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    1. Lecic

      Devblog May 30th 2017

      What? We're not getting the reactor update next. We're getting these build mode upgrades soon. The reactor update will be later. That's what I thought it was saying, anyway...
    2. Lecic

      What kind of Chambers to you want?

      But you don't need to be a powerful warship because you just made your entire fleet extremely powerful, and you can have a a dozen minimum size spares with no other systems to bring in as you need them to keep the buffs running.
    3. Lecic

      StarMade - Devblog May 22nd 2017

      Competitive ships should be extremely difficult to build without a proper trading network or heavy reliance on raiding. Uneven resource distribution does not mean none of resources that aren't most prevalent in an area, just that they are significantly less common to promote trading. So...
    4. Lecic

      Light Vs Dark News

      boroski shut the fuck up before we kick out from FCM, holy fug
    5. Lecic

      Shield supply beam revamp - support ship viability

      Is it a joke or not? Make up your mind. It's a joke but you still want it in the game? There's no practical use for shield beams on a station. That's a fact. I listed every potential use I could think of but there's really not much it'd be good for. It's a pointless buff to appease the people...
    6. Lecic

      What kind of Chambers to you want?

      Basing it on chamber block count is probably the best way to do it. How else would you do it? Good point. This could work. Getting put back at spawn because you disabled your reactor for a bit sounds like a real pain in the ass. It would be extremely easy to make a flying 2km wide...
    7. Lecic

      Shield supply beam revamp - support ship viability

      I'm a station hater because I don't think we should preserve a mechanic that would be useless for them? Please, provide an example of what a fixed shield regen beam could do. Regenerate shields to a ship in the middle of combat defending the station, I guess? It sounds incredibly niche and...
    8. Lecic

      Shield supply beam revamp - support ship viability

      What purpose would a stationary, fixed beam that provides a function that ships can already do for themselves (regenerate shields) possibly serve?
    9. Lecic

      Read by Council Discord server

      No. -Large discords quickly become unreadable meme-filled messes on par or worse than with twitch chats -Splinters the community (the IRC only exists for legacy purposes) -We already have a chat function -We don't need a voice function, players can join private discords/teamspeaks/mumble...
    10. Lecic

      Shield supply beam revamp - support ship viability

      Logispam/Medic circle jerks are almost always complete and utter cancer in PvP. I hate them. Every single game they exist in, it is, bar none, the most OBNOXIOUS ""tactic"" in the game. Dreadnought, Fractured Space, Robocraft, the list goes on and on. I hate this shit. There is nothing more...
    11. Lecic

      StarMade - Devblog May 22nd 2017

      Mining bonuses should not be the ONLY reason to claim sectors, but they should be one of them. Most of the other benefits that are proposed or are in game (taxation, fleet control, scanning bonuses, map presence) are only useful for larger factions. If you remove mining bonuses, 1-3 man factions...
    12. Lecic

      StarMade - Devblog May 22nd 2017

      I can't say I've heard much about people moving systems, considering how asteroids respawn after a while. They usually just claim extra systems if they're managing to eat all the asteroids in a system before the ones in their home system respawn. Assuming in the future asteroids don't respawn...
    13. Lecic

      What kind of Chambers to you want?

      Any chamber that modifies weapons is a mistake. Weapons modification should be done exclusively through the primary/secondary/effect system to make balancing easier. This is a cool idea, but does it suffer from combat recharge rates as well? How is the amount of shields it holds calculated...
    14. Lecic

      StarMade - Devblog May 22nd 2017

      Yeah, and? The different armor tiers are massively different in function and role, and, more importantly, can be crafted from the start. Tiered systems in the way you are proposing only gives established players an even bigger advantage. The solution to this is uneven resource distribution...
    15. Lecic

      StarMade Ship Systems 2.0

      I really hope those quotes around "invented" are supposed to indicate you know you're far from being the inventor of clipped armor.
    16. Lecic

      StarMade Ship Systems 2.0

      Maybe crew could be a good way to limit this? If Bobby AI was removed, forcing the use of AI pilots and turret controllers would make people have second thoughts about sending out hundreds of crew in suicide drones that would take time and resources to replace and train.
    17. Lecic

      StarMade Ship Systems 2.0

      Why would you do this instead of just using a traditional drone swarm? Making your turrets eject, especially at such a high shield percentage, is just dumb. Your turrets would likely be more effective if they were still protected by the main ship for a while.
    18. Lecic

      StarMade - Devblog May 22nd 2017

      Reactors do not take much space in the current system and will not take much space in the proposed system either. If reactors are explosive enough to take down the turret they are powering, they will also definitely be taking out a huge section of the ship they're docked to, and if your main...
    19. Lecic

      StarMade - Devblog May 22nd 2017

      Reactors and stabilizers do not need empty space between them. You can fill the space between the two with whatever systems you want.
    20. Lecic

      StarMade - Devblog May 22nd 2017

      Anywhere between 20k and 200k is roughly a "normal" mass. The example I gave is near the middle to upper end, but you can scale down turret counts for smaller vessels. 7k mass is pretty small.