When i started playing 1½ years ago beams were completely broken, passing harmlessly through ships. They still are.
The work schine are doing is only adding more features to a pile of broken, thinking they're going to magically ballance everything in one big swoosh at the end is insanely...
I think a lot of the game's trading problems can be solved by simply adding 1 block to the game:
Factory Optimizer
Increases items created per cycle by +0.01% per optimizer (rounded down to integer) linked to factory, without increases resource consumption. Having 10.000 optimizers will...
You're completely right about this, but writing up all the fucking problems this game has with balance would take weeks. There's no single thing you can fix in starmade because its broken on broken on broken on broken. Power is too readily available is one of the big issues the game has, and...
Yes...
...no.
You want to get rid of docked reactors? REMOVE THE POWER BONUS. Power is too damn easy to add in the game allready, and here you are asking for more. I need to stop going here, this place hurts my brain
They're probably on vacation again, try next month
Or go to http://starside.enjin.com/home , mouse over your name in the top right and you'll get a dropdown menu like this:
Click "applications" and you'll get a weird menu that says no applications; ignore this and click on MY APPS to the...
So basically you build a small area on your ship for replenishing air then ignore it? Sounds like food in minecraft, just a dumb irritant you have to deal with every 30minutes unless standing still in your "breathing room"
Ideas need a good reason to see implementation, adding shit to the game...
So there's no point in dedicated freighters since most ships can just contain a 20^3 cargo space and that meets all requirements?
You know i'd really like to know what schine wants starmade to be, because they seem to just dilly back and forth between huge space sim and 3D deviantart
Unfortunately no. You can use "my target" in AI settings and the turret will aim in the direction of the asteroid, but its slightly off so can't even use that with logic to trigger miners i'm afraid.
Is it ONLY the value that changed? Can we maybe have the option to testfly our ships on the server, heard some stuff about player inventory increasing power use, don't know if it's the case, but even a small difference in power output can kill a ship.
It wasn't funny
Show me a working design like this, because from trying my design you need at least 4 blocks clearance on a moving ship, and that's with ZERO blocks in front of the firing block.
I'm not sure what you're asking; single button next to rail rotator should give smooth rotation.
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