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    1. Tunk

      The ultimate drone R&D thread

      Well I guess the only response here is to put it on a salvager.
    2. Tunk

      The ultimate drone R&D thread

      Decided I need to start work on a drone bay, so heres the start of the octobay:
    3. Tunk

      Minimum weapon damage

      I'll echo what Lecic said, go view the R&D thread. It is full of crazy little nasty problems that want to eat your face off.
    4. Tunk

      Drones, or how to solve big problems with lots of little problems.

      Drones, or how to solve big problems with lots of little problems.
    5. Tunk

      Minimum weapon damage

      Not worth the resources? Small ships can easily output 50~75dps per mass. That scales horribly however, and runs into power supply issues once you hit the 75~100k dps mark that requires additional work/mass to resolve.
    6. Tunk

      The ultimate drone R&D thread

      I'm kinda interested in the idea of interdiction drones or micro inhibitors now (already got jump spikes, but they aren't really as portable). I recon you can have them activate a inhibitor on undocking, problem is the inhibitor chews up so much power. I think I'll give it a go tonight.
    7. Tunk

      Weapon trade offs and power balancing.

      Pop into the drone thread, we solve many problems ;)
    8. Tunk

      The ultimate drone R&D thread

      Finally got around to putting together the box cutter, didn't turn out as expected but mostly still up to the spec I wanted. The box cutter is a 16x7x15 drone of 70 mass total, could probably compact those dimensions down but its late. Its primary weapon is a 80k damage 15 second recharge ion...
    9. Tunk

      The ultimate drone R&D thread

      Ouch, yeah that audio is pretty horrible. Sounds like you recorded it on your laptop mic?
    10. Tunk

      What do you consider a balanced ship

      100 reactors, slap 50 either size of the core. Tada, you can now balance the ship on its core.
    11. Tunk

      The ultimate drone R&D thread

      Yeah display modules need a lot of love, which actually gives me a idea. Since I use accumulators in my drone builds I might use a display module to display current power as fuel units or something for a bit of flavour.
    12. Tunk

      The ultimate drone R&D thread

      As far as I know cloaking/jamming requires the craft to be occupied. Effects are possible on drones, but you would need a pit crew of players to turn them on and reactivate bobbies in a timely manner until we get logic switching on defensive effects.
    13. Tunk

      Maximizing energy production for a given volume

      I'll look into cleaning up the power page when I'm done with weapons updates, unless someone else wants to volunteer.
    14. Tunk

      Maximizing energy production for a given volume

      Probably because almost every resource you can google includes cube reactors and calls them optimal. While awesome the wiki includes calcs, it also includes excessive cruft (including 'optimal' cube reactors)
    15. Tunk

      Specialty Filler Blocks

      A zero/low mass filler block would be brilliant, especially for cinematic hulls.
    16. Tunk

      Leviathan Kahguyat (Farscape adaptation build, in -progress)

      This is pretty darn awesome. 600m puts it as a pretty old, and large leviathan. Thats roughly 1/2 to 1/3 the length of a command carrier! (depending on source)
    17. Tunk

      SPACE WHALES CONFIRMED!

      Will we be able to salvage whale carcasses or place blocks on/inside the mesh on them when done? Whale collars for voxel anchors?
    18. Tunk

      Salvage Beams As Weapons

      Yes, the power supply could support 60ish times the dps. Proposal here for the cage fight is basically horrible weapon vs 10% mass ship with optimal weapon of same mass and no shielding however ;)
    19. Tunk

      Salvage Beams As Weapons

      Math looks workable, got a mass range in mind for such a cage fight? I'm thinking a 7k mass ship with a bit of over-engineering can support that, with a linear arrangement it can start eating internals pretty much immediately.
    20. Tunk

      Ship Building Planning

      I prefer to pre-plan power requirements since I use the reactors for laying down the keel and its a pain in the bum to add more after the fact. Most weapons, turrets or turret groups have their own dedicated power supply, so that usually means weapons are pre-planned around their power...