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    1. Fellow Starmadian

      Red Shift (#1 On the official list!) - NO LONGER ACTIVE!!

      according a friend, the server had serious issues after they bought a more powerful computer host. In the end it seems they closed up shop due to those complications.
    2. Fellow Starmadian

      How Do drafts work?

      I had a draft for a Thread post I'd been working on for three days, and now It's gone. Now I can't seem to find it anywhere on my profile page, or the "create thread" page. Is there somewhere I can view my drafts? Or do the drafts get deleted after 3 days or something?
    3. Fellow Starmadian

      The MiniMap And You: A surreal Comedy

      Well this takes the wind out of my sails, lol. Looks like I wont have to mod, and good to know there is going to be a new HUD. Close to star citizen, huh? I dont know how I feel about that..
    4. Fellow Starmadian

      The MiniMap And You: A surreal Comedy

      that is an Elite: Dangerous navigation HUD, right? It looks easy to navigate :)
    5. Fellow Starmadian

      The MiniMap And You: A surreal Comedy

      Lets Not beat about the bush here: The minimap sucks. Now I'm not demanding it be fixed, as I know how busy schema is, I just want to weigh in on it and see what other people think. If the responses are positive about my ideas, I might get my toes wet into the deep waters of Starmade modding...
    6. Fellow Starmadian

      [HUD] - HoloGlass

      Is this a (downloadable) thing yet? I found a different HUD mod in the release section, but it doesn't look like this one. This is much less flashy, and doesn't blind me with bright blues.
    7. Fellow Starmadian

      Starmade Logic Tutorials

      Don't know how to fix your latches, but unless you are troubleshooting this for the nostalgia there is a much easier circuit now, that does the same thing. to make it, link: OR 1 ->NOT 1 ->OR 2 ->NOT 2 -> OR 1 OR 1 and OR 2 are your input and reset, respectively. After the gates have been...
    8. Fellow Starmadian

      Starmade Logic Tutorials

      you might be able to connect the docking port to an activation module with C and V. if not, just put the activator right next to the port and try that. It will return a ACTIVE when there is a docked ship, and INACTIVE when there is nothing docked. After that's working, you know what to do...
    9. Fellow Starmadian

      Starmade Logic Tutorials

      Still don't know what was wrong with the original, but I rebuilt the circuit and it works fine now :). As soon as I complete the compacted version, Ill post it to the logic section in the community content thread. It should be pretty small too, and fit inside a 10x10x10 box.
    10. Fellow Starmadian

      Starmade Logic Tutorials

      Hoo boy bench, do I have a challenge for you.. I'm making a logic code mechanism like you did, but i'm experiencing a strange error.. I have 4 latches that switch one by one as the correct buttons are pressed for the combination, but for some reason the latches are getting turned off when I try...
    11. Fellow Starmadian

      Aeon Illuminate (hello, world!)

      From my experience, It seems like Aeon takes a really good player to use well (which I'm not :P). Even so, I like being able to teleport around the map, and the experimentals are fun to try and micro so they don't die because of how role specific they are. If only the wilfinja had shields...
    12. Fellow Starmadian

      Aeon Illuminate (hello, world!)

      Its cool that the older games seem to have a larger following than SC2. Its almost like there was huge backlash for how the new game was simpler or something... After my faction gets settled in the red-shift server, Ill have to spend alot of time playing SupCom. Are there still tournaments for...
    13. Fellow Starmadian

      Aeon Illuminate (hello, world!)

      Guess who just bought sup com and forged alliance on steam :) Ive heard that they are alot harder than supcom 2, anything I should know?
    14. Fellow Starmadian

      Aeon Illuminate (hello, world!)

      but I can't play any new games, the .8 (it's a typo) update is here and its soo coool :D
    15. Fellow Starmadian

      Aeon Illuminate (hello, world!)

      More like keep you out of the neighborhood :P Love the illuminate, even though they are kind of difficult to use because of how specialized the units are... Im also only working off my knowledge of the supcom2 game, as I havent got a chance to play the origionals yet.
    16. Fellow Starmadian

      Aeon Illuminate (hello, world!)

      artillery cant save you from teleporting religigious fanatics in space, my friend. :)
    17. Fellow Starmadian

      Aeon Illuminate (hello, world!)

      Yeah.. hi and stuff. SO this faction is pretty straight forward, going to be a group of people that don't like getting there stuff blown up, and decide to not like getting there stuff blown up together. Its not much to speak of now, but I figured I'd get my name out there. I'm sure I'll...
    18. Fellow Starmadian

      T-flipflop (logic) tutorial

      BRAAAAIINS (sorry for reviving a dead post) I figured out that the NAND gate has to have the NOT gate (in the NAND gate) manually started before the circuit would work. Wierd but I just hooked up a temporary activation module to that NOT gate on the NAND and cycled it. Very crafty build...
    19. Fellow Starmadian

      (Shader mods) Bearish's Super Mega Mod Thread of Doom

      Great mod! Now I won't be flying through the black of space and be blinded by the white-out from the vanilla sun.:D
    20. Fellow Starmadian

      Push Effect + Clock = Cruse Control!

      My computer's still down, but I really want to tear at these logic blocks! I've got some experience designing circuits, so this should be really fun to work with.