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    1. Lecic

      A Potential Minimal-Grind Fuel Mechanic.

      First off, star damage distance varies by star color. The normal white stars are closer to 1 - 1.5 sectors burn distance. Secondly, binary systems are rare as hell, let alone safe binary systems. That's a problem with their rarity in the universe generation code. I do remember that the Aethi...
    2. Lecic

      Game Balance Suggestions

      To my knowledge, you've clearly never tested EMP.
    3. Lecic

      Game Balance Suggestions

      You know do know EMP is already extremely effective at causing a complete power failure and fully immobilizing a ship, right?
    4. Lecic

      A Potential Minimal-Grind Fuel Mechanic.

      It sounds like you've got some major inefficiencies in your power gen then... The optimal block count for a single aux group is about 10k (9890? something like that) which should generate right around 2mil e/s. Even with a 1:1 armor to aux ratio in the reactor, that's still only about 40k...
    5. Lecic

      Are near invulnerable shields a good tactic?

      What's stopping your enemy from also building a ship that big? Super shielded vessels are useful for two things- fleets and suppressing rowdy tax subjects.
    6. Lecic

      A Potential Minimal-Grind Fuel Mechanic.

      Slightly off topic, but I think your ship may be a bit lacking in power generation. You've got a 3mil+ block ship and you've only got ~30-45k of that dedicated to aux and regular power gen? That's only 1-1.5% of the ship being composed of power gen, which is far under what you need for a ship of...
    7. Lecic

      Are near invulnerable shields a good tactic?

      If you make a ship with a big enough % of its mass dedicated to rechargers that nothing can beat its regen, you would probably have a ship that's just rechargers and the power to support them. The thing about recharge tanking is that someone can always bring a gun with a big enough alpha to...
    8. Lecic

      A Potential Minimal-Grind Fuel Mechanic.

      Good suggestion, except for this. It'll already be a huge pain finding the nebula sectors/systems with them just confined the stellar systems, let alone void ones. Besides that, nebula almost always have protostars and are usually formed from the remains of a star after it goes supernova, so it...
    9. Lecic

      Renewable Resources from Planets: Core Drilling and Plant Farming

      Certainly not a new suggestion, but definitely one I want. The usual term I've seen used for these is "mantle extractors" to prevent confusion with the old core drilling damage system. It should be one fixed resource per planet, so you need to have a lot of planets under your control to get a...
    10. Lecic

      Smaller jump drives = faster charge

      This sounds terrible from the perspective of combat jumps. A large drive can overpower an inhibitor and make a jump in combat, but you would need to spend so much time charging (probably 30-60s at least) that you would be at a massive disadvantage because of it.
    11. Lecic

      Better Asteroid-Resource Matches

      It's to make it easier to remember which asteroids have what while still maintaining the ability to easily pick out ores on the surface of asteroids during early game mining. Instead of needing to remember 16, you only need to remember which asteroids each color matches to.
    12. Lecic

      Better Asteroid-Resource Matches

      No, because then you can't see the ores on the surface of the asteroid. That's annoying. The suggestion or the current one?
    13. Lecic

      Better Asteroid-Resource Matches

      How so? You can barely even see the ores in asteroids from a distance in the first place, and it's not as if it's making the asteroid colors match the ore colors. It's just making the crystal and metal colors match.
    14. Lecic

      (QoL) Simplify ore/crystal names

      Sounds like it would be pretty confusing with three different kinds of resource, each used for different things, all with the same name, don't you think? I don't agree that this would improve my quality of life in the game, personally. Would make it worse if anything. However, I would like to...
    15. Lecic

      Better Asteroid-Resource Matches

      Simply put, I think it would be a lot nicer if both resource colors on each asteroid were the same color instead of mismatched. A lot of them ARE matched already, which makes this choice all the more annoying. The current pattern. My proposed pattern.
    16. Lecic

      Proceduraly Generated Fauna

      I think you're a bit lacking in types of things they can have, but it's a good start. I would add hexapedal, octopedal, and limbless, as well as things like different eye types like compound vs simple and pupil shape (make sure it's weighted properly to match role). And for the people who...
    17. Lecic

      Best Missile Circus you've seen in-game?

      Best missile circus is an oxymoron. I have never seen a missile circus I liked, even launched from one of my own vessels. They're laggy to both servers and clients and half the time they break missile explosions on the server.
    18. Lecic

      Collision Damage against larger ships

      For the same reason tons of options are in the config that are there for testing and not the official game? You need to have the options to test with in the first place to even know if you want to support them in the future.
    19. Lecic

      StarMade Surprise Update

      I think it'd be best if the natural terrain was blocky for ease of generation, but if we could place shaped variants ourselves for landscaping.
    20. Lecic

      Simple power system overhaul counter-proposal

      No offense, but this sounds like a personal problem with shitty system design.