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    1. Matt_Bradock

      StarSide Blood and Steel: Season 2

      Absolutely. I was taking notes, actually :P
    2. Matt_Bradock

      StarSide Blood and Steel: Season 2

      Sidenote: I wonder tho, if all ships and the footage was sent to Schema, how many strokes/heart attacks would he get, and how many nerfs would we get :P
    3. Matt_Bradock

      StarSide Blood and Steel: Season 2

      ASM well fought, for a "normal" ship without fancy docked hull and shield racks and whatnot, you really rustled some jimmies and you gave even Thryn a hard time and took one of them down with you. Respect! Thryn, I had high hopes for you guys as I saw what the Deimos alone could do, and last...
    4. Matt_Bradock

      Read by Schine Mobile Shipyards (shipyards on ships)

      Then I suggest they fix shipyards first. Like the docked objects, or every single logic element, display module and storage pull getting wiped if you spawn a ship at a shipyard. Or just the large ships with turrets entering collision detection box of a station/other ship with docked and...
    5. Matt_Bradock

      StarSide Blood and Steel: Season 2

      Ok this isn't even funny. Tournament starts tomorrow and I don't even know whether or not I'm allowed to participate at all, let alone when and how.
    6. Matt_Bradock

      Read by Schine Wheel Block

      Correct me if I'm wrong, but both the whales and the spiders already proved that the game engine CAN handle polygonal models. So, at least you can make it LOOK like a wheel.
    7. Matt_Bradock

      StarSide Blood and Steel: Season 2

      All I could find is "application submitted" nothing about it being approved, rejected or pending. Yes I checked the "my applications" menu.
    8. Matt_Bradock

      StarSide Blood and Steel: Season 2

      Saber , Dalmont , Raiben , could anyone please tell me why I haven't received the e-mail with my fight date yet? Have I been disqualified for some reason or is it simply because you're too occupied?
    9. Matt_Bradock

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      Guys, you're turning this into a "Crew simulator 2016" instead of a simple, understandable, manageable, easy-to-learn Starmade feature. You're overdoing it. It' supposed to be a feature in a game like many others, not its own game.
    10. Matt_Bradock

      StarSide Blood and Steel: Season 2

      Is it only me who hasn't received their confirmation E-mail yet?
    11. Matt_Bradock

      StarSide Blood and Steel: Season 2

      So is it going down this weekend?
    12. Matt_Bradock

      StarSide Blood and Steel: Season 2

      well, player inventory will be pretty damn much empty, Raisinbat so don't worry about that.
    13. Matt_Bradock

      StarSide Blood and Steel: Season 2

      They got caught by surprise with this last-minute change too. They are trying to figure out what to do about it.
    14. Matt_Bradock

      Power changes are ridiculous and broken

      I saw plenty of reasoning: 1. It's a lot easier to permacloak or permajam even bigger ships now. Although firing drops cloak, still nothing stops a permacloaked stealth bomber from unloading its missiles (and pretty large ones since these ships got bigger) on you and then recloak by the time you...
    15. Matt_Bradock

      Game Balance Suggestions

      Suggestion #1: Increase base cargo capacity per box to AT LEAST match the player inventory. A 1 cubic meter box should be able to hold as much as your backpack, pockets and utility belt. Right now, it only holds a fraction of that, which is contradicting even the most basic logic that should...
    16. Matt_Bradock

      Power changes are ridiculous and broken

      *Salt ON* Not so easy to EMP ships to zero now, is it, Lecic ? *Salt OFF* I do find this update problematic. If they only raised the cap, that would have been reasonable. But outright doubling power generation is overshooting it. Not just for the before mentioned issues, but because it reveals...
    17. Matt_Bradock

      StarSide Blood and Steel: Season 2

      Yera that is a really important question. Since a lot of us already submitted blueprints and won't have time to modify them...
    18. Matt_Bradock

      StarSide Blood and Steel: Season 2

      Make no mistake, I do think swarm missiles are a situational weapon. Their range and speed is inferior to missile/beam setups, the individual missiles have a lot less impact, they tend to cause horrible friendly fire in fleet battles and I'd never use them to farm pirates off a station because...
    19. Matt_Bradock

      StarSide Blood and Steel: Season 2

      The fact doesn't change that swarm missiles are still a low-cost (energy-wise and block-wise), area damage, self-guided high accuracy weapon system that, uniquely in the game, requires zero aiming from the pilot, and also uniquely in the game, if put on a logic clock, can still accurately fire...