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    1. Matt_Bradock

      StarSide Blood and Steel: Season 2

      If you don't see the threat of swarm missiles, I suggest you re-watch the first season of Blood and Steel, namely, Sven_The_Slayer's matches. Absolutely steamrolled everyone with his swarm boat and ion beams up until the grand finals where he lost to Thryn by a single hair.
    2. Matt_Bradock

      StarSide Blood and Steel: Season 2

      If our dear organizers Saber and Raiben ever really took part of the PvP scene instead of streaming it, they'd be aware of this. Now, there is one option to limit the effectiveness of swarmers. Simply put, to compensate being locked in the same sector, edit the BlockBehaviorConfig and cut all...
    3. Matt_Bradock

      StarSide Blood and Steel: Season 2

      If you watched the announcement video, Saber and Raiben found a way to make an entity completely invisible even to swarmers, and plan to do that to the observation station during Blood and Steel, exactly to remove the swarm bait... I was referring to that.
    4. Matt_Bradock

      StarSide Blood and Steel: Season 2

      The whole setup is a swarm paradise. Locked into the same sector so you cannot outrun or stay out of range (which would otherwise be a good tactic and completely counter them) and no cover to use against them at all. In an environment like that, an already very cheap and skill-less weapon...
    5. Matt_Bradock

      StarSide Blood and Steel: Season 2

      Swarm boats be winnin'. Station will be ignored by them, and last time it was already only that station that stopped them from absolutely dominating the scene. Even a swarm of drones AND that station TOGETHER was barely enough to stop a swarm boat from straight-up winning the grand final. And...
    6. Matt_Bradock

      Brainstorm This Events

      Guess I'll add my own thoughts to this. Events should be categorized in 2 groups mainly. - Stellar events - NPC(pirate, TG, neutral, alien) events A 3rd group can be added when NPCs get worked on and crew positions are implemented: - Crew events. Some example stellar events: - This sector is...
    7. Matt_Bradock

      Bug 100% load crash issue after patch

      After RushTea I moved to NASS and got caught up right in faction politics when ridik took me in Eurocorp (LOL. I was asking for an invite, he replied first. Boy, I had no idea what I was getting into) After NASS I went to HSZ, then Illusive, then I did a little solo career on Elwyn before...
    8. Matt_Bradock

      Bug 100% load crash issue after patch

      Holy shit... Maxajax, you're still around? I thought you vanished into the void man!
    9. Matt_Bradock

      Bug 100% load crash issue after patch

      Syntax error... someone missed a ; at the end of function in the damn code. No driver or Java update gonna fix that.
    10. Matt_Bradock

      Ares mod

      OK, now promote the living sh*t out of that server so there will be players too :P
    11. Matt_Bradock

      Ares mod

      make sure the faction block is nowhere near the HUD indicator of the station, no need to help the sieging ships aim at it ;)
    12. Matt_Bradock

      Ares mod

      If there was an actual server running this with decent uptime and players, you'd barely ever see me on a vanilla survival server again. AssIn9 is yours still WIP or abandoned?
    13. Matt_Bradock

      StarMade v0.19485 Internationalization Support & Bugfixes

      There are bugs, confirmed bugs, on the tracker (go look for yourself, phab.starma.de) that have been around for at least 3 releases already... without any sign of being worked on. The main problem with adding feature upon feature is that the code will be an absolute mess, and each added unstable...
    14. Matt_Bradock

      StarMade v0.19485 Internationalization Support & Bugfixes

      The following might be influenced by my most recent experiences about the current build. The game's borderline unplayable. Having new features is useless if I can't keep a server online long enough to start using them Furthermore, adding new features to an unstable build will only add another...
    15. Matt_Bradock

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      You should play FTL, Rixxan. You CAN open the airlocks and vent the atmosphere on the ship there. (it's recommended to reserve this feature for boarders, tho)
    16. Matt_Bradock

      StarSide Blood and Steel: Season 2

      OH GOD YES. More like, 36K mass limit and teams of at least 2... there would be more participants but the battles still wouldn'T be overly massive and game-breaking.
    17. Matt_Bradock

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      Disposable anti-personnel drones? (Hehehehehe... how about some re-skinned mechanized four-legged NOPEs?)
    18. Matt_Bradock

      StarMade News - November 9th 2015

      A minor suggestion to the personal inventory: Turn a set of slots into a dedicated "utility belt" only able to store non-stackable metaitems (oh yea, those will be a pain, a single pistol holding the same slot as a full stack of advanced armor in storage?) like guns, logs, tools, blueprints etc.
    19. Matt_Bradock

      StarMade News - November 9th 2015

      Thanks for the quick answer, Bench . That definitely implies a stack limit of less than 50K blocks. I do think that only specifying a max number of blocks a cargo crate can hold, and not how many different items, should keep it relatively simple - for players, at least. Also... there's a big...