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    1. S

      CIR - Postponing next term

      Oh, indeed. For instance, Wargaming doesn't HAVE suggestion sections; they just don't bother, since they'd ignore them anyways. Then again, they're a professional (i.e. games under their collective belts and significant experience in games, plus PR people and people dedicated to just presenting...
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      CIR - Postponing next term

      So then, to get back on track with this thread ... do you have any ideas/plans/vaguely-formed-thoughts about how you're going to make the Council transparent? I'll admit, I didn't see a whole lot going on. I know they were active - because of the oft-ignored "Tags" on Suggestions threads...
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      Multiple Invincible Stations

      So .. to add a suggestion to Fleet capabilities to tie in here. First, you don't necessarily need bases to establish more protected stations; just more territory. Second, you need a method to mass-inhibit hostile travel inside your sector. First idea is simply you cannot jump out of hostile...
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      Damage beam/cannon VS cannon/cannon stats discrepancy?

      Weapon systems have different effectivenesses against armor and shields (I believe). For instance, missiles are bad against armor but absolutely devastating once internal. Cannons are all-around good, whereas beams are incredibly good at dropping shields. They're also effective against blocks...
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      Could Fighters Get a Buff?

      Neat story. We have all managed to totally derail this thread into a discussion on AI tactics. Perfect. The SMD community is functioning as intended. Or ... it's functioning, at least. Right?
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      Could Fighters Get a Buff?

      Oooh, now you've got me interested. I want to see those, too ... what've they got up their sleeves now? I think, mostly, it's the AI portion that needs a revamp. No, you cannot build a 100-block fighter and have it kill anything but somewhat larger fighters; however, you CAN build a 2000 block...
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      Multiple Invincible Stations

      If you can't get in contact on the forums after 2 months, you're good to take them out of the server. Backups are nice but not necessary; if you don't know where they are, and assuming nothing terribly unfortunate has befallen them, and they haven't left a message telling how long they'll be...
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      Multiple Invincible Stations

      I really like this idea. And, of course, so predictably, I have some to add. Yay! For FP: Territory gives. That's your incentive to expand: that's the ONLY way to get FP. Having invulnerable stations drains a constant amount of FP. Say, 3 systems/station claimed would give you a net FP of zero...
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      Could Fighters Get a Buff?

      In the Royal Navy, the problem was the lack of a real general staff to oversee supply, dispositions, tactics, ship construction/design - the high ranking people who know what they're doing, in charge of making sure everything is done safely, properly, and RIGHT. But I digress. In space, a...
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      Could Fighters Get a Buff?

      I really dislike your references (original poster) to the Yamato and Bismarck. First, the Bismarck was sunk - not by those pesky biplanes, though they crippled her by nailing a neccessarily exposed piece of the ship (rudder was jammed by a near miss by a torpedo - probably warped the bulkheads...
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      How much time do you need to build ships below 100m?

      100m isn't that big. Nor is it that small. Small could be anything UP TO 300m, if it's skinny and long. It takes HOURS to build ANYTHING decent. Get used to it, persevere, and you'll have good ships. Just keep at it. Find an idea and stick with it. Change it as necessary as you go, but hey, if...
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      Working on a Charon Class frigate.

      Don't restart it - just increase your build-box dimensions and copy-paste-lagout-move everything around the core. Also, it's the engine pods - they're nearly in-line with the forward hangar bay/missile bay/logic-door-thingies forwards, just aft of the prongs. They should be maybe a tad wider and...
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      Working on a Charon Class frigate.

      If you're that close, build the extra 23 meters. Might as well have the full ship. Also, what caused the width? That is significantly over source material. You'll probably end up at either 155 or 157 if you go for a to-scale ship, given that operating on an even bias is absolutely horrible ...
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      Aperture Galactic Shipyards; A TriNova Technologies company

      And while you're at it, get a little bit rich on the side.
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      Dannage Fleetyards: Poor Advice For Noobs

      What's the idea?
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      [SFW] Sioux Fleetworks

      Beautiful stuff. Just beautiful. Excellent work on all of it.
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      Skylord Worlds: all my Projects,Stations,Skins and Procedural faction ships list

      Dangit. Ok, you're going to need to park multiple stupid-high-mass (basically immobile) entities in a very close proximity to each other, so that there is a large gap in between the bounding boxes ... and you've gotta get the positioning exactly right. Probably best to dock it, undock it, then...
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      Skylord Worlds: all my Projects,Stations,Skins and Procedural faction ships list

      Now, if you build multi-kilometer planets, you should plant it dead in the middle of the sector. That way, you can jump into the middle of the planet - from outside. No one else, who does not know, would not be able to duplicate the feat, and access your real shipyard facilities ... I believe...
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      HMSS Hephaestus

      Well, let's get some pictures of the source material first, please. And some more info on those weapons, for those of us who haven't read that series. But hey, lookin' nice. First off, scrap the weapons bays as a primary offensive option. Scrap ALL broadside-based weapons for primary offense...
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      Busy.

      Busy.