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    1. Neon_42

      Building Civilian Structures

      I get the factory enhancers/power capacitors/ shields blocks concept. But the problem with that is it is way more effective to plob a brick of these down instead of building structures. Generating taxes would work well. Factory bonus and mining bonus already exist. But i could see these being...
    2. Neon_42

      Building Civilian Structures

      On the immersion side of things, I don't think anybody disagrees that it would make things more immersive. I also don't think anybody would disagree that there are mechanical problems that need to be solved, but what is most important is the role these structures play in the game. Dr. Whammy...
    3. Neon_42

      Building Civilian Structures

      I was watching the videos from the Dual Universe channel on youtube. It's another voxel space sim game for those of you who don't know. They said that one of the things they want is to incentivize city building. I was wondering if there could be a way to incentivize building cities or civilian...
    4. Neon_42

      blueprint and template folders

      but this would be optional. You don't need a sophisticated sorting system. It is already alphabetical, but to scroll through everything to get to the last letters is cumbersome.
    5. Neon_42

      blueprint and template folders

      Can we get folders for blueprints and templates? After building many ships and stations my directories are full of files looking like Aesthetic_shippart_dimensions_Function.smtpl or Faction_ship_class_dps_sheilds_health_LxWxH. It gets cumbersome to scroll and find what I need. It would be much...
    6. Neon_42

      Ion Cannons are they useless?

      How much power?
    7. Neon_42

      Ion Cannons are they useless?

      Work the math. I dont misunderstand the purpose. What I'm saying is that mathematically. a group of 5 cannons and 5 ion does the same damage to shields as just 10 cannons without the effect and costs the same energy.
    8. Neon_42

      Ion Cannons are they useless?

      I'm talking about adding ion effect modules to weapons. I did an experiment where I added ion effects to my cannons. they did twice the damage to shields but no damage to hull. The numbers show that per block I get a better return on just cannons, unless I am missing something. for 5 cannons I...
    9. Neon_42

      Docked Space Station Parts

      Has anybody made a space station with docked parts? I kinda want to make a wheel and spoke pattern space station. I've thought about doing this by docking segments of the ring to each other. This way my ship docks are face radially outward instead of confined to Starmade's grid. Has anybody...
    10. Neon_42

      How Do I calculate power used by weapon effects?

      This I know, but if I want all this information a priori for engineering purposes how would I calculate it? I can build my turret and read off the information but I see this a a lot of trial and error before I get a design that fits my ship/needs.
    11. Neon_42

      How Do I calculate power used by weapon effects?

      Does anybody know how to calculate power used by the effect modules? The wiki has enough information to calculate power consumption and damage for weapon -weapon linking but not for the effect modules e.g. I have a 50 cannon group linked with 25 beams and 10 ion modules? I want to know damage...
    12. Neon_42

      Creating effective and efficient mining systems

      If i were to build a fleet of these checkerboards would I have to be in the sector they mine, can I send them off and check on them every once in a while or will they come back when full?
    13. Neon_42

      Creating effective and efficient mining systems

      Hello folks, with the promise of the NPC update to come soon i'm looking at getting back into Starmade. Since I've been gone there have been many improvements and new features added to this game. Right now I'm really interested in making effective mining systems. I'm curious as to how much we...
    14. Neon_42

      Asteroid Distribution

      what do you mean look near "ships"?
    15. Neon_42

      Latest Update

      It looks like its gonna be 4 weeks (or longer) for the latest update. Anyone playing the dev build notice any cool new mechanics? I'm hoping this will be a big update.
    16. Neon_42

      Pirates VS Griefers

      There are several discussions that have been floating around the internet about role play as a pirate vs griefing. This is an inheriting problem in space sims and it is time we had this discussion in Starmade. Griefers are different than pirates and it is important to make this distinction so...
    17. Neon_42

      Ways to Automate My Economy?

      So what is the best way to mine, i.e. most resources for least amount of time spent mining? I really hate mining and would rather spend time engineering my space station and spaceships, then using my ships for exploration and PvP.
    18. Neon_42

      Ways to Automate My Economy?

      There are two reasons i've stopped playing Starmade. 1) There are no real problems to solve. 2) There wasn't a good way to automate my economy. With the addition of fleets in some of the most recent updates it looks like I can solve parts of #2. I'm wondering if there are any good ways to...
    19. Neon_42

      PvP rant

      This isn't really a rant but a well thought out criticism. This has been said for the past two years Starmade has been in development, but they keep adding features to make it more creative rather than competitive. The only thing I'd add to this list is that there is a large imbalance between...
    20. Neon_42

      Code of Conduct for Villans

      I really like that.