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    1. Lecic

      StarMade Ship Systems 2.0

      There are lots of things that could be done for the base of the turret. The main one that comes to mind is something people have wanted for ages, which is allowing us to put our secondaries and effects into the base of the turret.
    2. Lecic

      StarMade Ship Systems 2.0

      Did neither of you read the section on weapons? Weapons of the same block count and energy per damage will have the same energy per second requirements. Overdrive modifies the ratio of DPS per block and power per damage. It is really not applicable for this comparison. How can you support...
    3. Lecic

      StarMade Ship Systems 2.0

      Perhaps this is more prevalent in a 1v1, but an individual's piloting ability and how ships react to server lag often seems to be more important than "efficiency and optimization" in a fight past a certain reasonable point, because the returns on that are diminishing. I have seen people flying...
    4. Lecic

      StarMade Ship Systems 2.0

      While this is true now, the changes to weapons makes this point null. But it won't be, only in extreme cases. There's nothing particularly bad about having a turret that draws LESS power, because that gives you extra power the main ship can use in case of a damaged reactor producing less than...
    5. Lecic

      StarMade Ship Systems 2.0

      If two turrets are the same size, why would they have different power draw in the first place? If the turret is bigger than the ship was designed for, shouldn't that cause problems, and shouldn't an undersized turret result in excess power? None of these are bad things from a game design...
    6. Lecic

      What to call "Tech Points"

      Meme Levels (ML)
    7. Lecic

      StarMade Ship Systems 2.0

      Because weapons use the M/S/E system and, if they used the chamber system (which they currently are not planned to), it would likely be for each individual weapon system, not part of the reactor. The new system still lets you do that, though? The whole of your argument essentially comes down...
    8. Lecic

      StarMade Ship Systems 2.0

      So a ship with massively different systems shouldn't have to deal with that? Modularity makes your ship able to be a jack of all trades, but there should be downsides to that. I don't think ships should be basing their turret counts and strength off how much surface area they have for mounting...
    9. Lecic

      StarMade Ship Systems 2.0

      The drones would pull power from the main ship until they were undocked, at which point their own reactors would engage. Uh, you'd build it? There's nothing stopping you from doing this any more than there's anything stopping you from making a ship where you swap out a cannon system for a beam...
    10. Lecic

      StarMade Ship Systems 2.0

      Why should turrets not be looked at like normal weapons that can aim on their own? Why do you want turrets to just be drones glued to the ship?
    11. Lecic

      StarMade Ship Systems 2.0

      Creativity takes a back seat to balance. Allowing players to have docked guns that can bypass limits put on the main entity is a bit busted. Turrets should really be treated like any other weapon system.
    12. Lecic

      StarMade Ship Systems 2.0

      I'm actually a pretty strong supporter of the idea that shield sharing should be 100%, not 75%. One of the other major problems with docked entities is docked hulls working as an ablative while the main ship hovers at 25% shields for a very long time. I would love it if shields were shared 100%...
    13. Lecic

      StarMade Ship Systems 2.0

      Yes it is. Otherwise turrets would be able to ignore EMP, just like they already can. They can and would continue to be able to completely ignore damage to the main ship. They will continue fighting on their own even if the main ship has almost entirely lost power. Does this not seem broken to...
    14. Lecic

      StarMade Ship Systems 2.0

      Being able to completely bypass EMP for weapons and at least partially for shields while also removing the need for aux, while also being substantially better than aux, is not "efficient and reliable"? You say that like this is a good thing. Turrets should be part of the ship, not drones glued...
    15. Lecic

      StarMade Ship Systems 2.0

      Or just fully disable docked power and finally solve the issue of docked guns and shields. The new power will be linear, so there's no reason not to.
    16. Lecic

      StarMade Ship Systems 2.0

      But nearly all of the biggest balance problems with the current power system come from docked, self powered weapon and shield systems. We should strike preemptively and just get rid of them now. Turrets should be treated as mobile parts of the main ship, not drones locked to a bigger ship. It...
    17. Lecic

      StarMade Ship Systems 2.0

      Requiring ships of a certain shape (wedges) to put their turrets on pylons/ridges sounds like a bad system. This actually makes me think, why not disable ALL docked reactors? By making turrets need to draw power from the main ship, you remove the advantage they have of splitting up all the...
    18. Lecic

      StarMade Ship Systems 2.0

      I like most of this (besides tech points, terrible name, call them open power channels or power conduit optimization or something else) except for.... Doesn't this encourage boxy ships somewhat? Because taking a hit to the stabilizers is terrible for your ship? As long as the distance...
    19. Lecic

      Makin' Blocks Better

      But hiding recipes until you've crafted the things beneath them forces players to craft things they do not want or need to learn how to craft what they do want and need. That's just inherent in the system you are proposing, and I don't like that. How about just improving the in game tutorials...
    20. Lecic

      Makin' Blocks Better

      Ok, sure, but I should also have an option to set it to just craft until it runs out of materials, ESPECIALLY with the capsule refinery. Sounds fine, but you need to make sure factories can't use the same enhancer at the same time. Definitely agree. This will be especially important when the...