the Maelstrom is in the background of starmade.org ! :D
so since starmade is out on steam I will play to starmade a lot more and continue to work on the mealstrom
(kinda stopped playing during the 2-3 past weeks)
stay tuned ! :)
I prefer blue light than varat :)
maybe I'll do a specific thread on logic but not sure, I have less time than I had before unfortunatly :/
the project is still alive, now all hangars have double door and all door are wired to the strategic center but there is not much to show x)
inside the...
there is also another issue that make me stop my 32bit CPU project, it's a problem with finite state machine not being updated correctly
wich means I can't use registers for example :/
yyeeaaahh it's me but mine is bigger (^_^)
and I think it may be inspired by my four level animated engine :)
(first level: engine are covered with plexdoor)
:D
yes and you need to know from wich entity the projectile comes from make it pass through the shield or not if it's an ally , but what if an ally shoot at the same time as an enemy ?
does the shield block enemy ships ? etc
and there is a lot more
the thing is that actual shields use the same...
so we also have another problem, people are already crying about how they can't survive against a dreadnought/titans with their little fighter/corvette or anything smaller than a "big ship" , if the turrets are protected with shields people will start to scream...
btw you also need to detect...
first you can not pretend to write a code and then say it would be faster because you don't know how the game is written
also no you can't say how much time in cpu cycle it would take because also you don't know how the game is written, again ... xD
btw it would be the GPU not the CPU because...
IMO I think I'd love Starmade to be like Starmade because Starmade is awesome
and, as Starmade has a lot of update it won't stop being better and if Starmade is like Starmade it's also going to be better ! \o/
really what I'm trying to say is that I don't want starmade to look like over...
the problem isn't about rendering at all, it's about projectile detection , detecting a projectile and where it comes from on a spherical surface is really a pain in the ass and take a lot of processing power for nothing
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