in the 200-250 m/sec speed range; with projectile speed decreasing sharply as you add more blocks to the...
    16. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Agreed. You balance shields the same way you balance any other system; by making it a counter to a certain weapon type and making other weapons serve as a counter to it. In weapons 2.0, Shields were easily countered by adding the Ion effect to your weapons. In weapons 3.0, we have an EM...
    17. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      That's what my tests showed as well. Any chance of bringing back heat-seekers without the MIRV function? They do come in handy in some situations. The M/M combo is interesting: Kinda like the old weapons 2.0 missile/damage pulse combo but faster. However, now we don't have the "bomb"...
    18. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Therein lies my concern. There is so much emphasis on chamber effects and not nearly as much on basic systems effectiveness. Chambers shouldn't be standard issue, they are meant to allow special abilities and provide buffs to existing systems. As such; a chamber buff does not justify...
    19. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Part of the reason shields may seem OP (in the currently used build) is because missiles do significantly less damage to them and most other weapons (excluding BM and CM) lacked the damage output and/or fire rate to take them down efficiently. The other issue is that after a certain size...
    20. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Then you're barking up the wrong tree and looking to pick a fight. Go find someone else. ...And because you're focusing on a specific subset of players and ignoring the players that you and your preferred subset don't agree with, you really don't know when that is. 1) You don't get to tell me...