Yes I agree that villainy must remain in game. Mercilessly attacking people after annihilation leaves some room for discussion. Destroying a base might require multiple kills to lose faction points. As I said losing must be a possibility. In a survival server you may not have the option to be...
In some sense a universe must have villains in order for conflict be fun and engaging. This becomes hard for starmade because so many people want to build in peace and quiet. Yet villains are there to try and disrupt the normal order of things. If too many people are playing the bad guys people...
I did not record our conversation as I did not think I needed to, but here is a link to him/her admitting to being a jerk.
http://noblewatchmen.enjin.com/home/m/34927363/article/3602162
Don't play this server. The admin is a real piece of work. He is verbally abusive to his players and ban them when they get mad in return.
In addition to this:
https://steamcommunity.com/app/244770/discussions/0/496880203074502702/
Is anyone having problems with turrets not firing in the right direction/getting stuck in weird positions? I build pretty simple turrets that can rotate 0-360 in azimuth and 0-90 in altitude. I have more than enough mass enhancers too. Nothing has been rotated but my turrets fire 90 to the...
So fixes to my system would require that you lose faction points for losing controlled territory. That wouldn't be so bad. There would also be a limit as to how many sectors you can control as you can only farm so many faction points by logging in every 48 hours. Once faction in = faction out it...
I hear you. but at some point you're going to have to put a faction module in that sector correct? At least in my mind in order to "mine" the planets you'd have to have the sector claimed. You'll have to defend that if you want to keep your faction points. you'll also have to defend the...
If you logic jump out far, you'll have to logic jump back.
The first system is free yes, but if you want all those planets you'd have to claim them all. This costs faction points that you may or may not have. Losing those systems will cost you more faction points. If you don't want your base...
So you'll have a shit ton of resources. If it is super easy for you to fly out that far it will be super easy for your competitors to get that far too. You'll likely lose a ton of faction points for the territory you've lost, thus your home base will become vulnerable. Your home base is public...
One of the biggest problems in this game is the unwieldy nature of factions. Currently lacking security and a functional economy, there really isn't much need to expand and build an empire. Which is something I'm sure several of us want to do. I think my suggestion will fix the economy side of...
This sounds great! I'm looking forward to some of the new mechanics. I'm wondering about two things mainly competitive play and flight mechanics? When are we going to see updates to factions? Specifically will the ever be a reason to capture territory and build an empire? Also, the way ships...
Does anyone still have problems with turrets not working properly? Mine stop rotating after they kill a target and won't move to another one. About 50% of the time when they stop rotating they still fire as if they were. It's very weird.
What if scanners had an additional tiered effect? One that affected how targeting works in addition to the current scanning mechanic. more scanners would up you in targeting ability.
Lvl 1: Basic targeting, AI basically aims for random blocks on in a ship
Lvl 2: Non essential subsystems can be...
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