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    1. S

      Aux Power & Gigantism

      As we go along, certain updates break large ships (FPS crashes); others help them. As an Alpha game this isn't surprising. We'll need to wait and see how far optimization can go before we can talk about limiting gigantism ... as what exactly IS gigantism is mostly based on what lags too bad for...
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      armor placement

      They also misfired horrifically multiple times, annihilating the middle deployment bay, but leaving the cruiser untouched. Luckily. However, that thing needs two revamps: 1, PvP capable combat vessel capable of making Salamis's (LvD) cry in 3-1 matches, and 2, a prettier revamp that keeps the...
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      Designated Power

      Give secondary reactors a secondary functionality: THEY can be logic-directed, if they are connected to a logic block. However, this is now the ONLY way to direct their power. This means that you can have it act as, basically, a capacitor bank for ONE system. Be it thrust (by connecting to one...
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      Ship Classification

      Assault Frigate That's basically what most of us agreed on: Mass is the primary determining factor, but role has a big say in what it's called. See massive post somewhere deep in the bowels of this topic by me, with a list of stuff I should probably vet for idiocy/redundancy/etc. and repost or...
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      Starmade fan trailer

      Sweet. Build a combat trailer, using the beefiest of servers and a LOT of screencaptures during slideshows, then piece it together with maybe some animation tools (3D if you can pull it off, lol). Maybe add some things from the Renders thread, and StarMade Cinematic Images ... and ask Crusade...
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      New Datlof Republic Shipyards OLD (we moved okay)

      Yes. Duh. You have to have them. Suggestion is to have a LOT (3-4 on a 150k mass ship I've got) as your primary mobility. In a sector, use the thrust. Outside, jump there. Two max drives and a couple "escape drives" of smaller size (but reasonable speed, of course) should be a good mix, but you...
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      Combined Arms - Ground Station Space Air Combat Research

      Just strap MORE warheads on the front and make your own collision hole, glitch-free!
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      PvP Anti-Player Research

      So ... you're saying build a stick out 65km from the ship/station, build the ACTUAL ship guts ... and then delete 65km of STICK??? Ok, that's just unreasonable. I'll stick with creating a ship designed to foil as many weapons systems as possible, while utilizing as many systems as possible to...
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      Discussion on Ground Units

      Hello microtank. Do you want to play with my juggernaut armor suits? I think I'll name them Juggernauts now. They certainly look the part, lol.
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      The Gmodism Industries [ GI ]

      Actually, the revolution in Dreadnought was a massive combination of advancements. It wasn't a massive leap forwards, just an adaptation. The main improvements were: 1. More Guns. As on the tin, more firepower, though SC and Michigan had better weapons arrangements, carrying fewer weapons but...
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      Discussion on Ground Units

      Hey that's one awesome dropship design. Now you need to rig an open-bottomed version of the bay, and a hovertank that can fit up inside it, hanging beneath the bay as well. So, like put the turret up into the bay, and the rest of it hangs beneath. Requires human command of the vehicle to return...
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      Wild Space Explorers

      Wow that's awesome.
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      a collection of a mad man

      What's this "NFDs" reference? I assume it is something to do with slideshow and/or server crashes, but is there some specific insider joke I'm missing here?
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      The Gmodism Industries [ GI ]

      Super-dreadnoughts were actually the HMS Dreadnought successors with 13.5in guns. The original Dreadnought and her sister classes, Neptune and Colossus, had 12in guns. The USS Michigan (completed before the USS SC, the nameship of the class) was the first to mount superimposed main turrets. The...
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      a collection of a mad man

      It just keeps getting BIGGER and more crazy DETAILED. Loool sweet giant windows. And the gold eagle. And the odd statue. How much weirder can he make it? Only about - what? 1100 meters of stuff to build yet?
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      Introducing The United Star Axis

      Step 1: Save blueprints often. Step 2: Forget once. Step 3: Log in to the only crash you'll ever experience. Step 4: *crash* TABLE FLIP :mad: Step 5: Rebuild.
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      Dev Blog : October 21st 2016

      Sweeeet can't wait. This'll be a LOT of fun once it comes out. How are the NPCs going to handle ship/station creation? Blueprint style, or perhaps shipyards? And for stations, some sort of slow construction adding blocks like the shipyard, but in perhaps a little prettier style, i.e. framework...
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      Fighter Porn

      Loool small fighter, right. That's bigger than one of my gunships. Of course this "gunship" was the first covered vessel I built (shelled with a hull) but still, I called it a gunship (at 25m more or less).