The beams will still get in the way in build mode if you're trying to detail stuff. I actually like the stabilizer beam mechanic but I don't like that damage to the beam damages the reactor. Instead the beam should damage the stabilizer group closest to the section being damaged (if the section...
The suggestions subforum is meant to be read by the devs and then they would decide to add a suggested feature or not. Lately they don't seem to be paying much attention or just not making it directly known that they've noticed.
Oh yes. I forgot about buying blueprints. I downloaded one a while ago and it cost quite a bit. If a player wants to build big and it's not possible to expand the maximum amount of credits then they could build a giant shipyard and pool the required blocks to build the ship and buy any remaining...
There's an endgame? I thought it could keep going forever... jk
Maybe not the stick shops though. Just adding a dock to make a place for the ship being sold to simply disappear seems weird enough. I think the ship being sold should be brought to a shipyard and sold there. Besides, I heard that...
In-game name: CaptainSkwidz
What division are you applying for?: Either mining, exploration, or maybe even quick raids
Have you been in any factions before? if so which one(s): NRE
Timezone: US eastern
Pictures of Builds (Shipyards only): I haven't finished my (currently) best ship yet...
I think I thought of this one time when I was stealing that npc cargo ship to scrap and sell back to its faction before it glitched and disappeared...
I like this idea except for the shop thing. New stations are being built for the universe update. Perhaps there will be shipyard stations which...
I think I've only seen reactor chambers mentioned once (or twice) in this thread particularly power reactor chambers. Can't those be used to make power usage more efficient so smaller reactors could be used and make the shape of the ship less awkward?
Ah ok. But maybe they could be reused as emergency rechargeable batteries for when your ship's main reactor is disabled and you need an extra boost of power to bring a critical system back online when your other reactor doesn't start up quick enough? Maybe not a good idea since that would make...
Because it depends on the way mechanics are set up. With the old system spaghetti was more efficient. The new one was (and maybe somewhat is) best used in dumbbells and islands. With those mechanics a single group works but may not be efficient. Fortunately the power update hasn't been made full...
That would be weird. Also that probably wouldn't get rid of dumbbells and islands because that's simply changing reactor and stabilizer placement resulting in reactor bits (or fragments, whatever you want to call them) or other odd things like reactor rings. The rings don't sound so bad but...
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