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    1. Tunk

      The ultimate drone R&D thread

      As a side note, you can use the range of a drones 'Primary' weapon (the longest range weapon on the main body of the drone) to determine its engagement range. For example, if you want to drone to engage at 3.6 sectors you'd want a missile/beam combo. If you want the drone to engage at half a...
    2. Tunk

      StarMade V0.19476 Transporters, Activation Gates, Optimizations and more

      Cargo and/or critter update deserves a yo momma joke or two.
    3. Tunk

      Build Helper Requests

      Ok i want to make 45r cir... oh im at 700 already... Ok ill just... well darn screw it ima hit the Arrow 300 times. I'd prefer a smaller default with the option to go large than a stupidly huge fiddly default.
    4. Tunk

      StarMade V0.19476 Transporters, Activation Gates, Optimizations and more

      Almost bang on regarding star trek shields, though they do work significantly different from starmade for the most part. Shielding in star trek generally reduces and disperses damage if it cant deflect or absorb it, which is why you get scorch and pot marks on the outer hull even with minor...
    5. Tunk

      The ultimate drone R&D thread

      As long as the dakka is delivered ;)
    6. Tunk

      The ultimate drone R&D thread

      so uh, as a random stupid idea... How about sector pipe bombing via jumping pulse mines? (or swarm missile pods?)
    7. Tunk

      StarMade V0.19476 Transporters, Activation Gates, Optimizations and more

      Thanks another one to watch :)
    8. Tunk

      StarMade V0.19476 Transporters, Activation Gates, Optimizations and more

      So if I'm reading this right the issue with the missing tick on support weapons has been fixed? If we fire them via logic we get the full 5 ticks?
    9. Tunk

      StarMade V0.19476 Transporters, Activation Gates, Optimizations and more

      Configs are still 5 power per damage, 300 base damage. Multiplied by 3 for missile-beam combo at 100%, so 900 damage per block at a cost of 4500. 10 arrays is a 25% power penalty, bringing the grand total to around 8.26 million power. To get over 10m you'd need to be using overdrive with the...
    10. Tunk

      StarMade V0.19476 Transporters, Activation Gates, Optimizations and more

      Looking at the configs it seems missile-beam combo got a speed nerf from 5.94x server max to 3.96. Other than that I don't see any other changes off the top of my head.
    11. Tunk

      StarSide Blood and Steel: Season 2

      Guess that's too regional, exchange with stroller, walker, or human larvae transportation device as appropriate.
    12. Tunk

      StarSide Blood and Steel: Season 2

      Probably a good thing you aren't bringing your pram then. I'd hate to see toys flying everywhere.
    13. Tunk

      A single shield recharger can provide 1.375dps damage mitigation, regardless of shield status.

      A single shield recharger can provide 1.375dps damage mitigation, regardless of shield status.
    14. Tunk

      Regen ticks?

      Regen ticks?
    15. Tunk

      Starmade NOPE Moments

      Started a new survival world to test some stuff and get more survival in. Forgot to turn off DEFAULT_BLUEPRINT_ENEMY_USE. 2 pirate bases spawned adjacent to spawn, shortly after many drones spawned. Not just dinky drones, I am talking stumpies (148k dmg missiles), box cutters (yep, shields...
    16. Tunk

      StarSide Blood and Steel: Season 2

      As a side note though, I expect pretty high DPS and/or more iterations of swarmer spammers this time around. Possibly a bit of drone warfare again (I considered entering a missile drone fleet for a 35 million damage alpha, but thats stretching the rules a bit too much...).
    17. Tunk

      StarSide Blood and Steel: Season 2

      Well technically there is no restriction, just pride of not being known as the 'doom cuber noob' if they review your brick.
    18. Tunk

      StarSide Blood and Steel: Season 2

      I see no problem with 12k mass, other than people whining about their old adv armour laden ships being obsolete.
    19. Tunk

      How far up Entity Structure does...

      As far as you like pretty much. I've activated turrets through docking chains of ~16 entities no problems.
    20. Tunk

      StarSide Blood and Steel: Season 2

      Kepticks right on the mark there, also helps mitigate a few bugs with long range beam weapons as well.