Hello, I am nigerian prince in need of your help! Due to serious problems, i need to get rid of money. All I need to give you lots money is your server IP address, and my name on the whitelist.
-nigerian prince felippe gonzolez
edit:
IGN- fellow_starmadian
Why you want to join the server-...
To install, just drag this starmade folder into the root folder and overwrite. Only a single sound file was changed, and as the continuation of a joke started in chat.
to hear the sound effect, just hook up a cannon computer and fire!
galactus, that is simply awesome! Nice and compact combo-lock system. I've built one of those, but that was before flip-flop blocks so it's quite large, lol.. I do have one serious complaint though, that I didn't think to do it first :P
The one thing I don't think I get is that even when...
wow, nice circuits! Any chance we could meet and exchange ideas? Over the past couple weeks I've been working on some advanced (for me) projects that could really benefit from these types of things. Maybe also explain the formulas and such people seem to use when referring to boolean logic...
Heh, cant believe I didn't notice this post! I posted basically the same thing an hour or so ago. You explained the idea much more intelligently though :p
I sincerely hope that after the current major updates are implemented, they will maybe add this feature. So many possibilities!
p.s...
Problem:
While working on my logic projects, I thought to myself: "God, there's so many blocks here. Will it slow down clients just based on block count alone?" Now I don't know the specifics about what causes lag when logic is enabled, but I figured it would help everyone if there was a way...
Things are progressing smoothly (kind of) with my logic project, spent two hours just configuring one of the colors of the force field matrix for the Tic-Tac-Toe game.. granted I spent 45 minutes making a "logic spinny thing" to make the force field matrices fwip in and out of my game cartridge...
When I read your post Trekkerjoe, I started trying to develop something right away. My original thoughts when starting development on this project was that I could program the game console to accept a minimized amount of input from the cartridge, but that proved far to cumbersome.. The amount...
Whoa, that's awesome! Such a simple solution for such an annoying problem. Good thing too, since I was going to be connecting all 100 or so pins for each cartridge with my C and V keys...
Dr. Whammy thanks! That project was really fun! What I haven't forgotten though was how you bested me...
Pi-Rex, thanks! It's really nice to hear that.. But don't tell my ego.. It'll get all bloated and stuff.. :p
HolyCookie, I remember when I downloaded Star-conflict, it was a pretty long while ago that we had a conversation about it.. THAT was a fun project to figure out!
I would definitely...
This thread will be dedicated to my "finished" projects. Mostly meaning that they work and don't start getting errors when someone sneezes on them. I also usually have at least one other player test all my designs, so I'll make sure to give credit where it's due. Starting to get some projects...
After a several month absence, I'm finally back! Decided to finally post this project for you all to enjoy / hate.
Pictures:
It SHOULD be pretty simple to use, just use the button pad on each side to select which space you would like to occupy with your color. There are some buttons on the...
I agree that it's more fun to use kamikaze pilots, you got to admit that to make it effective against a ship with turrets, you would have to have A LOT of idle players without any ships of their own. It'll get better though when undeathinators can be used on ships. And I agree the AI is...
It looks like one of the backbone options for IT support worked, "just turn it off and on again". Its weird, but for some reason I think the design only works on the first ship I enter and paste to, after that I need to restart the game and enter the correct ship. It still requires further...
I'm working on the 3x3 grid for Conway's Game, but I ran into an error, with what I can only assume to involve instant pulses in the array of AND gates used for selecting each individual cell for calculations. it kind of works, though.. lol
The circuit loops correctly, although it might not...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.