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    1. Dire Venom

      Additive Stabilizer Distance - The Simple Solution

      And also convientialy makes them more than 1 Dimensional and Fun to work with! For role players, they could place them near the outside and call the radiators or the such if they wanted too imo. This realitvly simple change, and I (and I'm sure a significant part of the community) would be more...
    2. Dire Venom

      Reactors and "Ship Modes"

      Very nice imo :P I can certiantly get behind this, seems both fun and engaging as a game mechanic. Probably one of the better features to come out of the power update.
    3. Dire Venom

      Remove firing arcs. Add targeting enhancements.

      Or even just some way of targeting mass "density". I would hope the AI would do that already rather than just shooting somewhere within the bounding box
    4. Dire Venom

      Additive Stabilizer Distance - The Simple Solution

      Certiantly an improvement over the current system. As long as there a way to deal with splitting groups into multiples (e.g I have a block of reactors at 25 m, if I split it in half now I'm at 50m!) it sounds solid. Some ides: -Stabilzor groups generate areas of low effciencey around them...
    5. Dire Venom

      Prerelease v0.200.250

      Just like the current missile system, To get through point defense you have to spam hundreds of no cost 1/1 missiles. To defend against it you have to spam multitudes of 1/1 Cannon PD Entities on your ship. And they both keep on going up, and up, and up. Just a recipie for disaster and lag -_-...
    6. Dire Venom

      Remove firing arcs. Add targeting enhancements.

      Still "Turrets" :P All hail the mighty Ball Turrets! Kinda hard to evade unless you can strafe faster then the turret can turn :/
    7. Dire Venom

      Obi's Power Suggestion

      Much like I do. Makes sense, other game mechanics work this way and pushing a reactor to it's limit/draining it of all power is likely to cause issues. I can understand why they came up with them however I disagree with how they have been implimented. It certiantly does ship design no favours...
    8. Dire Venom

      Remove firing arcs. Add targeting enhancements.

      So much agreement to be had, yes yes!! Currently Ship mounted weapons cannot be controled by the AI. However, the player can create fixed weaponary on a docked entity (no turret) with limited firing arcs that fires if a target is within it's cone of fire. This is a complex and entirely...
    9. Dire Venom

      The Stabilizer Fix

      Lots of head-nodding in agreement :3
    10. Dire Venom

      [Expanding the scope] Harvesting Gas Giants, Stars, Leviathans

      I mean they were developed 2 years ago, so I presume they are just sitting around as an un-used asset atm. Hopefully the Universe Update will give the devs a chance to properly impliment them!
    11. Dire Venom

      Fuel but not quite...

      SPICEMELANGE Props for he awesome name! I wouldn't be against resources that you can collect to Super-Charge your warp drive. Certaintly would be handy for crossing vast distances, but at a cost. As long as it isn't damage, shield or other combat buffs I'm fine with it (also as long as it is...
    12. Dire Venom

      Armor Tanking: Using the new Shield 'bubble'

      Correct, You've hit the nail on the head :D! It certiantly does work, and very well. Personaly I've found the best way to mount it is to have a large ball turret in the middle of your ship (Thus you can easily build around it, it moving doesn't hit anything cause ball yo :P), and have the...
    13. Dire Venom

      Armor Tanking: Using the new Shield 'bubble'

      The idea/concept is certiantly solid, it's simply a continuation of the docked armour/sheidling setup from before. The main issue arises from the location of the shield bubble, a decent sized shield can be pretty big imo. You would certiantly want it at the back of your craft for thie design...
    14. Dire Venom

      Balance weapon stats to only require a few system blocks

      Intersting idae. Turrets have certiantly felt quite large comparative to the size of ships in the past. I often even design ships around turrets imo. In a way it makes Weapon systems both harder to hit, but much easier to disable. A solid missile shot hitting a turret would take out a notable...
    15. Dire Venom

      More precise jump drive?

      Maybe a seperate chamber/Modual which has a more "blink" or skim effect, allowing you to reposition in a system within (x) distance of the selected target. Could be affected by jamming or so.
    16. Dire Venom

      May we have a dev blog please?

      Well said. One of the devs posted not long ago that they purposly keep some of their thoughts and plans seceret because they feel it is better for the development process. Not sure if it works or not, but it seems to be what they stick too. I don't mind what plans they have as long as they...
    17. Dire Venom

      [Expanding the scope] Harvesting Gas Giants, Stars, Leviathans

      (Kinda necro but I don't mind :P) Yeah I completly get what you mean ^_^ What I was proposing back then were some gigantic sector-spanning entities as well as upscaling stars. The point being that these were used for endgame material and would draw players together at these points, rather than...
    18. Dire Venom

      Remove server max speed

      That being said if you take your ship to -ve mass through an exploit you can already break the speedlimit on any server. Try and find servers better suited or even set one up yourself if the speed limits arent to your liking.
    19. Dire Venom

      Remove server max speed

      Mostly just to prevent server issues (large ship colliding with a planet at high speeds may kill a server) You can remove the speed cap if you want already imo, it's in the server config.
    20. Dire Venom

      (EXPANDED!) More In-Depth Stellar Classification

      Another sucker for spacy awesomeness here! Anything along this relm would be apprecaited. Litterly anything. Building and scale is what starmade has going for it, other than that the SM universe is pretty empty.