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    1. Fellow Starmadian

      DISCONTINUED

      hey! elwyn infinity server is down, fix plox.
    2. Fellow Starmadian

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      Hello, I am nigerian prince in need of your help! Due to serious problems, i need to get rid of money. All I need to give you lots money is your server IP address, and my name on the whitelist. -nigerian prince felippe gonzolez edit: IGN- fellow_starmadian Why you want to join the server-...
    3. Fellow Starmadian

      Recognized Fuel mechanic proposal

      first! edit: I pretty much agree with this whole idea, really don't have anything to add.. good work! *thumbs up*
    4. Fellow Starmadian

      belated congratulations on your thousandth message! (1001 at time of posting)

      belated congratulations on your thousandth message! (1001 at time of posting)
    5. Fellow Starmadian

      cannon firing sound mod 2016-03-11

      To install, just drag this starmade folder into the root folder and overwrite. Only a single sound file was changed, and as the continuation of a joke started in chat. to hear the sound effect, just hook up a cannon computer and fire!
    6. Fellow Starmadian

      Password lock system 9-digit 387.420.489 possible combinations

      galactus, that is simply awesome! Nice and compact combo-lock system. I've built one of those, but that was before flip-flop blocks so it's quite large, lol.. I do have one serious complaint though, that I didn't think to do it first :P The one thing I don't think I get is that even when...
    7. Fellow Starmadian

      Binary Arithmetics: Add, Subtract, Count, Compare, Randoms. Flip-flop powered!

      wow, nice circuits! Any chance we could meet and exchange ideas? Over the past couple weeks I've been working on some advanced (for me) projects that could really benefit from these types of things. Maybe also explain the formulas and such people seem to use when referring to boolean logic...
    8. Fellow Starmadian

      Recognized by Council Logic Proposals

      Heh, cant believe I didn't notice this post! I posted basically the same thing an hour or so ago. You explained the idea much more intelligently though :p I sincerely hope that after the current major updates are implemented, they will maybe add this feature. So many possibilities! p.s...
    9. Fellow Starmadian

      Read by Council Suggestion for integrated logic in starmade

      Problem: While working on my logic projects, I thought to myself: "God, there's so many blocks here. Will it slow down clients just based on block count alone?" Now I don't know the specifics about what causes lag when logic is enabled, but I figured it would help everyone if there was a way...
    10. Fellow Starmadian

      Starmadian's Logic Showcase Thread

      Things are progressing smoothly (kind of) with my logic project, spent two hours just configuring one of the colors of the force field matrix for the Tic-Tac-Toe game.. granted I spent 45 minutes making a "logic spinny thing" to make the force field matrices fwip in and out of my game cartridge...
    11. Fellow Starmadian

      Hmm, maybe status updates are for circles, not squares?

      Hmm, maybe status updates are for circles, not squares?
    12. Fellow Starmadian

      Starmadian's Logic Showcase Thread

      When I read your post Trekkerjoe, I started trying to develop something right away. My original thoughts when starting development on this project was that I could program the game console to accept a minimized amount of input from the cartridge, but that proved far to cumbersome.. The amount...
    13. Fellow Starmadian

      Starmadian's Logic Showcase Thread

      Whoa, that's awesome! Such a simple solution for such an annoying problem. Good thing too, since I was going to be connecting all 100 or so pins for each cartridge with my C and V keys... Dr. Whammy thanks! That project was really fun! What I haven't forgotten though was how you bested me...
    14. Fellow Starmadian

      Starmadian's Logic Showcase Thread

      Pi-Rex, thanks! It's really nice to hear that.. But don't tell my ego.. It'll get all bloated and stuff.. :p HolyCookie, I remember when I downloaded Star-conflict, it was a pretty long while ago that we had a conversation about it.. THAT was a fun project to figure out! I would definitely...
    15. Fellow Starmadian

      Starmadian's Logic Showcase Thread

      This thread will be dedicated to my "finished" projects. Mostly meaning that they work and don't start getting errors when someone sneezes on them. I also usually have at least one other player test all my designs, so I'll make sure to give credit where it's due. Starting to get some projects...
    16. Fellow Starmadian

      Logical tic-tac-toe 2016-01-24

      After a several month absence, I'm finally back! Decided to finally post this project for you all to enjoy / hate. Pictures: It SHOULD be pretty simple to use, just use the button pad on each side to select which space you would like to occupy with your color. There are some buttons on the...
    17. Fellow Starmadian

      BUILD CHALLENGE: Torpedoes, launchers, magazines!

      ooh, hadn't thought of that one before! Nothing but good ideas from you, lol.
    18. Fellow Starmadian

      BUILD CHALLENGE: Torpedoes, launchers, magazines!

      I agree that it's more fun to use kamikaze pilots, you got to admit that to make it effective against a ship with turrets, you would have to have A LOT of idle players without any ships of their own. It'll get better though when undeathinators can be used on ships. And I agree the AI is...
    19. Fellow Starmadian

      Bug "Cannot connect module to current structure" Logic bug

      It looks like one of the backbone options for IT support worked, "just turn it off and on again". Its weird, but for some reason I think the design only works on the first ship I enter and paste to, after that I need to restart the game and enter the correct ship. It still requires further...
    20. Fellow Starmadian

      Conway's Game of Life circuit development thread!

      I'm working on the 3x3 grid for Conway's Game, but I ran into an error, with what I can only assume to involve instant pulses in the array of AND gates used for selecting each individual cell for calculations. it kind of works, though.. lol The circuit loops correctly, although it might not...