Search results

    1. Ciggofwar

      Refitting a Ship, Want Critique.

      I really like the improvements esp the crane lift :0, going for a structural look I would perhaps not go for such a tight grouping as it looks like it's under pressure or like the material is weak and you need more of it like different grades of expanded metal, each will have a suitable purpose...
    2. Ciggofwar

      Looking for Fighter/ carrier dropship

      I decided to embark on building a fighter type craft, which I named Anvil Hammer just has couple of bb's and few dumb fires with 4 turrets 6 guns in each back end view side view I also dropped the ships floor down and made a 33x21 door, which did wonders for all the other stuff I...
    3. Ciggofwar

      Looking for Fighter/ carrier dropship

      I'm looking for a fighter type, carrier for an RP function, were the Royal Imperial Navy and Naval Yard, Were rebuilding the Imperial Navy fleet Under the empire (non-Sith) that never worked out for us after the teddy bear fight! What I require for our new SSD DreadNaught is a special type of...
    4. Ciggofwar

      I'd like everyone's opinion on this.

      I don't have much luck at core hitting but my turrets do it faster to a pirate station than i can just hit one of their turrets! and while I'm moving through space my turrets are shooting I turn around to see and all the turrets on the pirate station are iced, yet the pirate ships are nearly...
    5. Ciggofwar

      Small Status update

      Still the old problem of Docking not being able to dock on a axis A picture speaks a thousand words. It's great the legacy of bigger vessels will be Kosh for the playable, after you're done playing and go to park your sweetheart is where you're going to run into the old problem of fitting it...
    6. Ciggofwar

      Home-Sector - Speed 199 - No Whitelist - Blueprints 10 slot - 1million credit start - 200 slot - Sem

      Hey COr3y Just an update from the Royal Imperial Naval Yard , as of current the yard as encountered many pirate attacks during building phases which are dealt with the series of king turrets positioned on the upper deck All 6 positioned around the upper deck more to be installed on the lower...
    7. Ciggofwar

      Docking needs a revamp.

      Yes the docking is bugged, for instance to dock my mining barge of 150 meters long, I can make the docking system run with the "C" key of centering, but the docking wants to run on the opposite direction so my landing and docking systems have to be separate and not together For docking I rely...
    8. Ciggofwar

      New Systems/ Weapons/ Blocks that do things (non-hull)

      Shems already has weapon upgrade planned, I do realize what you talking about, what"s required is a rail system for Phasers that attaches to blocks, so you can shape the movement and direction of fire rather than a stationary block, like in the mining laser . Yes they have this in our world for...
    9. Ciggofwar

      Gravity boxes with gravity enhancers

      Just a follow up to the room with the enhancers Got to like the lite feature in building :) Not in game yet playing a single player, don't have all my pieces and colours, gonna need fair amount of lighting as well, went after a space interior heavy look ramps up into the doorways...
    10. Ciggofwar

      Gravity boxes with gravity enhancers

      You can relocate enhancers to other areas of your ship, to be neatly hidden away, this can also add to securing them into a separate reinforce room or location. The large turret in the background just has the docking unit and the enhancers are 100 meters below it at the base, the docking unit...
    11. Ciggofwar

      Gravity boxes with gravity enhancers

      This new type of unit will add and expand your gravity field and affect anything in the field including ships and items and players, works the same as your docking or turret enhancers. The purposes of the device has tons of applications for the player to design new concepts from their imagination's.
    12. Ciggofwar

      Reliance-class battleship

      looks sweet :)
    13. Ciggofwar

      I'm an old player of gaming since B&W TV's and rotary phones, antique perhaps, but still able to...

      I'm an old player of gaming since B&W TV's and rotary phones, antique perhaps, but still able to drop a sticky grenade on your ass! :)
    14. Ciggofwar

      plex lifting ship from hanger

      I trying to find a way to make a slight gavity field for a couple of projects, not looking for a planet or a gravity generator! I'm looking for making a transistion point from a weak gravity field so the hanger lifter looks real and delivers the ship to a placed location, currently the lifter...
    15. Ciggofwar

      Home-Sector - Speed 199 - No Whitelist - Blueprints 10 slot - 1million credit start - 200 slot - Sem

      Sorry forgot which format to use, had to play with it :) having fun playing on the server more pic\'s to come when I finish the runway edition to the base.
    16. Ciggofwar

      Home-Sector - Speed 199 - No Whitelist - Blueprints 10 slot - 1million credit start - 200 slot - Sem

      This is the new overhauled version that the Imperials use to gun down the rebel pirates listed in blue prints under USC Junker Heavy, has many new upgrades and Imperial Navy approved!
    17. Ciggofwar

      "Starmade Devs Q&A" Notes

      Being able to set turrets to a zeroed position, in the scroll down add a click to set turrets back too Stock or a favored postion having to manual reset the turrets by occuping them is annoting especially upon leaving they move off kilter. The main reason I have is for redocking as I build ships...
    18. Ciggofwar

      Starmade ShipwrightSociety - for the builders!-

      Trying to find some sort of reference when it comes to Navigation in space being in a unique enviroment, how does one approach lighting for navigation in a friendly enviroment of space referencing mining barges to war ships. In reference to left, right, frount, back, top, bottom, does anyone...
    19. Ciggofwar

      Large ships.

      Ship restrictions of size works and speed factors, no harm in accelation, most suffer from collision factors from accelation and not knowing how to decellerate they should add piping for cooling, fuel. The reactor should react and the engine should spin to produce power of converted energy and...
    20. Ciggofwar

      Ship wobble with turrets

      With the lastest newest my ship mostly the turrets have a speed wobble sync, sitting still at rest there fine, with a high camera, top of ship, the turrets viberate or wobble like there slightly out of phase, the faster the worseer it gets, also notice with the scavanger also gets like a slight...