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    1. Dr. Whammy

      Community build contest: VIP shuttle/ small yacht

      Well, I guess there's only one thing left to do...
    2. Dr. Whammy

      Starmade memes

      I blame Matt Groening. (Simpsons)
    3. Dr. Whammy

      still worth it?

      If you can find a server or better yet; get a crew together, it's still worth playing once you get past the initial startup phase (mining and basic industry). Solo with vanilla pirate eventually gets stale unless you're a build-a-holic, so you and your buddies will need to put some work...
    4. Dr. Whammy

      CYBERSPACE SHIPYARDS

      Damn dude. That's not even fair... All I do is make torpedoes and you're over here making an in-game Auto-CAD machine.:ROFLMAO: Nicely done!
    5. Dr. Whammy

      CYBERSPACE SHIPYARDS

      Yeeeeesss.... THAAAAAAT room. THAT room is exactly why I called you that. Edit... Now you have to add that to your profile title area! :ROFLMAO:
    6. Dr. Whammy

      CYBERSPACE SHIPYARDS

      You're like the final boss of ship core access rooms... :)(y)
    7. Dr. Whammy

      No longer can log in.

      We'll need more info in order to help you. Are you having an issue with Steam. Steam-installed StarMade or Legacy-launcher StarMade? Screenshots would be helpful.
    8. Dr. Whammy

      A Reflection on Quickfire and Power 2.0

      Honestly, that sounds like a bit much; especially given how slowly development moves for this game. System HP was already tried and while not ultra-realistic, it worked well as a StarMade gameplay mechanic; hence why it was mentioned. With the Universe Update (supposedly) right around the...
    9. Dr. Whammy

      A Reflection on Quickfire and Power 2.0

      If not hard-coded to prevent this, a possible solution might be to set RHP to a flat value given per block and then add the total RHP for all reactor blocks, regardless of the number of reactors, their sizes or activity states. Rough example: Let's say reactor power has 10HP/block. If the...
    10. Dr. Whammy

      A Reflection on Quickfire and Power 2.0

      That explains the issues I had in the mod I was creating. When I split off from mainstream StarMade Builds and started modding, I tried to fix this issue myself but my efforts in the config files had no effect. Thanks for the confirmation. The old SHP system from power 1.0 was very...
    11. Dr. Whammy

      A Reflection on Quickfire and Power 2.0

      Agreed. Of all the space voxel/builder games I've seen/played, none seem to match the building capabilities of StarMade. There are games which are more popular, have better visuals, better shape options, or have actual content besides, "shoot at ships/shoot at big rocks". But none seem to pull...
    12. Dr. Whammy

      A Reflection on Quickfire and Power 2.0

      As the years pass and real life takes precedence, I find it counterproductive to worry about things like "blame" or declare people who are essentially random internet strangers with a common interest "enemies" since, in the grand Schema:catnod: of things, it really doesn't matter who or what...
    13. Dr. Whammy

      Introducing The United Star Axis

      Hammer Class (Modified Lancer Variant) - Affiliation: United Star Axis - Manufacturer: Sturmgeist Advanced Sciences, Volcov Industrial, Fairborne Naval Industries - Type: Frigate - Role: Mobile Space Mining Facility - Armament: High Energy Variable Aperture (H.E.V.A.) Array, Beam Laser Turrets...
    14. Dr. Whammy

      Introducing The United Star Axis

      Lancer (Refit) - Affiliation: United Star Axis - Manufacturer: Sturmgeist Advanced Sciences, Fairborne Naval Industries - Type: Frigate - Armament: Gauss Cannon, Guided Missiles, Point Defense Turrets - Special equipment: Adaptive Electronic Warfare System, Jump Drive, Multiphasic Shielding...
    15. Dr. Whammy

      Introducing The United Star Axis

      Thanks man. Good to see you again. I started putting retro and RCS thrusters on most of my ships lately. It subtly adds realism and gives me that Empyrion Galactic Survival / Elite Dangerous kind of vibe. I suppose I could pull a "Rocinante" and rotate the whole ship but I think this layout...
    16. Dr. Whammy

      Introducing The United Star Axis

      Vanguard Class - Affiliation: United Star Axis - Manufacturer: Nexus Inc. Fairborne Naval Industries - Type: Destroyer - Armament: Guided Missiles, Plasma accelerators, 2.4 GW Linear Accelerator - Special equipment: Adaptive Electronic Warfare System, Thruster Augmentation, Reactor...
    17. Dr. Whammy

      Nostalgia

      It's... Complicated. From what I've seen, schine, a few prominent StarMade players and elements of the Quickfire team are each working on separate parts of the game then combining their efforts. Specific areas of focus are bug fixes, rebalancing, industry overhaul and the universe update...
    18. Dr. Whammy

      Sidewinder MK I (Replica) - Minor logic improvements after a cup of coffee.

      - Added an exterior activator to access the boarding ramp without toggling the engines and landing gear. - Fixed logic controls for heat vanes/radiators
    19. Dr. Whammy

      Fighter Building INTENSIFIES. Muahahahaha!!! :ROFLMAO:

      Fighter Building INTENSIFIES. Muahahahaha!!! :ROFLMAO:
    20. Dr. Whammy

      Introducing The United Star Axis

      Viper MK III (Replica) - Affiliation: Public - Manufacturer: Faulcon Delacy, Nexus Inc. (via production subcontract) - Type: Combat - Armament: 2x Class-1 Pulse Lasers, 2x Class-1 Railguns - Special equipment: Narrow Band Sensors, Jump Drive, "Grade 5 Engineered Performance Thrusters", Shield...