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    1. Captain Fortius

      Weapons Testing Results

      Confirmed. And just the other day we talked about how huge missile HP pools would start a trend of humongous PD turrets, so you can defend against them. At this rate, why bother? ... I mean, they break more blocks than they used to? Right? Only when you build them really big though. Killing...
    2. Captain Fortius

      StarMade v0.201.126 - Weapon Update

      Missiles, missiles... Small attack craft are often portrayed as the first and best line of defense against gigantic, capital-killing missiles in fiction. Getting through the armor plating, or shielding is the hard part, but once that breaks, all it takes is a single shot to blow the charge...
    3. Captain Fortius

      StarMade v0.201.126 - Weapon Update

      Look at the pictures. An 1x1 needle projectile is coming out of 25x25 gunbarrels. Like it did before the update. Problem enough on it's own. Both my targets were basic armor, the first one just 1 block thick; easily destroyed by a 250 block weapon, so what's that about acid damage not applying...
    4. Captain Fortius

      StarMade v0.201.126 - Weapon Update

      I've noticed that, but we're not going to be fighting against asteroids, will we? :D Blocks can show light scratching as well, the test cannons don't need to outright destroy them in this case. My first test pics clearly show 1 block wide holes and the neighbouring blocks in pristine...
    5. Captain Fortius

      StarMade v0.201.126 - Weapon Update

      Results time! I recreated the cannon you were using - at least numerically - in three different shapes; extra thin, regular, and extra wide. Here's what I've learned: Visually, the projectiles remained the same. Doesn't look very nice when a 25x25 barrel fires a bolt like that. Damage...
    6. Captain Fortius

      StarMade v0.201.126 - Weapon Update

      That looks like a very support heavy weapon. I believe the impact crater's size is due to additional effects, and not any "projectile width scaling". I'll go and do some testing now with your numbers, but you can do it too: Add an 1x1 diameter barrel extension to your cannon group. Shoot...
    7. Captain Fortius

      StarMade v0.201.126 - Weapon Update

      Allright! Let's try it out with three cannons built of exactly the same number of blocks, but arranged to different widths: Wait, what? WHAT? WAAAAAT???!!! This'd be a super neat feature, one that I've really wanted for over half a decade, but -unless I'm doing something really...
    8. Captain Fortius

      StarMade Weapons Update Prebuild

      Because you tend to conveniently ignore reason, and only apply your very own logic whenever it suits you. It's a valid point. How much realism can you lose without making a really dumb game? Ps; I know you've read it all. It's short. You just can't admit to being wrong. Given how frequently...
    9. Captain Fortius

      StarMade Weapons Update Prebuild

      In that case, the astronaut could have a third hand sticking out of his forehead, yet it would look equally as silly as static weapon ranges. Two tiny 10-mass gun pods fight at 4k range, and they'll never land a hit, and never see any of the action. Two gigantic 10.000.000-mass über titans...
    10. Captain Fortius

      StarMade Weapons Update Prebuild

      I'd agree with the rest of your complaints but this part does not make sense. Battleships and fighters DO NOT have the same range, ever. Be it on Earth, with the planet's gravity and atmosphere interfering with shooting, or be in a science fiction space battle where projectile speed, energy...
    11. Captain Fortius

      StarMade Weapons Update Prebuild

      Deafult weapon range of 4 kilometers! It's quite good for large ships, but have you tried having a small craft vs small craft dogfight? Have fun trying to hit each other at 4km range. Scaling weapon range USED to be a thing in this game, yet it was removed in the name of "progress".... Edit...
    12. Captain Fortius

      StarMade Weapons Update Prebuild

      Sooo.... I keep building thicker cannons and thicker lasers and neither the projectile size, nor the impact holes get a whole lot bigger. Yes, the 9000 block cannon does have a slightly fatter bullet than the 1 block cannon, but it doesn't matter at all if it has an 1x1 output, or a 9x9. It...
    13. Captain Fortius

      Spawn Ships to Docking Rails

      103 Turrets agree with you.
    14. Captain Fortius

      Controlling Captial Ships - Utilizing the third-person view for "better" captial ship combat

      The necromantic powers are strong in this one! It sort of happened. There's an option for manual turret control now. But it's jittery, glitchy, and try to switch to free camera mode and your ship will tilt to odd angles. Also, there's no way to steer the ship yet in free cam mode. And your...
    15. Captain Fortius

      Game: strengths and weaknesses

      Strenghts: -Doesn't make you pay to play an unfinished product - unique, as far as I know. - Best build mode of any game I played. Still waiting for an McEdit style "move selection box" and "move selected blocks" commands, but it is quite good as is. -Greatest creative freedom in any openly...
    16. Captain Fortius

      "The Great Yamato"

      Maybe this helps; When I was building one of my ships, I had no problems in single player, but online the airlock cover plate would jam half the time due to the server's microlag. The solution was to add one or two delay blocks between movement phases. (ex; slide - wait - rotate) Never...
    17. Captain Fortius

      Explosion effects (AKA we need Michael Bay)

      This proposed impact effect could inherit the color of whatever projectile triggered it. Red missile? Red boom. Blue shell? Blue splash. Green laser? Green flash. And since we're talking effects, engine trails anyone? Edit: Op, try an older build too! The current live version muzzle flashes...
    18. Captain Fortius

      [Dev Build] Weapons 2.0 impressions from testing the basic 3

      # 2, 3, 4, I'm perfectly aware of. I felt #4 especially keenly, after building a nice logic turret with recoil animation and sequential fire, only to realize it'll always need a guy sitting in it, and will still have terrible accuracy. #1, well, you wanna discourage checkerboards or not...
    19. Captain Fortius

      "The Great Yamato"

      Those silly japs :D I especially love the red waterline, indicating how deep the craft can submerge in... space. Also: Drop anchors! With a few million miles of chain, we might actually hit something eventually. Keep up the good work! It's a refreshing break from all the space rifle ships...
    20. Captain Fortius

      [Dev Build] Weapons 2.0 impressions from testing the basic 3

      Yes. Simplest thing I can think of right now, a weapon's power could scale exponentially per added block; One big output weapon would be extremely damaging, while a weapon with many small outputs would harmlessly ping off of heavier armor. At the same time, I wouldn't want to be punished for...