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    1. Edymnion

      StarMade Weapons Update Prebuild

      In all honesty, trying to balance things around ships measured in kilometers is probably a bad idea. VERY few people are going to be able to even field a titan that size in the first place (pretty much anyone who's got year markers on their account on this forum are the exceptions, pretty much...
    2. Edymnion

      StarMade Weapons Update Prebuild

      This day and age, calling anything "retarded" is considered offensive. And it is very easy for someone reading it to make the short jump from reading "your idea is stupid" to hearing "you are stupid" because, again, we went through a long period of that exact thing. I'm not saying that you are...
    3. Edymnion

      StarMade Weapons Update Prebuild

      The overzealous response has a long history on these boards of having been used by some very toxic people for so long it is seen as "You're all stupid, my way is the only right way, the game is going to die if you don't do exactly what I say right now!", no matter what your intentions are. I...
    4. Edymnion

      StarMade Weapons Update Prebuild

      I believe the point here is "They went too far. You can change the setting to something better on your own until they fix it." No one gets this kind of thing right the first time they do it. And when in doubt, you go too harsh first so that the community feels better when the adjustments make...
    5. Edymnion

      StarMade Weapons Update Prebuild

      Don't engage. Just report and move along with your day.
    6. Edymnion

      Station gravity chamber being unpredictable?

      Before I make a bug report, lemme see if anyone else has encountered this or knows what might be going on. So I just installed a mass chamber on my station reactor to give it entity wide gravity. I walk into my rail based elevator to go down a level, everything is fine. The instant I step OFF...
    7. Edymnion

      Limit NPC Empire sight

      Well they have said that they intend to make intergalactic space MUCH more dangerous...
    8. Edymnion

      Comms Jamming: Disrupt Fleets

      Perhaps base it off of chambers? Multiple ranks, and the amount of disruption you cause is based on how many chamber ranks you outdo the target's communication array by. Beat it by one, maybe it only disables their ability to paint targets (choose specific targets to order an attack on). Beat...
    9. Edymnion

      What will be added in the Universe Update?

      Dunno. We've been asking for "gas giants" as a generic catch all for low output sustainable resource generators (as in, you slowly harvest resources over time from a gas giant that never runs out). Those would be EXCELLENT points for legit PvP and turf wars to control as long as they don't pop...
    10. Edymnion

      Comms Jamming: Disrupt Fleets

      Over in the "Limit NPC Empire Sight" thread the idea of having some kind of communication jammer that would stop NPCs from reporting that they'd been attacked (and hence prevent the faction from going to war with you) came up, but it would be of really limited use if thats all it did. After...
    11. Edymnion

      Limit NPC Empire sight

      Yeah, it would be great for use against NPCs, but it would be worthless against players. Players would just yell over open or faction chat that they'd been attacked and give their coordinates, and all the jamming tech in the universe wouldn't stop it. Only other option would be to have it...
    12. Edymnion

      Limit NPC Empire sight

      I'd love to see a comms jammer that would prevent NPCs from radioing back in that they've been attacked. Let you snipe targets without raising an alarm.
    13. Edymnion

      Some way to limit number of turrets

      *looks at his latest fighter* Yeah, I'm guilty of this. My current gen fighter has a turret on it's back. Now granted, its just a point defense turret to protect a fleet from heatseekers, but it is still a fighter with a turret. I also have designs for fighters that are basically just shells...
    14. Edymnion

      Some way to limit number of turrets

      Giving fleets the ability to make jumps is listed on the To Do list. Which means you would not have to dock an entire fleet and launch it, you could travel with the fleet in a convoy. But even if you couldn't, yes, having a dozen things undock once would be a lot easier to deal with than twice...
    15. Edymnion

      Proximity Alarms

      Yup. If we had logic to detect if a pilot was in the core or not, you could hook that into the sensor to say "NOT pilot in core AND sensor detection = ACTIVATE jump" so that your ship would auto-jump if it was free-floating, unmanned, and a hostile came near it. Of course, without some way to...
    16. Edymnion

      Some way to limit number of turrets

      Yes, that was the jist of the what I said. Followed by "I think it would be better if we pushed focus away from a million docked entities as a primary combat tactic." I'm sorry, I thought it was implied being that its the suggestion forum and I was stating a current game mechanic and suggesting...
    17. Edymnion

      Some way to limit number of turrets

      Just getting back into things, but it seems like we're still at a point where tons of turrets with full range of fire is still the main way to fight, especially on large ships. With missile spam no longer being as big of a problem, there isn't as much need for point defense turrets, so honestly...
    18. Edymnion

      Anyone still confused about integrity?

      Such optimizations would be a waste of time right now as the universe update will change everything anyway. We're still in alpha. You don't do the major optimizations until things are mostly finalized, or else you have to redo them all over again a few months later when something changes. You...
    19. Edymnion

      Proximity Alarms

      This is sort of doable now. A turret will track a hostile target even if there are no weapons installed on it, and it will track them through a ship's hull. So if you make a small turret inside your ship with nothing but an arm on it, and then put area sensors surrounding it except for the...
    20. Edymnion

      What will be added in the Universe Update?

      The dev Q&A also mentioned something along the lines of "resource points of interest" other than planets and asteroids.