Search results

    1. takethispie

      Planetoid class spaceship: the Maelstrom (progress thread)

      sry typo xD NOM NOM NOM NOM ! x)
    2. takethispie

      Fazer Mini: working 8 bit CPU

      wat ? x)
    3. takethispie

      Fazer Mini: working 8 bit CPU

      gosh I would love so much to continue my work on this CPU I hope the finite state machine problem will be resolved one day :/
    4. takethispie

      Planetoid class spaceship: the Maelstrom (progress thread)

      the Maelstrom is in the background of starmade.org ! :D so since starmade is out on steam I will play to starmade a lot more and continue to work on the mealstrom (kinda stopped playing during the 2-3 past weeks) stay tuned ! :)
    5. takethispie

      New Eden Fleetworks | EVE Online Ships in StarMade

      this is just aaaammmaazziinngg :o all those ships amazingly well reproduced :D
    6. takethispie

      So who got here from steam?

      a big welcome to everyone from steam ! and if by any chance some french come here, go to starmade.fr :D
    7. takethispie

      Planetoid class spaceship: the Maelstrom (progress thread)

      no just the cable connecting the door logic to the control panels x)
    8. takethispie

      The effects of Gravity?

      wich really sucks :/
    9. takethispie

      Planetoid class spaceship: the Maelstrom (progress thread)

      I prefer blue light than varat :) maybe I'll do a specific thread on logic but not sure, I have less time than I had before unfortunatly :/ the project is still alive, now all hangars have double door and all door are wired to the strategic center but there is not much to show x) inside the...
    10. takethispie

      bubble shields - the re-take

      yeah but turrets. x)
    11. takethispie

      Logic... Lots and lots of logic

      there is also another issue that make me stop my 32bit CPU project, it's a problem with finite state machine not being updated correctly wich means I can't use registers for example :/
    12. takethispie

      Engine Porn

      yyeeaaahh it's me but mine is bigger (^_^) and I think it may be inspired by my four level animated engine :) (first level: engine are covered with plexdoor) :D
    13. takethispie

      bubble shields - the re-take

      yes and you need to know from wich entity the projectile comes from make it pass through the shield or not if it's an ally , but what if an ally shoot at the same time as an enemy ? does the shield block enemy ships ? etc and there is a lot more the thing is that actual shields use the same...
    14. takethispie

      bubble shields - the re-take

      so we also have another problem, people are already crying about how they can't survive against a dreadnought/titans with their little fighter/corvette or anything smaller than a "big ship" , if the turrets are protected with shields people will start to scream... btw you also need to detect...
    15. takethispie

      bubble shields - the re-take

      first you can not pretend to write a code and then say it would be faster because you don't know how the game is written also no you can't say how much time in cpu cycle it would take because also you don't know how the game is written, again ... xD btw it would be the GPU not the CPU because...
    16. takethispie

      What game do you want this game to become?

      IMO I think I'd love Starmade to be like Starmade because Starmade is awesome and, as Starmade has a lot of update it won't stop being better and if Starmade is like Starmade it's also going to be better ! \o/ really what I'm trying to say is that I don't want starmade to look like over...
    17. takethispie

      bubble shields - the re-take

      the problem isn't about rendering at all, it's about projectile detection , detecting a projectile and where it comes from on a spherical surface is really a pain in the ass and take a lot of processing power for nothing