Search results

    1. Dire Venom

      Saying Something Nice

      Well I mean at least they've actualy started talking to us XD After about 6 months of silence. I dare say if the community could have had open communication to the devs and vice verse this whole process would have gone a lot faster and wouldn't have needed as many itterations. Sadly they still...
    2. Dire Venom

      Possible fix for stabilizers

      They really need to find a better mechanic than this one dimensional mess if they want to encourage "empty space" (No idea why on earth you would want empty space though..., could be filled with Decour, Systems, Rails or Fighter bays) If the devs want me to build my ship with "Empty Space" By...
    3. Dire Venom

      Bring back Capacitors and Jump Modules as Decorative Blocks

      +1 Why was this not considered? I thought the devs wanted to be more inclusive of RP Ships and now they're slamming them with a ***** sledgehammer O_o>.... Please no nerf prettyness!!!!
    4. Dire Venom

      Heat/Cooling as an alternative to stabilizers and reactor HP

      But mah role playing man, you gotta let me dissapaite my heat :,( Simply call it a different type of radition or whatever.
    5. Dire Venom

      Remove firing arcs. Add targeting enhancements.

      Personaly I've never really been able to fight manualy. I simply don't have the time to spend 20 hours to try and figure out how to lead my cannons on targets strafing in circles around me XD The lag I get from my location makes manual aiming at mid-long distances impossible as well. I simply...
    6. Dire Venom

      Heat/Cooling as an alternative to stabilizers and reactor HP

      I agree with this. As it is a key component of your ship I think it is vital to has it easily accesable by the player. I mean we no longer have power capcity, so we can replace that bar with it :P Just have a simple numerical display for power. A bar that never moves does nothing for the player...
    7. Dire Venom

      Experience with the new dev-systems

      Image of the ship in question would be nice!
    8. Dire Venom

      Additive Stabilizer Algorythms (no actual math formulas included)

      e.g add in low effcincey zones around the groups so they have to be spread appart. Maybe you could only have 6 active stabilizor groups at a time, the rest are deactivated (like multiple reactors). Only the largest 6 groups are used.
    9. Dire Venom

      Remove Stabilizers

      Thing is it's already too easy to get full effciencey, you just have to build long and thin. We as a playerbase do not want this 1 dimensional system to encourage these sorts of builds. There is no such thing as a cheaty design, it is simply one of the more effective designs made possible by the...
    10. Dire Venom

      Reactors and "Ship Modes"

      15 Million blocks is huge dude :o..... My laptop can barely handel 1-2 mill at the most. What on earth are you planning on mining with that thing O_O.......
    11. Dire Venom

      Remove Stabilizers

      Glad we could have a heart to heart with some of the dev team. Thank you for responding to this thread and being constructive. We all want to power update to go as well as possible, and communication makes a big difference! They key aspecs that I have seen being discused and looking for...
    12. Dire Venom

      Reactors and "Ship Modes"

      Thats pretty cool, thanks for sharing! Out of cuirousity do you have those values in blocks:? I find it kinda hard to picture what that sort of mass represents. E.g 100k blocks, 1 million:? Thanks!
    13. Dire Venom

      Block Mass Changes (helps with system stuffing)

      Intersting approach. I'm pretty sure this could be modded or changed via the block editor for a server right:?
    14. Dire Venom

      Reactors and "Ship Modes"

      For non-combat ships they certiantly would be useful imo. A bit of extra mass or reduced production doesn't matter a lot if your not in combat. For Combat I could see myself piggybacking on a Jump Ship to bring it into combat, with the main ship built for full evasive/dps then undocking
    15. Dire Venom

      Additive Stabilizer Distance - The Simple Solution

      Boy communication is difficult XD Lot of valid ideas in this thread though, thank you for sharing
    16. Dire Venom

      Additive Stabilizer Distance - The Simple Solution

      (My feeble attempts to try and represent this idea:) This is a bad illustration, but I think that given an equal number stabilizors this: Should be just as effcient as this: With each stabilizor group generating low effcincey zones around it. E.g: Thus making these two designs equally...
    17. Dire Venom

      Prerelease v0.200.250

      Edit: Nvm I misunderstood
    18. Dire Venom

      The Stabilizer Fix

      As far as simplyfying power goes, taking it from a soup of groups to a condensed block works fine. I'm sure newer players especialy will appreciate it. As far as stabilizors go, if they had just been a bit more open or engaged with the community about them they could already have been fixed imo...
    19. Dire Venom

      An Update To Minefields

      Myabe minefields could be delt with more so as "Regions of probability". E.g a minefield chamber is added to a station. The station randomly generates (x) number of mine positions within (x) distance to the station. These postions are simply recorded as numbers, and may or may not be represente...
    20. Dire Venom

      The Stabilizer Fix

      +1 They seem to have learned all the wrong lessons. As has been pointed out by many experianced players, an interior and decour does not have to come at the cost of ship performance. Interiors and decour is not an issue.