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    1. 0Samuel0

      Newbies Guide to Factions V2.0

      The number changes all the time. Basically we have been around so long that no one remembers exactly how many gaps there are in that timeline, because so few people have seen more than their own brief membership in it.
    2. 0Samuel0

      Newbies Guide to Factions V2.0

      I was going for comprehensive stuff, we will be updating that eventually Speaking of which, could you PM the information needed to edit to that site to me? Aceface is too busy to look for it.
    3. 0Samuel0

      Newbies Guide to Factions V2.0

      Also just found this http://calderonrepublic.wix.com/calderon-republic. Apparently we have our own website...
    4. 0Samuel0

      Newbies Guide to Factions V2.0

      The CR is a very, very old faction, and a lot of the veteran players you will see here on the forums have been in it at some point or another. There is not as much a lack of detail, as so much that no one can be bothered to go through it all. If you want to try, I'll give you a few links...
    5. 0Samuel0

      A Formal Apology

    6. 0Samuel0

      Improved Shop System

      Something like that would work. It would help for more advanced and rare blocks to scale properly in price, but might hurt builders. I would think that buying a power reactor would be worth less points than buying a weapon computer, since you would need to use the shop a bit to get it to that...
    7. 0Samuel0

      Read by Schine Design mode for the upcoming shipyard update

      Can I suggest something? How about buildmode is still allowed outside of shipyards, but advanced buildmode, IE anything except adding and removing single blocks, can only be done in shipyards. The reason being that this has no significant advantage over astronaut mode besides the fact that it...
    8. 0Samuel0

      Improved Shop System

      Also, if anyone knows anything about how the upcoming Quest system will be working, that would be nice to know so that I can add a section for that.
    9. 0Samuel0

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      I'd like to pay my respects to a once great project, now presumably turned to a useless derelict by the recent power usage spikes.
    10. 0Samuel0

      Read by Schine Design mode for the upcoming shipyard update

      Alright, here's the thread I made for improved shops, I'll add a shipyard section now http://starmadedock.net/threads/improved-shop-system.19940/
    11. 0Samuel0

      Improved Shop System

      So currently shops are just boring, identical, invincible sticks. The only variation is that a single shop, at spawn, has an NPC, forcing you to travel there should you ever need hand weapons. My suggestion is that shops improve with use, but also become more vulnerable. This shouldn't be too...
    12. 0Samuel0

      Read by Schine Design mode for the upcoming shipyard update

      Hmm. Maybe have shops have an attached shipyard then? Just for the new players, not being able to build (and don't talk about astronaut mode, that doesn't help anybody) will be very difficult. Even for experienced members in preexisting factions, the first thing done is to make a fast jump...
    13. 0Samuel0

      Read by Schine Design mode for the upcoming shipyard update

      Don't remove build mode. Everything else I agree with.
    14. 0Samuel0

      A Formal Apology

      I've already acknowledged this.
    15. 0Samuel0

      A Formal Apology

      We do indeed have some... embarrassing... people in the alliance. I find it sad that this sort of thing could be said in response to such a repentant gesture, and assure you that that does not represent all members of the odium pact. Who do you think would make an alt just to post these kinds...
    16. 0Samuel0

      Recognized by Council New Territory System

      I don't actually think it is a good idea, I just think it would be rather funny. Not a huge advocate for making theme parks... Although as a small, side bonus, it could be interesting, making diplomatic ships and stuff like that could be cool. Theme parks, tourism... kinda silly.
    17. 0Samuel0

      Recognized by Council New Territory System

      This is pretty cool sounding. One point of uncertainty is planets. Do they add full FP for all of their blocks? Do they have no benefits? I suggest that a single block on a planet is as effective as a single block station, but each additional block placed on a planet will have some percentage...
    18. 0Samuel0

      Read by Schine Ammunition as an Alternative

      Cool as it could be, I don't think that ammo for ship weapons systems is a good idea, even if it is entirely optional. Weapon systems are already laggy enough without adding the need to sort through storages looking for ammo. And also one the of the great ideas of starmade is that almost...
    19. 0Samuel0

      Cobalt Naval Shipyards (CNS)

      Ships, ships everywhere. So many new ships. I think we may have actually hit a new ship daily at this point.
    20. 0Samuel0

      Interdiction - No escape!

      No! You have it exactly backwards. Where is jamming annoying in Eve? Where is it fun? Annoying - a warpgate blockage using interdiction structures that immediately jam anyone who comes through Fun - When the interdictor flies over from it's fleet to the enemy, jamming the titan so that...