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    1. Captain Fortius

      M-55 "Havoc" Strike Fighter V2.0A

      Wing span: 55 meters Height: 18 meters Length: 55 meters Mass: 2,645 units Shields: 150k cap, 15k/s regen. Thrust ratio: 2.5 Additional systems: -Enhanced Shields w lvl 2 Outage Redux -Enhanced armor w lvl 2 heat, kinetic & electromagnetic resistance -lvl 2 enhanced turn rate...
    2. Captain Fortius

      [Dev Build] Weapons 2.0 impressions from testing the basic 3

      I already offered a solution against that problem, in the very post you quoted. About this; Your projectiles may not drop to the ground, but energy blasts dissipate over distance (remember, it's an energy cannon) thus it stands to reason a larger blast from a larger cannon could travel...
    3. Captain Fortius

      [Dev Build] Weapons 2.0 impressions from testing the basic 3

      Static weapon ranges don't exactly seem to help make the game enjoyable. When small attack craft and large spaceships fight at the same range, it's a pretty awkward sight; As if a 9mm pistol and a 400mm naval cannon would both operate at the same ranges. It also makes shooting down small craft...
    4. Captain Fortius

      Global Ship Classification Project

      One question: Was this google translated? :D Watch what happens when we put it back into the system and set Zulu as the output language! Now to Kazak, then Spanish, Vietnamese, and finally English again! Google translate is getting quite good, actually. Serious time though: The best, and...
    5. Captain Fortius

      Weapons 2.0 - :(

      Fair's fair. This is true. But it costs a serious amount of creative freedom, and at the end of it all, whatever interior volume was gained is still best spent at additional systems, rendering his whole argument moot.
    6. Captain Fortius

      Weapons 2.0 - :(

      Have you been drinking the angry juice? Let's recap the whole thing, because I seriously think you're flipping for the wrong reason. - Some guy says the only cause of crazy recoil problems is the player's habit of building disproportionately large guns, and it's more realistic to have a very...
    7. Captain Fortius

      Weapons 2.0 - :(

      Not quite. I wouldn't count the weight of the entire turret; there's just too much armor plating and structure that strictly speaking, isn't a weapon. (Meaning, you'd use hull or armor blocks to represent them in-game) By your logic, if a ship has guns in it's main hull, then the entire ship...
    8. Captain Fortius

      Weapons 2.0 - :(

      Yup, just the barrel and the chamber, and the other parts that make the bare essential "gun" .
    9. Captain Fortius

      Since I Can't Keelhaul People I Don't Like...

      Reactor stream shouldn't exist.
    10. Captain Fortius

      Weapons 2.0 - :(

      Well, a month late, but I found this post AND the free time to dump some wikipedia - source of deep knowledges to be sure - on you lads. We don't have armed spaceships, but a cursory search on main battle tanks will tell you, a german Leopard 2 tank weighs about 62 tons and it's main gun is 3.3...
    11. Captain Fortius

      A revelation on the redundancy of System Integrity

      Yes! Perfectly good insight. (on all counts) I'd play that game.
    12. Captain Fortius

      Imitator Block

      Basic Hull fullfills those requirements perfectly. Getting paint for different colours is a bit of a hassle perhaps. I'd rather go for making paint free than adding yet another block type and mechanic to the game.
    13. Captain Fortius

      A revelation on the redundancy of System Integrity

      They weren't a problem for me, yet for some obscure reason they were taken more seriously than they should have been. But come to think of it, if they never get hit, then the CURRENT system is no spagetthi deterrant eaither! :D So this new one wouldn't make the situtation worse on that front...
    14. Captain Fortius

      QOL Improvements to Recoil:

      This is what we need. It's clean, simple and efficient. Ships flying backwards or tumbling after a shot is a scene fit for a Looney Tunes episode. It's also a bunch of calculations that, yet again, eat computing power that could be put to better use. Want more? -Our weapons don't use ammo. So...
    15. Captain Fortius

      A revelation on the redundancy of System Integrity

      That's the thing. I don't want to add anything here. I want to remove something unnecessary.
    16. Captain Fortius

      A revelation on the redundancy of System Integrity

      Thanks. I've been thinking about what you wrote. I look at it this way: With the current Integrity mechanics, if you don't build your ship's systems cube-y enough, they explode when the ship is shot, even though shields and armor are still intact. With my proposal, systems built in every...
    17. Captain Fortius

      A revelation on the redundancy of System Integrity

      The integrity mechanic has been the subject of much discussion, with many posts pondering it's cons and pros, and sometimes trying to offer theoretical improvements or better ideas altogether. After reading the Nth such post, I realized something; Isn't the Integrity system unnecessary as a...
    18. Captain Fortius

      Astronaut suit = Ship

      Player built, functional hardsuits are a long time dream of mine. You've got my like.
    19. Captain Fortius

      Shield problems

      So, instead of admitting their mistake and bringing back the old system, they rather produce workarounds for the workarounds of workarounds. Now, I'm not as good with coding as I am with handyman projects, but I believe some of that experience translates pretty well: -"If you have to add the...
    20. Captain Fortius

      Where is everyone?

      I can't speak for others but I for one haven't been playing much since power 2.0 brought on some really unwelcome changes, such as systems taking extra damage for having a long or complex shape (AKA not being a cube ), shields not covering your ship properly if you don't build them in a single...