I think the original concept is sound, guys. We shouldn't shoot down a good idea because of optimization or minor balancing issues.
Off topic: This could sort of be done in-game now. With rails. Essentially, a ship that has Force field blocks like in the picture, and has a shield generator...
#1 is planned
#2 can be fixed with optimizations, but that is a good idea anyways
#3 That is an RP argument, but I like the idea of both humans and robots working together, both with certain advantages.
#4 This is a good idea that seems like it deserves its own thread.
#5 That depends on the...
I'm find of surprised about the election results. Some of the people that won didn't even have a Q&A, or a large Q&A. Seems people who won were the people who were really active on the forums.
Eh, but I like the idea of a block because of a new block to play with and the fact that it makes the effect time limited.
High Alpha could be countered with buffing shields or thrusters, though.
When linked to a computer, this block would give a large bonus with little power usage in exchange for destroying blocks that computer is linked to. It would not take up any slot, so you could have an effect bonus and the super charger. All effect and supports linked to the main computer would...
1. When a block is destroyed, save the position relative to ship
2. Healing beam brings back destroyed blocks
3. Astro techs also bring back destroyed blocks
4. When you repair a block, it takes that block from your inventory
Supply and demand. Some parts of the galaxy would spawn with more ores and other resources than others. This would create trade routes because one faction may build their base in a certain area with say, lots of larimar, and they'd be able to produce shields cheaply. A war mongering faction may...
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