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    1. Fellow Starmadian

      StarMade logic Computer

      poke. poke. This thread still alive? If not I'll just kinda leave.. Well, if it isn't dead, I just wanted to say that this project is really neat, and I would love your input on my Conway's Game of Life thread. I'm developing a method to use a small amount of logic combined with overclocking...
    2. Fellow Starmadian

      Bug "Cannot connect module to current structure" Logic bug

      Yeah, I was actually thinking about that last suggestion.. I need to test if this circuit lags when I use it, so I need it to be connected directly to the circuitry of the ship to prevent as much lag as possible. I'll try copying the logic again, maybe I did miss some logic.. I'll report back...
    3. Fellow Starmadian

      Conway's Game of Life circuit development thread!

      Made a little demonstration showing what a small grid of the docked hologram would look like! Looks pretty cool, and I think it would look even better in a larger grid! And in regards to 3D game of life, As I understand it there are a couple criteria that need to be met: 1: there needs to be...
    4. Fellow Starmadian

      Conway's Game of Life circuit development thread!

      So I was testing to see if the NPCs got motion sickness, and it gave me an idea... I present to you, the reliable overclock: (bad loop is bad, the logic doesn't skip at all I swear) If you can't tell how it works, this design uses a seated astronaut to activate a bunch of area controllers...
    5. Fellow Starmadian

      Bug "Cannot connect module to current structure" Logic bug

      Whenever I try to paste this logic design onto a certain ship, it gives me this "cannot connect module to current structure" error. When this happens, the logic acts completely bonkers! Then when I tried to paste it onto a different ship I didn't get the message, but it was still not working...
    6. Fellow Starmadian

      Conway's Game of Life circuit development thread!

      Thanks Dr. Whammy, but I dont think I deserve THAT level of praise, lol. Most of what I did was just build off of what others had already designed. All the same, my ego bar got a little boost :D Hmm, never thought of that before Trekkerjoe! If you mean 3d Life, then that would require a...
    7. Fellow Starmadian

      BUILD CHALLENGE: Torpedoes, launchers, magazines!

      jesus, Dr. Whammy! Looks epic with the motherboard hull :) I've not been able to work with any torpedo designs lately, due to a large amount of college homework I have to get done for, well, tonight. I'll be computer-less for a few days, so I absolutely have to finish it, lol. I'm hoping I can...
    8. Fellow Starmadian

      Conway's Game of Life circuit development thread!

      I understand what you said with the NOT gate and activation module, brilliant BTW, thanks! I'll have to take a look at your small clock as well, it might be more reliable to overclock than my circuit. The only thing I don't get is what you mean when you mention the assess array and/or assess...
    9. Fellow Starmadian

      Conway's Game of Life circuit development thread!

      Thanks for the link, Crashmaster! I didn't know the volksschiff thread existed and I wasn't able to find the smallest-fastest thread until now. One question regarding olxinos' circuit though. Does it pulse all in the same frame? If so that might mean that I can't use it for advanced logic :/...
    10. Fellow Starmadian

      Conway's Game of Life circuit development thread!

      Ill upload sments, and add some pics, sorry about that :) I made that thread at about 3 O'clock in the morning, I was sure to forget something simple, lol Ill have to do it this afternoon, sorry for the wait!
    11. Fellow Starmadian

      Conway's Game of Life circuit development thread!

      Fellow Starmadian's Conway Circuit development Thread! (sorry in advance for the wall of text, if you want to miss the back story just don't open the spoiler, lol) This thread was created to discuss / post updates to my Conway's Game of Life project I've been working on sporadically for the...
    12. Fellow Starmadian

      Trying to make this basic clock faster for a push effect

      After further testing, I've discovered that even that last rail overclocker I was working with had issues. It would just skip right over some positions on the binary counter. I have managed to work out why, though. It seems that the fastest a circuit can comprehend data is at no more than 4...
    13. Fellow Starmadian

      Trying to make this basic clock faster for a push effect

      actually, I got a lot of attention on the old red shift server that went down maybe 6 months ago.. If I remember correctly, I got a warning from the admins after I showed it off to them, :D
    14. Fellow Starmadian

      Trying to make this basic clock faster for a push effect

      Unfortunately I can't test this for a few hours, but when I get back to my home computer I'll set up some performance tests using advanced logic: one task accomplished using the recursive method and the other just standard .5 second pulse logic. Should be pretty easy to see how the server...
    15. Fellow Starmadian

      Trying to make this basic clock faster for a push effect

      I think the real problem on a server is this: That gif is sped up about 10 times. While the circuit takes one second to update, it took about 5 with lag... The server was dying, lol. What I'm testing now is if recursive logic can be used to reduce the amount of logic blocks for this massive...
    16. Fellow Starmadian

      Trying to make this basic clock faster for a push effect

      Ok, I think I have something, but it needs more testing. I'll post about it tomorrow hopefully, but let me tell you now it looks promising!
    17. Fellow Starmadian

      Trying to make this basic clock faster for a push effect

      darnit! It looks bad for the over clock circuit... I tried to use 3 of the flip flop overclockers, but only the binary digits after the first two seemed to work with other logic blocks. When I try to use the testing method I used with the single flip flop overclock, it did not work, as the...
    18. Fellow Starmadian

      BUILD CHALLENGE: Torpedoes, launchers, magazines!

      oh, they take much less power than hull? Never realized that, although it does sound familiar.. something about blocks other than hull only using 5 energy a second or something. In any case, thanks! After my top secret logic project I've just committed to, Ill have to mess with aesthetic...
    19. Fellow Starmadian

      BUILD CHALLENGE: Torpedoes, launchers, magazines!

      what does that mean, hull it with circuits? do circuits not use power, or give power off of their own? I know there used to be a power hull or something a LONG time ago.. is it something like that?
    20. Fellow Starmadian

      Trying to make this basic clock faster for a push effect

      This is incredible! I did some testing and was able to use an AND gate and the old 4 block latch to activate any of the binary numbers that were in the range of the binary counter. This means that it seems to work fine with advanced logic but only updates visually every half hertz, making it...